view psg.c @ 1483:001120e91fed nuklear_ui

Skip loading menu ROM if Nuklear UI is enabled. Allow disabling Nuklear UI in favor of old menu ROM both at compile time and in config. Fall back to ROM UI if GL is unavailable
author Michael Pavone <pavone@retrodev.com>
date Sat, 25 Nov 2017 20:43:20 -0800
parents 9c65819afec3
children ce1f93be0104
line wrap: on
line source

/*
 Copyright 2013 Michael Pavone
 This file is part of BlastEm.
 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
*/
#include "psg.h"
#include "render.h"
#include "blastem.h"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
void psg_init(psg_context * context, uint32_t sample_rate, uint32_t master_clock, uint32_t clock_div, uint32_t samples_frame, uint32_t lowpass_cutoff)
{
	memset(context, 0, sizeof(*context));
	context->audio_buffer = malloc(sizeof(*context->audio_buffer) * samples_frame);
	context->back_buffer = malloc(sizeof(*context->audio_buffer) * samples_frame);
	context->clock_inc = clock_div;
	context->sample_rate = sample_rate;
	context->samples_frame = samples_frame;
	double rc = (1.0 / (double)lowpass_cutoff) / (2.0 * M_PI);
	double dt = 1.0 / ((double)master_clock / (double)clock_div);
	double alpha = dt / (dt + rc);
	context->lowpass_alpha = (int32_t)(((double)0x10000) * alpha);
	psg_adjust_master_clock(context, master_clock);
	for (int i = 0; i < 4; i++) {
		context->volume[i] = 0xF;
	}
}

void psg_free(psg_context *context)
{
	free(context->audio_buffer);
	//TODO: Figure out how to make this 100% safe
	//audio thread could still be using this
	free(context->back_buffer);
	free(context);
}

#define BUFFER_INC_RES 0x40000000UL

void psg_adjust_master_clock(psg_context * context, uint32_t master_clock)
{
	uint64_t old_inc = context->buffer_inc;
	context->buffer_inc = ((BUFFER_INC_RES * (uint64_t)context->sample_rate) / (uint64_t)master_clock) * (uint64_t)context->clock_inc;
}

void psg_write(psg_context * context, uint8_t value)
{
	if (value & 0x80) {
		context->latch = value & 0x70;
		uint8_t channel = value >> 5 & 0x3;
		if (value & 0x10) {
			context->volume[channel] = value & 0xF;
		} else {
			if (channel == 3) {
				switch(value & 0x3)
				{
				case 0:
				case 1:
				case 2:
					context->counter_load[3] = 0x10 << (value & 0x3);
					context->noise_use_tone = 0;
					break;
				default:
					context->counter_load[3] = context->counter_load[2];
					context->noise_use_tone = 1;
				}
				context->noise_type = value & 0x4;
				context->lsfr = 0x8000;
			} else {
				context->counter_load[channel] = (context->counter_load[channel] & 0x3F0) | (value & 0xF);
				if (channel == 2 && context->noise_use_tone) {
					context->counter_load[3] = context->counter_load[2];
				}
			}
		}
	} else {
		if (!(context->latch & 0x10)) {
			uint8_t channel = context->latch >> 5 & 0x3;
			if (channel != 3) {
				context->counter_load[channel] = (value << 4 & 0x3F0) | (context->counter_load[channel] & 0xF);
				if (channel == 2 && context->noise_use_tone) {
					context->counter_load[3] = context->counter_load[2];
				}
			}
		}
	}
}

#define PSG_VOL_DIV 14

//table shamelessly swiped from PSG doc from smspower.org
static int16_t volume_table[16] = {
	32767/PSG_VOL_DIV, 26028/PSG_VOL_DIV, 20675/PSG_VOL_DIV, 16422/PSG_VOL_DIV, 13045/PSG_VOL_DIV, 10362/PSG_VOL_DIV,
	8231/PSG_VOL_DIV, 6568/PSG_VOL_DIV, 5193/PSG_VOL_DIV, 4125/PSG_VOL_DIV, 3277/PSG_VOL_DIV, 2603/PSG_VOL_DIV,
	2067/PSG_VOL_DIV, 1642/PSG_VOL_DIV, 1304/PSG_VOL_DIV, 0
};

void psg_run(psg_context * context, uint32_t cycles)
{
	while (context->cycles < cycles) {
		for (int i = 0; i < 4; i++) {
			if (context->counters[i]) {
				context->counters[i] -= 1;
			}
			if (!context->counters[i]) {
				context->counters[i] = context->counter_load[i];
				context->output_state[i] = !context->output_state[i];
				if (i == 3 && context->output_state[i]) {
					context->noise_out = context->lsfr & 1;
					context->lsfr = (context->lsfr >> 1) | (context->lsfr << 15);
					if (context->noise_type) {
						//white noise
						if (context->lsfr & 0x40) {
							context->lsfr ^= 0x8000;
						}
					}
				}
			}
		}

		context->last_sample = context->accum;
		context->accum = 0;
		
		for (int i = 0; i < 3; i++) {
			if (context->output_state[i]) {
				context->accum += volume_table[context->volume[i]];
			}
		}
		if (context->noise_out) {
			context->accum += volume_table[context->volume[3]];
		}
		int32_t tmp = context->accum * context->lowpass_alpha + context->last_sample * (0x10000 - context->lowpass_alpha);
		context->accum = tmp >> 16;

		context->buffer_fraction += context->buffer_inc;
		while (context->buffer_fraction >= BUFFER_INC_RES) {
			context->buffer_fraction -= BUFFER_INC_RES;
			int32_t tmp = context->last_sample * ((context->buffer_fraction << 16) / context->buffer_inc);
			tmp += context->accum * (0x10000 - ((context->buffer_fraction << 16) / context->buffer_inc));
			context->audio_buffer[context->buffer_pos++] = tmp >> 16;
			
			if (context->buffer_pos == context->samples_frame) {
				if (!headless) {
					render_wait_psg(context);
				}
			}
		}
		context->cycles += context->clock_inc;
	}
}

void psg_serialize(psg_context *context, serialize_buffer *buf)
{
	save_int16(buf, context->lsfr);
	save_buffer16(buf, context->counter_load, 4);
	save_buffer16(buf, context->counters, 4);
	save_buffer8(buf, context->volume, 4);
	uint8_t output_state = context->output_state[0] << 3 | context->output_state[1] << 2
		| context->output_state[2] << 1 | context->output_state[3]
		| context->noise_use_tone << 4;
	save_int8(buf, output_state);
	save_int8(buf, context->noise_type);
	save_int8(buf, context->latch);
	save_int32(buf, context->cycles);
}

void psg_deserialize(deserialize_buffer *buf, void *vcontext)
{
	psg_context *context = vcontext;
	context->lsfr = load_int16(buf);
	load_buffer16(buf, context->counter_load, 4);
	load_buffer16(buf, context->counters, 4);
	load_buffer8(buf, context->volume, 4);
	uint8_t output_state = load_int8(buf);
	context->output_state[0] = output_state >> 3 & 1;
	context->output_state[1] = output_state >> 2 & 1;
	context->output_state[2] = output_state >> 1 & 1;
	context->output_state[3] = output_state & 1;
	context->noise_use_tone = output_state >> 4 & 1;
	context->noise_type = load_int8(buf);
	context->latch = load_int8(buf);
	context->cycles = load_int32(buf);
}