Mercurial > repos > blastem
diff shaders/default.f.glsl @ 1983:a7b753e260a2 mame_interp
Merge from default
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Sat, 09 May 2020 23:39:44 -0700 |
parents | f3cca4b3f17a |
children |
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--- a/shaders/default.f.glsl Sun Apr 19 00:59:49 2020 -0700 +++ b/shaders/default.f.glsl Sat May 09 23:39:44 2020 -0700 @@ -1,15 +1,16 @@ uniform sampler2D textures[2]; +uniform mediump vec2 texsize; varying mediump vec2 texcoord; void main() { - mediump vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * 512.0 + 0.25) + 0.5)/512.0); - mediump vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * 512.0 - 0.25) + 0.5)/512.0); + mediump vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * texsize.y + 0.25) + 0.5)/texsize.y); + mediump vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * texsize.y - 0.25) + 0.5)/texsize.y); gl_FragColor = mix( texture2D(textures[1], modifiedCoord1), texture2D(textures[0], modifiedCoord0), - (sin(texcoord.y * 1024.0 * 3.14159265359) + 1.0) * 0.5 + (sin(texcoord.y * texsize.y * 6.283185307) + 1.0) * 0.5 ); }