Mercurial > repos > blastem
diff z80_to_x86.h @ 1405:ee19270495e8
Force texture y-coordinate to middle of line in default shader. Substantially improves picture when linear texture filtering is used
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 17 Jun 2017 15:56:07 -0700 |
parents | 70d88d9bfe13 |
children | 4e5797b3935a |