Mercurial > repos > blastem
diff shaders/default.v.glsl @ 1983:a7b753e260a2 mame_interp
Merge from default
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Sat, 09 May 2020 23:39:44 -0700 |
parents | f3cca4b3f17a |
children |
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--- a/shaders/default.v.glsl Sun Apr 19 00:59:49 2020 -0700 +++ b/shaders/default.v.glsl Sat May 09 23:39:44 2020 -0700 @@ -2,9 +2,10 @@ attribute vec2 pos; varying mediump vec2 texcoord; uniform mediump float width, height; +uniform mediump vec2 texsize; void main() { gl_Position = vec4(pos, 0.0, 1.0); - texcoord = sign(pos) * vec2(width / 1024.0, height / -1024.0) + vec2(width / 1024.0, height / 1024.0); + texcoord = sign(pos) * vec2(0.5 * width / texsize.x, -0.5 * height / texsize.y) + vec2(0.5 * width / texsize.x, 0.5 * height / texsize.y); }