diff render_sdl.c @ 505:b7b7a1cab44a

The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
author Michael Pavone <pavone@retrodev.com>
date Mon, 06 Jan 2014 22:54:05 -0800
parents 7fdfcced65b6
children b76d2a628ab9 2e1b3b258523
line wrap: on
line diff
--- a/render_sdl.c	Thu Oct 31 01:00:32 2013 -0700
+++ b/render_sdl.c	Mon Jan 06 22:54:05 2014 -0800
@@ -18,7 +18,7 @@
 SDL_Surface *screen;
 uint8_t render_dbg = 0;
 uint8_t debug_pal = 0;
-uint8_t render_gl;
+uint8_t render_gl = 1;
 
 uint32_t last_frame = 0;
 
@@ -100,7 +100,7 @@
 }
 
 #ifndef DISABLE_OPENGL
-GLuint textures[3], buffers[2], vshader, fshader, program, un_textures[2], at_pos;
+GLuint textures[3], buffers[2], vshader, fshader, program, un_textures[2], un_width, at_pos;
 
 GLfloat vertex_data[] = {
 	-1.0f, -1.0f,
@@ -196,6 +196,7 @@
 		}
 		un_textures[0] = glGetUniformLocation(program, "textures[0]");
 		un_textures[1] = glGetUniformLocation(program, "textures[1]");
+		un_width = glGetUniformLocation(program, "width");
 		at_pos = glGetAttribLocation(program, "pos");
 	} else {
 #endif
@@ -363,6 +364,8 @@
 	glBindTexture(GL_TEXTURE_2D, (context->regs[REG_MODE_4] & BIT_INTERLACE) ? textures[1] : textures[2]);
 	glUniform1i(un_textures[1], 1);
 
+	glUniform1f(un_width, context->latched_mode & BIT_H40 ? 320.0f : 256.0f);
+
 	glBindBuffer(GL_ARRAY_BUFFER, buffers[0]);
 	glVertexAttribPointer(at_pos, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat[2]), (void *)0);
 	glEnableVertexAttribArray(at_pos);