Mercurial > repos > blastem
diff render_sdl.c @ 322:8e2fa485c0f2
Remove z80_ram reference in SDL renderer to get stateview compiling again. Print out the sprite list in stateview.
author | Mike Pavone <pavone@retrodev.com> |
---|---|
date | Sat, 11 May 2013 22:45:05 -0700 |
parents | 9b04b57434b5 |
children | 5c34a9c39394 |
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--- a/render_sdl.c Sat May 11 21:19:31 2013 -0700 +++ b/render_sdl.c Sat May 11 22:45:05 2013 -0700 @@ -232,7 +232,6 @@ #define MIN_DELAY 5 uint32_t frame_counter = 0; uint32_t start = 0; -extern uint8_t z80_ram[]; int wait_render_frame(vdp_context * context) { FILE * outfile; @@ -352,12 +351,6 @@ case SDLK_f: gamepad_1.input[GAMEPAD_EXTRA] &= ~BUTTON_MODE; break; - case SDLK_z:{ - FILE * f = fopen("zram.bin", "wb"); - fwrite(z80_ram, 1, 8 * 1024, f); - fclose(f); - break; - } } break; case SDL_QUIT: