Mercurial > repos > blastem
diff shaders/crt.v.glsl @ 1441:8a3d3bb2cd08
Clear display in SDL2 renderer before doing the texture copy. This gets rid of the artifacts noted in ticket:29
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 24 Aug 2017 19:40:53 -0700 |
parents | 4942da159194 |
children | f3cca4b3f17a |