Mercurial > repos > blastem
diff render_sdl.c @ 1977:f3cca4b3f17a
Allow use of NPOT textures as a config option. Useful for some mobile GPUs
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Sat, 09 May 2020 21:15:33 -0700 |
parents | 3701517d852c |
children | 33d5b9b77aef |
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--- a/render_sdl.c Sat May 09 13:15:49 2020 -0700 +++ b/render_sdl.c Sat May 09 21:15:33 2020 -0700 @@ -273,7 +273,8 @@ } #ifndef DISABLE_OPENGL -static GLuint textures[3], buffers[2], vshader, fshader, program, un_textures[2], un_width, un_height, at_pos; +static GLuint textures[3], buffers[2], vshader, fshader, program, un_textures[2], un_width, un_height, un_texsize, at_pos; +static int tex_width, tex_height; static GLfloat vertex_data_default[] = { -1.0f, -1.0f, @@ -379,6 +380,15 @@ char *scaling = tern_find_path_default(config, "video\0scaling\0", def, TVAL_PTR).ptrval; GLint filter = strcmp(scaling, "linear") ? GL_NEAREST : GL_LINEAR; glGenTextures(3, textures); + def.ptrval = "off"; + char *npot_textures = tern_find_path_default(config, "video\0npot_textures\0", def, TVAL_PTR).ptrval; + if (!strcmp(npot_textures, "on")) { + tex_width = LINEBUF_SIZE; + tex_height = 294; //PAL height with full borders + } else { + tex_width = tex_height = 512; + } + printf("Using %dx%d textures\n", tex_width, tex_height); for (int i = 0; i < 3; i++) { glBindTexture(GL_TEXTURE_2D, textures[i]); @@ -388,7 +398,7 @@ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); if (i < 2) { //TODO: Fixme for PAL + invalid display mode - glTexImage2D(GL_TEXTURE_2D, 0, INTERNAL_FORMAT, 512, 512, 0, SRC_FORMAT, GL_UNSIGNED_BYTE, texture_buf); + glTexImage2D(GL_TEXTURE_2D, 0, INTERNAL_FORMAT, tex_width, tex_height, 0, SRC_FORMAT, GL_UNSIGNED_BYTE, texture_buf); } else { uint32_t blank = 255 << 24; glTexImage2D(GL_TEXTURE_2D, 0, INTERNAL_FORMAT, 1, 1, 0, SRC_FORMAT, GL_UNSIGNED_BYTE, &blank); @@ -417,6 +427,7 @@ un_textures[1] = glGetUniformLocation(program, "textures[1]"); un_width = glGetUniformLocation(program, "width"); un_height = glGetUniformLocation(program, "height"); + un_texsize = glGetUniformLocation(program, "texsize"); at_pos = glGetAttribLocation(program, "pos"); } @@ -1377,7 +1388,7 @@ if (num_buffers) { buffer = frame_buffers[--num_buffers]; } else { - buffer = calloc(512*512, sizeof(uint32_t)); + buffer = calloc(tex_width*(tex_height + 1), sizeof(uint32_t)); } SDL_UnlockMutex(free_buffer_mutex); locked_pixels = buffer; @@ -1733,6 +1744,7 @@ glUniform1f(un_width, render_emulated_width()); glUniform1f(un_height, last_height); + glUniform2f(un_texsize, tex_width, tex_height); glBindBuffer(GL_ARRAY_BUFFER, buffers[0]); glVertexAttribPointer(at_pos, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat[2]), (void *)0);