diff shaders/default.v.glsl @ 1184:b1147418254a

Overscan is now configurable
author Michael Pavone <pavone@retrodev.com>
date Wed, 18 Jan 2017 23:43:36 -0800
parents b7b7a1cab44a
children fa9ae059e4d3
line wrap: on
line diff
--- a/shaders/default.v.glsl	Wed Jan 18 21:30:20 2017 -0800
+++ b/shaders/default.v.glsl	Wed Jan 18 23:43:36 2017 -0800
@@ -2,10 +2,10 @@
 
 attribute vec2 pos;
 varying vec2 texcoord;
-uniform float width;
+uniform float width, height;
 
 void main()
 {
 	gl_Position = vec4(pos, 0.0, 1.0);
-	texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0);
+	texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0);
 }