Mercurial > repos > blastem
diff render_sdl.c @ 230:d3266cee02c9
Implemented shadow hilight mode.
author | Mike Pavone <pavone@retrodev.com> |
---|---|
date | Mon, 22 Apr 2013 19:39:38 -0700 |
parents | d60837a7d18a |
children | f456ee23d372 |
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--- a/render_sdl.c Sun Apr 21 19:12:48 2013 -0700 +++ b/render_sdl.c Mon Apr 22 19:39:38 2013 -0700 @@ -34,9 +34,19 @@ } uint8_t b,g,r; for (uint16_t color = 0; color < (1 << 12); color++) { - b = levels[(color >> 8) & 0xE]; - g = levels[(color >> 4) & 0xE]; - r = levels[color & 0xE]; + if (color & FBUF_SHADOW) { + b = levels[(color >> 9) & 0x7]; + g = levels[(color >> 5) & 0x7]; + r = levels[(color >> 1) & 0x7]; + } else if(color & FBUF_HILIGHT) { + b = levels[((color >> 9) & 0x7) + 7]; + g = levels[((color >> 5) & 0x7) + 7]; + r = levels[((color >> 1) & 0x7) + 7]; + } else { + b = levels[(color >> 8) & 0xE]; + g = levels[(color >> 4) & 0xE]; + r = levels[color & 0xE]; + } color_map[color] = SDL_MapRGB(screen->format, r, g, b); } min_delay = 0;