Mercurial > repos > blastem
view build_release @ 1483:001120e91fed nuklear_ui
Skip loading menu ROM if Nuklear UI is enabled. Allow disabling Nuklear UI in favor of old menu ROM both at compile time and in config. Fall back to ROM UI if GL is unavailable
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 25 Nov 2017 20:43:20 -0800 |
parents | e1a6e8ee656f |
children | 05c34078e1ac |
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#!/bin/sh set -e if [ -z "$OS" ]; then OS=`uname -s` fi if [ $OS = "Linux" ]; then cd sdl ./configure make all cd .. rm -rf lib mkdir lib cp sdl/build/.libs/libSDL2-*.so.*.*.* lib sdl=`ls lib` link=`echo $sdl | sed -E 's/(so\.[0-9]*).*/\1/'` cd lib ln -s "$sdl" "$link" ln -s "$sdl" libSDL2.so cd .. cd glew make all cd .. fi echo "Path is: $PATH" make PORTABLE=1 clean all make menu.bin if [ $OS = "Windows" ]; then binaries="dis.exe zdis.exe stateview.exe vgmplay.exe blastem.exe SDL2.dll" verstr=`sed -E -n 's/^[^B]+BLASTEM_VERSION "([^"]+)"/blastem \1/p' blastem.c` txt=".txt" else binaries="dis zdis stateview vgmplay blastem termhelper" if [ $OS = "Darwin" ]; then binaries="$binaries Frameworks" else binaries="$binaries lib" fi verstr=`./blastem -v` txt="" fi binaries="$binaries menu.bin" ver=`echo $verstr | awk '/blastem/ { gsub(/\r/, "", $2); print $2 }'` if [ $OS = "Windows" ]; then suffix='-win32' elif [ $OS = "Darwin" ]; then suffix='-osx' else suffix=`file ./blastem | sed -E 's/^[^:]*: [^ ]* ([0-9]*)-bit .*/\1/'` fi dir="blastem${suffix}-${ver}" echo $dir rm -rf "$dir" mkdir "$dir" cp -r $binaries shaders default.cfg rom.db gamecontrollerdb.txt "$dir" for file in README COPYING CHANGELOG; do cp "$file" "$dir"/"$file$txt" done if [ $OS = "Darwin" ]; then cp SDL-LICENSE "$dir" else cp sdl/COPYING.txt "$dir"/SDL-LICENSE$txt fi cp glew/LICENSE.txt "$dir"/GLEW-LICENSE$txt if [ $OS = "Windows" ]; then rm -f "${dir}.zip" zip -r "${dir}.zip" "$dir" echo "${dir}.zip" else rm -f "${dir}.tar.gz" tar -cvzf "${dir}.tar.gz" "$dir" echo "${dir}.tar.gz" fi