view saves.c @ 1483:001120e91fed nuklear_ui

Skip loading menu ROM if Nuklear UI is enabled. Allow disabling Nuklear UI in favor of old menu ROM both at compile time and in config. Fall back to ROM UI if GL is unavailable
author Michael Pavone <pavone@retrodev.com>
date Sat, 25 Nov 2017 20:43:20 -0800
parents a568dca999b2
children
line wrap: on
line source

#include <string.h>
#include <stdlib.h>
#include "saves.h"
#include "util.h"

#ifdef _WIN32
#define localtime_r(a,b) localtime(a)
#include <windows.h>
#endif
//0123456789012345678901234678
//Slot N - December 31st, XXXX
#define MAX_DESC_SIZE 40

char *get_slot_name(system_header *system, uint32_t slot_index, char *ext)
{
	if (!system->save_dir) {
		return NULL;
	}
	char *fname;
	if (slot_index < 10) {
		size_t name_len = strlen("slot_N.") + strlen(ext) + 1;
		fname = malloc(name_len);
		snprintf(fname, name_len, "slot_%d.%s", slot_index, ext);
	} else {
		size_t name_len = strlen("quicksave.") + strlen(ext) + 1;
		fname = malloc(name_len);
		snprintf(fname, name_len, "quicksave.%s", ext);
	}
	char const *parts[] = {system->save_dir, PATH_SEP, fname};
	char *ret = alloc_concat_m(3, parts);
	free(fname);
	return ret;
}

save_slot_info *get_slot_info(system_header *system, uint32_t *num_out)
{
	save_slot_info *dst = calloc(11, sizeof(save_slot_info));
	time_t modtime;
	struct tm ltime;
	for (uint32_t i = 0; i <= QUICK_SAVE_SLOT; i++)
	{
		char * cur = dst[i].desc = malloc(MAX_DESC_SIZE);
		char * fname = get_slot_name(system, i, "state");
		modtime = get_modification_time(fname);
		free(fname);
		if (!modtime && system->type == SYSTEM_GENESIS) {
			fname = get_slot_name(system, i, "gst");
			modtime = get_modification_time(fname);
			free(fname);
		}
		if (i == QUICK_SAVE_SLOT) {
			cur += snprintf(cur, MAX_DESC_SIZE, "Quick - ");
		} else {
			cur += snprintf(cur, MAX_DESC_SIZE, "Slot %d - ", i);
		}
		if (modtime) {
			strftime(cur, MAX_DESC_SIZE - (cur - dst->desc), "%c", localtime_r(&modtime, &ltime));
		} else {
			strcpy(cur, "EMPTY");
		}
		dst[i].modification_time = modtime;
	}
	*num_out = QUICK_SAVE_SLOT + 1;
	return dst;
}

void free_slot_info(save_slot_info *slots)
{
	if (!slots) {
		return;
	}
	for (uint32_t i = 0; i <= QUICK_SAVE_SLOT; i++)
	{
		free(slots[i].desc);
	}
	free(slots);
}