view nuklear_ui/blastem_nuklear.c @ 1483:001120e91fed nuklear_ui

Skip loading menu ROM if Nuklear UI is enabled. Allow disabling Nuklear UI in favor of old menu ROM both at compile time and in config. Fall back to ROM UI if GL is unavailable
author Michael Pavone <pavone@retrodev.com>
date Sat, 25 Nov 2017 20:43:20 -0800
parents 2d203bf73dbd
children d82af64c94d2
line wrap: on
line source

#define NK_IMPLEMENTATION
#define NK_SDL_GLES2_IMPLEMENTATION

#include <stdlib.h>
#include "blastem_nuklear.h"
#include "font.h"
#include "../render.h"
#include "../render_sdl.h"
#include "../util.h"
#include "../paths.h"
#include "../saves.h"
#include "../blastem.h"

static struct nk_context *context;

typedef void (*view_fun)(struct nk_context *);
static view_fun current_view;
static view_fun previous_view;

void view_play(struct nk_context *context)
{
	
}

void view_load(struct nk_context *context)
{
	static char *current_path;
	static dir_entry *entries;
	static size_t num_entries;
	static uint32_t selected_entry;
	if (!current_path) {
		get_initial_browse_path(&current_path);
	}
	if (!entries) {
		entries = get_dir_list(current_path, &num_entries);
	}
	uint32_t width = render_width();
	uint32_t height = render_height();
	if (nk_begin(context, "Load ROM", nk_rect(0, 0, width, height), 0)) {
		nk_layout_row_static(context, height - 100, width - 60, 1);
		if (nk_group_begin(context, "Select ROM", NK_WINDOW_BORDER | NK_WINDOW_TITLE)) {
			nk_layout_row_static(context, 28, width-100, 1);
			for (uint32_t i = 0; i < num_entries; i++)
			{
				int selected = i == selected_entry;
				nk_selectable_label(context, entries[i].name, NK_TEXT_ALIGN_LEFT, &selected);
				if (selected) {
					selected_entry = i;
				}
			}
			nk_group_end(context);
		}
		nk_layout_row_static(context, 52, width > 600 ? 300 : width / 2, 2);
		if (nk_button_label(context, "Back")) {
			current_view = previous_view;
		}
		if (nk_button_label(context, "Open")) {
			char *full_path = path_append(current_path, entries[selected_entry].name);
			if (entries[selected_entry].is_dir) {
				free(current_path);
				current_path = full_path;
				free_dir_list(entries, num_entries);
				entries = NULL;
			} else {
				if (current_system) {
					current_system->next_rom = full_path;
					current_system->request_exit(current_system);
				} else {
					init_system_with_media(full_path, SYSTEM_UNKNOWN);
					free(full_path);
				}
				current_view = view_play;
			}
		}
		nk_end(context);
	}
}

void view_about(struct nk_context *context)
{
}

typedef struct {
	const char *title;
	view_fun   next_view;
} menu_item;

static save_slot_info *slots;
static uint32_t num_slots, selected_slot;

void view_choose_state(struct nk_context *context, uint8_t is_load)
{
	uint32_t width = render_width();
	uint32_t height = render_height();
	if (nk_begin(context, "Slot Picker", nk_rect(0, 0, width, height), 0)) {
		nk_layout_row_static(context, height - 100, width - 60, 1);
		if (nk_group_begin(context, "Select Save Slot", NK_WINDOW_BORDER | NK_WINDOW_TITLE)) {
			nk_layout_row_static(context, 28, width-100, 1);
			if (!slots) {
				slots = get_slot_info(current_system, &num_slots);
			}
			for (uint32_t i = 0; i < num_slots; i++)
			{
				int selected = i == selected_slot;
				nk_selectable_label(context, slots[i].desc, NK_TEXT_ALIGN_LEFT, &selected);
				if (selected && (slots[i].modification_time || !is_load)) {
					selected_slot = i;
				}
			}
			nk_group_end(context);
		}
		nk_layout_row_static(context, 52, width > 600 ? 300 : width / 2, 2);
		if (nk_button_label(context, "Back")) {
			current_view = previous_view;
		}
		if (is_load) {
			if (nk_button_label(context, "Load")) {
				current_system->load_state(current_system, selected_slot);
				current_view = view_play;
			}
		} else {
			if (nk_button_label(context, "Save")) {
				current_system->save_state = selected_slot + 1;
				current_view = view_play;
			}
		}
		nk_end(context);
	}
}

void view_save_state(struct nk_context *context)
{
	view_choose_state(context, 0);
}

void view_load_state(struct nk_context *context)
{
	view_choose_state(context, 1);
}

static void menu(struct nk_context *context, uint32_t num_entries, const menu_item *items)
{
	const uint32_t button_height = 52;
	const uint32_t ideal_button_width = 300;
	const uint32_t button_space = 6;
	
	uint32_t width = render_width();
	uint32_t height = render_height();
	uint32_t top = height/2 - (button_height * num_entries)/2;
	uint32_t button_width = width > ideal_button_width ? ideal_button_width : width;
	uint32_t left = width/2 - button_width/2;
	
	nk_layout_space_begin(context, NK_STATIC, top + button_height * num_entries, num_entries);
	for (uint32_t i = 0; i < num_entries; i++)
	{
		nk_layout_space_push(context, nk_rect(left, top + i * button_height, button_width, button_height-button_space));
		if (nk_button_label(context, items[i].title)) {
			previous_view = current_view;
			current_view = items[i].next_view;
			if (!current_view) {
				exit(0);
			}
			if (current_view == view_save_state || current_view == view_load_state) {
				free_slot_info(slots);
				slots = NULL;
			}
		}
	}
	nk_layout_space_end(context);
}

void view_pause(struct nk_context *context)
{
	static menu_item items[] = {
		{"Resume", view_play},
		{"Load ROM", view_load},
		{"Save State", view_save_state},
		{"Load State", view_load_state},
		{"Exit", NULL}
	};
	
	const uint32_t num_buttons = 3;
	if (nk_begin(context, "Main Menu", nk_rect(0, 0, render_width(), render_height()), 0)) {
		menu(context, sizeof(items)/sizeof(*items), items);
		nk_end(context);
	}
}

void view_menu(struct nk_context *context)
{
	static menu_item items[] = {
		{"Load ROM", view_load},
		{"About", view_about},
		{"Exit", NULL}
	};
	
	const uint32_t num_buttons = 3;
	if (nk_begin(context, "Main Menu", nk_rect(0, 0, render_width(), render_height()), 0)) {
		menu(context, sizeof(items)/sizeof(*items), items);
		nk_end(context);
	}
}

void blastem_nuklear_render(void)
{
	nk_input_end(context);
	current_view(context);
	nk_sdl_render(NK_ANTI_ALIASING_ON, 512 * 1024, 128 * 1024);
	nk_input_begin(context);
}

void idle_loop(void)
{
	const uint32_t MIN_UI_DELAY = 15;
	static uint32_t last;
	while (current_view != view_play)
	{
		uint32_t current = render_elapsed_ms();
		if ((current - last) < MIN_UI_DELAY) {
			render_sleep_ms(MIN_UI_DELAY - (current - last) - 1);
		}
		last = current;
		render_update_display();
	}
}
static void handle_event(SDL_Event *event)
{
	nk_sdl_handle_event(event);
}

static void context_destroyed(void)
{
	nk_sdl_device_destroy();
}
static void context_created(void)
{
	nk_sdl_device_create();
	struct nk_font_atlas *atlas;
	nk_sdl_font_stash_begin(&atlas);
	char *font = default_font_path();
	if (!font) {
		fatal_error("Failed to find default font path\n");
	}
	struct nk_font *def_font = nk_font_atlas_add_from_file(atlas, font, 30, NULL);
	nk_sdl_font_stash_end();
	nk_style_set_font(context, &def_font->handle);
}

void show_pause_menu(void)
{
	context->style.window.background = nk_rgba(0, 0, 0, 128);
	context->style.window.fixed_background = nk_style_item_color(nk_rgba(0, 0, 0, 128));
	current_view = view_pause;
}

static uint8_t active;
uint8_t is_nuklear_active(void)
{
	return active;
}

uint8_t is_nuklear_available(void)
{
	if (!render_has_gl()) {
		//currently no fallback if GL2 unavailable
		return 0;
	}
	char *style = tern_find_path(config, "ui\0style\0", TVAL_PTR).ptrval;
	if (!style) {
		return 1;
	}
	return strcmp(style, "rom") != 0;
}

void blastem_nuklear_init(uint8_t file_loaded)
{
	context = nk_sdl_init(render_get_window());
	
	struct nk_font_atlas *atlas;
	nk_sdl_font_stash_begin(&atlas);
	char *font = default_font_path();
	if (!font) {
		fatal_error("Failed to find default font path\n");
	}
	struct nk_font *def_font = nk_font_atlas_add_from_file(atlas, font, 30, NULL);
	nk_sdl_font_stash_end();
	nk_style_set_font(context, &def_font->handle);
	current_view = file_loaded ? view_play : view_menu;
	render_set_ui_render_fun(blastem_nuklear_render);
	render_set_event_handler(handle_event);
	render_set_gl_context_handlers(context_destroyed, context_created);
	active = 1;
	idle_loop();
}