Mercurial > repos > blastem
diff nuklear_ui/blastem_nuklear.c @ 2015:8a64d86cc362
Use different variants for Genesis controllers to better represent what types are out there
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Wed, 04 Nov 2020 22:55:26 -0800 |
parents | 9ca255be938d |
children | 2d8748e0ccb2 |
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--- a/nuklear_ui/blastem_nuklear.c Mon Nov 02 20:03:47 2020 -0800 +++ b/nuklear_ui/blastem_nuklear.c Wed Nov 04 22:55:26 2020 -0800 @@ -1332,26 +1332,41 @@ nk_label(context, "Select the layout that", NK_TEXT_CENTERED); nk_label(context, "best matches your controller", NK_TEXT_CENTERED); nk_label(context, "", NK_TEXT_CENTERED); - if (nk_button_label(context, "4 face buttons")) { - selected_controller_info.variant = VARIANT_NORMAL; - selected = 1; - } - char buffer[512]; - snprintf(buffer, sizeof(buffer), "6 face buttons including %s and %s", - get_button_label(&selected_controller_info, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), - get_axis_label(&selected_controller_info, SDL_CONTROLLER_AXIS_TRIGGERRIGHT) - ); - if (nk_button_label(context, buffer)) { - selected_controller_info.variant = VARIANT_6B_RIGHT; - selected = 1; - } - snprintf(buffer, sizeof(buffer), "6 face buttons including %s and %s", - get_button_label(&selected_controller_info, SDL_CONTROLLER_BUTTON_LEFTSHOULDER), - get_button_label(&selected_controller_info, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER) - ); - if (nk_button_label(context, buffer)) { - selected_controller_info.variant = VARIANT_6B_BUMPERS; - selected = 1; + if (selected_controller_info.subtype == SUBTYPE_GENESIS) { + if (nk_button_label(context, "3 button")) { + selected_controller_info.variant = VARIANT_3BUTTON; + selected = 1; + } + if (nk_button_label(context, "Standard 6 button")) { + selected_controller_info.variant = VARIANT_6B_BUMPERS; + selected = 1; + } + if (nk_button_label(context, "6 button with 2 shoulder buttons")) { + selected_controller_info.variant = VARIANT_8BUTTON; + selected = 1; + } + } else { + if (nk_button_label(context, "4 face buttons")) { + selected_controller_info.variant = VARIANT_NORMAL; + selected = 1; + } + char buffer[512]; + snprintf(buffer, sizeof(buffer), "6 face buttons including %s and %s", + get_button_label(&selected_controller_info, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER), + get_axis_label(&selected_controller_info, SDL_CONTROLLER_AXIS_TRIGGERRIGHT) + ); + if (nk_button_label(context, buffer)) { + selected_controller_info.variant = VARIANT_6B_RIGHT; + selected = 1; + } + snprintf(buffer, sizeof(buffer), "6 face buttons including %s and %s", + get_button_label(&selected_controller_info, SDL_CONTROLLER_BUTTON_LEFTSHOULDER), + get_button_label(&selected_controller_info, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER) + ); + if (nk_button_label(context, buffer)) { + selected_controller_info.variant = VARIANT_6B_BUMPERS; + selected = 1; + } } nk_end(context); } @@ -1382,7 +1397,22 @@ selected_controller_info.type = type_id; selected_controller_info.subtype = first_subtype_id + i; pop_view(); - push_view(view_controller_variant); + if (selected_controller_info.subtype == SUBTYPE_SATURN) { + selected_controller_info.variant = VARIANT_6B_BUMPERS; + save_controller_info(selected_controller, &selected_controller_info); + if (initial_controller_config) { + SDL_GameController *controller = render_get_controller(selected_controller); + if (controller) { + push_view(view_controller_bindings); + controller_binding_changed = 0; + SDL_GameControllerClose(controller); + } else { + show_mapping_view(); + } + } + } else { + push_view(view_controller_variant); + } } } nk_group_end(context);