Mercurial > repos > blastem
diff shaders/default.v.glsl @ 1404:f9fbd0d16df2
Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 17 Jun 2017 15:43:44 -0700 |
parents | b1147418254a |
children | fa9ae059e4d3 |