Mercurial > repos > blastem
diff shaders/default.f.glsl @ 1441:8a3d3bb2cd08
Clear display in SDL2 renderer before doing the texture copy. This gets rid of the artifacts noted in ticket:29
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 24 Aug 2017 19:40:53 -0700 |
parents | 957325c990d5 |
children | fa9ae059e4d3 |