diff render_sdl.c @ 746:9d4d40f833d0

Fix crash bug in windows build
author Michael Pavone <pavone@retrodev.com>
date Thu, 28 May 2015 23:04:49 -0700
parents daa31ee7d8cd
children 1b2f8280ba81
line wrap: on
line diff
--- a/render_sdl.c	Thu May 28 22:31:21 2015 -0700
+++ b/render_sdl.c	Thu May 28 23:04:49 2015 -0700
@@ -107,7 +107,7 @@
 
 GLuint load_shader(char * fname, GLenum shader_type)
 {
-	char * parts[] = {getenv("HOME"), "/.config/blastem/shaders/", fname};
+	char * parts[] = {get_home_dir(), "/.config/blastem/shaders/", fname};
 	char * shader_path = alloc_concat_m(3, parts);
 	FILE * f = fopen(shader_path, "r");
 	free(shader_path);