diff render_sdl.c @ 622:b76d2a628ab9

Partially working switch to having a vcounter and hslot counter in the context rather than trying to derive them from the cycle count. This should allow for more accurate handling of mid screen mode switches. Interrupt timing is broken currently though
author Michael Pavone <pavone@retrodev.com>
date Tue, 17 Jun 2014 19:01:01 -0700
parents b7b7a1cab44a
children 38006d43f5a3
line wrap: on
line diff
--- a/render_sdl.c	Mon Jun 16 19:13:28 2014 -0700
+++ b/render_sdl.c	Tue Jun 17 19:01:01 2014 -0700
@@ -364,7 +364,7 @@
 	glBindTexture(GL_TEXTURE_2D, (context->regs[REG_MODE_4] & BIT_INTERLACE) ? textures[1] : textures[2]);
 	glUniform1i(un_textures[1], 1);
 
-	glUniform1f(un_width, context->latched_mode & BIT_H40 ? 320.0f : 256.0f);
+	glUniform1f(un_width, context->regs[REG_MODE_4] & BIT_H40 ? 320.0f : 256.0f);
 
 	glBindBuffer(GL_ARRAY_BUFFER, buffers[0]);
 	glVertexAttribPointer(at_pos, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat[2]), (void *)0);