diff render_sdl.c @ 415:8c60c8c09a0f

Fix sprite y mask in interlace mode. Fix framebuffer selection when switching out of interlace mode.
author Mike Pavone <pavone@retrodev.com>
date Sun, 23 Jun 2013 10:17:40 -0700
parents 36fbbced25c2
children 29c1a0dcf683
line wrap: on
line diff
--- a/render_sdl.c	Sun Jun 23 09:17:19 2013 -0700
+++ b/render_sdl.c	Sun Jun 23 10:17:40 2013 -0700
@@ -231,20 +231,20 @@
 						switch(gen_color & FBUF_SRC_MASK)
 						{
 						case FBUF_SRC_A:
-							g = 127;
+							g = 127;//plane a = green
 							break;
 						case FBUF_SRC_W:
-							g = 127;
+							g = 127;//window = cyan
 							b = 127;
 							break;
 						case FBUF_SRC_B:
-							b = 127;
+							b = 127;//plane b = blue
 							break;
 						case FBUF_SRC_S:
-							r = 127;
+							r = 127;//sprite = red
 							break;
 						case FBUF_SRC_BG:
-							r = 127;
+							r = 127;//BG = purple
 							b = 127;
 						}
 						if (gen_color & FBUF_BIT_PRIORITY) {