diff render_sdl.c @ 322:8e2fa485c0f2

Remove z80_ram reference in SDL renderer to get stateview compiling again. Print out the sprite list in stateview.
author Mike Pavone <pavone@retrodev.com>
date Sat, 11 May 2013 22:45:05 -0700
parents 9b04b57434b5
children 5c34a9c39394
line wrap: on
line diff
--- a/render_sdl.c	Sat May 11 21:19:31 2013 -0700
+++ b/render_sdl.c	Sat May 11 22:45:05 2013 -0700
@@ -232,7 +232,6 @@
 #define MIN_DELAY 5
 uint32_t frame_counter = 0;
 uint32_t start = 0;
-extern uint8_t z80_ram[];
 int wait_render_frame(vdp_context * context)
 {
 	FILE * outfile;
@@ -352,12 +351,6 @@
 			case SDLK_f:
 				gamepad_1.input[GAMEPAD_EXTRA] &= ~BUTTON_MODE;
 				break;
-			case SDLK_z:{
-				FILE * f = fopen("zram.bin", "wb");
-				fwrite(z80_ram, 1, 8 * 1024, f);
-				fclose(f);
-				break;
-				}
 			}
 			break;
 		case SDL_QUIT: