view vdp.c @ 1483:001120e91fed nuklear_ui

Skip loading menu ROM if Nuklear UI is enabled. Allow disabling Nuklear UI in favor of old menu ROM both at compile time and in config. Fall back to ROM UI if GL is unavailable
author Michael Pavone <pavone@retrodev.com>
date Sat, 25 Nov 2017 20:43:20 -0800
parents a664bade4b29
children 3c1661305219
line wrap: on
line source

/*
 Copyright 2013 Michael Pavone
 This file is part of BlastEm.
 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
*/
#include "vdp.h"
#include "blastem.h"
#include "genesis.h"
#include <stdlib.h>
#include <string.h>
#include "render.h"
#include "util.h"

#define NTSC_INACTIVE_START 224
#define PAL_INACTIVE_START 240
#define MODE4_INACTIVE_START 192
#define BUF_BIT_PRIORITY 0x40
#define MAP_BIT_PRIORITY 0x8000
#define MAP_BIT_H_FLIP 0x800
#define MAP_BIT_V_FLIP 0x1000

#define SCROLL_BUFFER_SIZE 32
#define SCROLL_BUFFER_MASK (SCROLL_BUFFER_SIZE-1)
#define SCROLL_BUFFER_DRAW (SCROLL_BUFFER_SIZE/2)

#define MCLKS_SLOT_H40  16
#define MCLKS_SLOT_H32  20
#define VINT_SLOT_H40  0 //21 slots before HSYNC, 16 during, 10 after
#define VINT_SLOT_H32  0  //old value was 23, but recent tests suggest the actual value is close to the H40 one
#define VINT_SLOT_MODE4 4
#define HSYNC_SLOT_H40  230
#define HSYNC_END_H40  (HSYNC_SLOT_H40+17)
#define HBLANK_START_H40 178 //should be 179 according to Nemesis, but 178 seems to fit slightly better with my test ROM results
#define HBLANK_END_H40  0 //should be 5.5 according to Nemesis, but 0 seems to fit better with my test ROM results
#define HBLANK_START_H32 233 //should be 147 according to Nemesis which is very different from my test ROM result
#define HBLANK_END_H32 0 //should be 5 according to Nemesis, but 0 seems to fit better with my test ROM results
#define LINE_CHANGE_H40 165
#define LINE_CHANGE_H32 133
#define LINE_CHANGE_MODE4 249
#define VBLANK_START_H40 (LINE_CHANGE_H40+2)
#define VBLANK_START_H32 (LINE_CHANGE_H32+2)
#define FIFO_LATENCY    3

#define BORDER_TOP_V24     27
#define BORDER_TOP_V28     11
#define BORDER_TOP_V24_PAL 54
#define BORDER_TOP_V28_PAL 38
#define BORDER_TOP_V30_PAL 30

#define BORDER_BOT_V24     24
#define BORDER_BOT_V28     8
#define BORDER_BOT_V24_PAL 48
#define BORDER_BOT_V28_PAL 32
#define BORDER_BOT_V30_PAL 24

#define INVALID_LINE 0x200

enum {
	INACTIVE = 0,
	PREPARING, //used for line 0x1FF
	ACTIVE
};

static int32_t color_map[1 << 12];
static uint16_t mode4_address_map[0x4000];
static uint32_t planar_to_chunky[256];
static uint8_t levels[] = {0, 27, 49, 71, 87, 103, 119, 130, 146, 157, 174, 190, 206, 228, 255};

static uint8_t debug_base[][3] = {
	{127, 127, 127}, //BG
	{0, 0, 127},     //A
	{127, 0, 0},     //Window
	{0, 127, 0},     //B
	{127, 0, 127}    //Sprites
};

static void update_video_params(vdp_context *context)
{
	if (context->regs[REG_MODE_2] & BIT_MODE_5) {
		if (context->regs[REG_MODE_2] & BIT_PAL) {
			if (context->flags2 & FLAG2_REGION_PAL) {
				context->inactive_start = PAL_INACTIVE_START;
				context->border_top = BORDER_TOP_V30_PAL;
				context->border_bot = BORDER_BOT_V30_PAL;
			} else {
				//the behavior here is rather weird and needs more investigation
				context->inactive_start = 0xF0;
				context->border_top = 1;
				context->border_bot = 3;
			}
		} else {
			context->inactive_start = NTSC_INACTIVE_START;
			if (context->flags2 & FLAG2_REGION_PAL) {
				context->border_top = BORDER_TOP_V28_PAL;
				context->border_bot = BORDER_BOT_V28_PAL;
			} else {
				context->border_top = BORDER_TOP_V28;
				context->border_bot = BORDER_TOP_V28;
			}
		}
		if (context->regs[REG_MODE_4] & BIT_H40) {
			context->max_sprites_frame = MAX_SPRITES_FRAME;
			context->max_sprites_line = MAX_SPRITES_LINE;
		} else {
			context->max_sprites_frame = MAX_SPRITES_FRAME_H32;
			context->max_sprites_line = MAX_SPRITES_LINE_H32;
		}
		if (context->state == INACTIVE) {
			//Undo forced INACTIVE state due to neither Mode 4 nor Mode 5 being active
			if (context->vcounter < context->inactive_start) {
				context->state = ACTIVE;
			} else if (context->vcounter == 0x1FF) {
				context->state = PREPARING;
			}
		}
	} else {
		context->inactive_start = MODE4_INACTIVE_START;
		if (context->flags2 & FLAG2_REGION_PAL) {
			context->border_top = BORDER_TOP_V24_PAL;
			context->border_bot = BORDER_BOT_V24_PAL;
		} else {
			context->border_top = BORDER_TOP_V24;
			context->border_bot = BORDER_BOT_V24;
		}
		if (!(context->regs[REG_MODE_1] & BIT_MODE_4)){
			context->state = INACTIVE;
		} else if (context->state == INACTIVE) {
			//Undo forced INACTIVE state due to neither Mode 4 nor Mode 5 being active
			if (context->vcounter < context->inactive_start) {
				context->state = ACTIVE;
			}
			else if (context->vcounter == 0x1FF) {
				context->state = PREPARING;
			}
		}
	}
}

static uint8_t color_map_init_done;

void init_vdp_context(vdp_context * context, uint8_t region_pal)
{
	memset(context, 0, sizeof(*context));
	context->vdpmem = malloc(VRAM_SIZE);
	memset(context->vdpmem, 0, VRAM_SIZE);
	/*
	*/
	if (headless) {
		context->output = malloc(LINEBUF_SIZE * sizeof(uint32_t));
		context->output_pitch = 0;
	} else {
		context->cur_buffer = FRAMEBUFFER_ODD;
		context->fb = render_get_framebuffer(FRAMEBUFFER_ODD, &context->output_pitch);
	}
	context->linebuf = malloc(LINEBUF_SIZE + SCROLL_BUFFER_SIZE*2);
	memset(context->linebuf, 0, LINEBUF_SIZE + SCROLL_BUFFER_SIZE*2);
	context->tmp_buf_a = context->linebuf + LINEBUF_SIZE;
	context->tmp_buf_b = context->tmp_buf_a + SCROLL_BUFFER_SIZE;
	context->sprite_draws = MAX_DRAWS;
	context->fifo_write = 0;
	context->fifo_read = -1;
	context->regs[REG_HINT] = context->hint_counter = 0xFF;

	if (!color_map_init_done) {
		uint8_t b,g,r;
		for (uint16_t color = 0; color < (1 << 12); color++) {
			if (color & FBUF_SHADOW) {
				b = levels[(color >> 9) & 0x7];
				g = levels[(color >> 5) & 0x7];
				r = levels[(color >> 1) & 0x7];
			} else if(color & FBUF_HILIGHT) {
				b = levels[((color >> 9) & 0x7) + 7];
				g = levels[((color >> 5) & 0x7) + 7];
				r = levels[((color >> 1) & 0x7) + 7];
			} else if(color & FBUF_MODE4) {
				b = levels[(color >> 4 & 0xC) | (color >> 6 & 0x2)];
				g = levels[(color >> 2 & 0x8) | (color >> 1 & 0x4) | (color >> 4 & 0x2)];
				r = levels[(color << 1 & 0xC) | (color >> 1 & 0x2)];
			} else {
				b = levels[(color >> 8) & 0xE];
				g = levels[(color >> 4) & 0xE];
				r = levels[color & 0xE];
			}
			color_map[color] = render_map_color(r, g, b);
		}
		for (uint16_t mode4_addr = 0; mode4_addr < 0x4000; mode4_addr++)
		{
			uint16_t mode5_addr = mode4_addr & 0x3DFD;
			mode5_addr |= mode4_addr << 8 & 0x200;
			mode5_addr |= mode4_addr >> 8 & 2;
			mode4_address_map[mode4_addr] = mode5_addr;
		}
		for (uint32_t planar = 0; planar < 256; planar++)
		{
			uint32_t chunky = 0;
			for (int bit = 7; bit >= 0; bit--)
			{
				chunky = chunky << 4;
				chunky |= planar >> bit & 1;
			}
			planar_to_chunky[planar] = chunky;
		}
		color_map_init_done = 1;
	}
	for (uint8_t color = 0; color < (1 << (3 + 1 + 1 + 1)); color++)
	{
		uint8_t src = color & DBG_SRC_MASK;
		if (src > DBG_SRC_S) {
			context->debugcolors[color] = 0;
		} else {
			uint8_t r,g,b;
			b = debug_base[src][0];
			g = debug_base[src][1];
			r = debug_base[src][2];
			if (color & DBG_PRIORITY)
			{
				if (b) {
					b += 48;
				}
				if (g) {
					g += 48;
				}
				if (r) {
					r += 48;
				}
			}
			if (color & DBG_SHADOW) {
				b /= 2;
				g /= 2;
				r /=2 ;
			}
			if (color & DBG_HILIGHT) {
				if (b) {
					b += 72;
				}
				if (g) {
					g += 72;
				}
				if (r) {
					r += 72;
				}
			}
			context->debugcolors[color] = render_map_color(r, g, b);
		}
	}
	if (region_pal) {
		context->flags2 |= FLAG2_REGION_PAL;
	}
	update_video_params(context);
	if (!headless) {
		context->output = (uint32_t *)(((char *)context->fb) + context->output_pitch * context->border_top);
	}
}

void vdp_free(vdp_context *context)
{
	free(context->vdpmem);
	free(context->linebuf);
	free(context);
}

static int is_refresh(vdp_context * context, uint32_t slot)
{
	if (context->regs[REG_MODE_4] & BIT_H40) {
		return slot == 250 || slot == 26 || slot == 59 || slot == 90 || slot == 122 || slot == 154;
	} else {
		//TODO: Figure out which slots are refresh when display is off in 32-cell mode
		//These numbers are guesses based on H40 numbers
		return slot == 243 || slot == 19 || slot == 51 || slot == 83 || slot == 115;
		//The numbers below are the refresh slots during active display
		//return (slot == 29 || slot == 61 || slot == 93 || slot == 125);
	}
}

static void increment_address(vdp_context *context)
{
	context->address += context->regs[REG_AUTOINC];
	if (!(context->regs[REG_MODE_2] & BIT_MODE_5)) {
		context->address++;
	}
}

static void render_sprite_cells(vdp_context * context)
{
	sprite_draw * d = context->sprite_draw_list + context->cur_slot;
	context->serial_address = d->address;
	if (context->cur_slot >= context->sprite_draws) {

		uint16_t dir;
		int16_t x;
		if (d->h_flip) {
			x = d->x_pos + 7;
			dir = -1;
		} else {
			x = d->x_pos;
			dir = 1;
		}
		//printf("Draw Slot %d of %d, Rendering sprite cell from %X to x: %d\n", context->cur_slot, context->sprite_draws, d->address, x);
		context->cur_slot--;
		for (uint16_t address = d->address; address != ((d->address+4) & 0xFFFF); address++) {
			if (x >= 0 && x < 320) {
				if (!(context->linebuf[x] & 0xF)) {
					context->linebuf[x] = (context->vdpmem[address] >> 4) | d->pal_priority;
				} else if (context->vdpmem[address] >> 4) {
					context->flags2 |= FLAG2_SPRITE_COLLIDE;
				}
			}
			x += dir;
			if (x >= 0 && x < 320) {
				if (!(context->linebuf[x] & 0xF)) {
					context->linebuf[x] = (context->vdpmem[address] & 0xF)  | d->pal_priority;
				} else if (context->vdpmem[address] & 0xF) {
					context->flags2 |= FLAG2_SPRITE_COLLIDE;
				}
			}
			x += dir;
		}
	} else {
		context->cur_slot--;
	}
}

static void fetch_sprite_cells_mode4(vdp_context * context)
{
	if (context->sprite_index >= context->sprite_draws) {
		sprite_draw * d = context->sprite_draw_list + context->sprite_index;
		uint32_t address = mode4_address_map[d->address & 0x3FFF];
		context->fetch_tmp[0] = context->vdpmem[address];
		context->fetch_tmp[1] = context->vdpmem[address + 1];
	}
}

static void render_sprite_cells_mode4(vdp_context * context)
{
	if (context->sprite_index >= context->sprite_draws) {
		sprite_draw * d = context->sprite_draw_list + context->sprite_index;
		uint32_t pixels = planar_to_chunky[context->fetch_tmp[0]] << 1;
		pixels |= planar_to_chunky[context->fetch_tmp[1]];
		uint32_t address = mode4_address_map[(d->address + 2) & 0x3FFF];
		pixels |= planar_to_chunky[context->vdpmem[address]] << 3;
		pixels |= planar_to_chunky[context->vdpmem[address + 1]] << 2;
		int x = d->x_pos & 0xFF;
		for (int i = 28; i >= 0; i -= 4, x++)
		{
			if (context->linebuf[x] && (pixels >> i & 0xF)) {
				if (
					((context->regs[REG_MODE_1] & BIT_SPRITE_8PX) && x > 8)
					|| ((!(context->regs[REG_MODE_1] & BIT_SPRITE_8PX)) && x < 256)
				) {
					context->flags2 |= FLAG2_SPRITE_COLLIDE;
				}
			} else {
				context->linebuf[x] = pixels >> i & 0xF;
			}
		}
		context->sprite_index--;
	}
}

static uint32_t mode5_sat_address(vdp_context *context)
{
	uint32_t addr = context->regs[REG_SAT] << 9;
	if (!(context->regs[REG_MODE_2] & BIT_128K_VRAM)) {
		addr &= 0xFFFF;
	}
	if (context->regs[REG_MODE_4] & BIT_H40) {
		addr &= 0x1FC00;
	}
	return addr;
}

void vdp_print_sprite_table(vdp_context * context)
{
	if (context->regs[REG_MODE_2] & BIT_MODE_5) {
		uint16_t sat_address = mode5_sat_address(context);
		uint16_t current_index = 0;
		uint8_t count = 0;
		do {
			uint16_t address = current_index * 8 + sat_address;
			uint16_t cache_address = current_index * 4;
			uint8_t height = ((context->sat_cache[cache_address+2] & 0x3) + 1) * 8;
			uint8_t width = (((context->sat_cache[cache_address+2]  >> 2) & 0x3) + 1) * 8;
			int16_t y = ((context->sat_cache[cache_address] & 0x3) << 8 | context->sat_cache[cache_address+1]) & 0x1FF;
			int16_t x = ((context->vdpmem[address+ 6] & 0x3) << 8 | context->vdpmem[address + 7]) & 0x1FF;
			uint16_t link = context->sat_cache[cache_address+3] & 0x7F;
			uint8_t pal = context->vdpmem[address + 4] >> 5 & 0x3;
			uint8_t pri = context->vdpmem[address + 4] >> 7;
			uint16_t pattern = ((context->vdpmem[address + 4] << 8 | context->vdpmem[address + 5]) & 0x7FF) << 5;
			printf("Sprite %d: X=%d(%d), Y=%d(%d), Width=%u, Height=%u, Link=%u, Pal=%u, Pri=%u, Pat=%X\n", current_index, x, x-128, y, y-128, width, height, link, pal, pri, pattern);
			current_index = link;
			count++;
		} while (current_index != 0 && count < 80);
	} else {
		uint16_t sat_address = (context->regs[REG_SAT] & 0x7E) << 7;
		for (int i = 0; i < 64; i++)
		{
			uint8_t y = context->vdpmem[mode4_address_map[sat_address + (i ^ 1)]];
			if (y == 0xD0) {
				break;
			}
			uint8_t x = context->vdpmem[mode4_address_map[sat_address + 0x80 + i*2 + 1]];
			uint16_t tile_address = context->vdpmem[mode4_address_map[sat_address + 0x80 + i*2]] * 32
				+ (context->regs[REG_STILE_BASE] << 11 & 0x2000);
			if (context->regs[REG_MODE_2] & BIT_SPRITE_SZ) {
				tile_address &= ~32;
			}
			printf("Sprite %d: X=%d, Y=%d, Pat=%X\n", i, x, y, tile_address);
		}
	}
}

#define VRAM_READ 0 //0000
#define VRAM_WRITE 1 //0001
//2 would trigger register write 0010
#define CRAM_WRITE 3 //0011
#define VSRAM_READ 4 //0100
#define VSRAM_WRITE 5//0101
//6 would trigger regsiter write 0110
//7 is a mystery //0111
#define CRAM_READ 8  //1000
//9 is also a mystery //1001
//A would trigger register write 1010
//B is a mystery 1011
#define VRAM_READ8 0xC //1100
//D is a mystery 1101
//E would trigger register write 1110
//F is a mystery 1111

//Possible theory on how bits work
//CD0 = Read/Write flag
//CD2,(CD1|CD3) = RAM type
//  00 = VRAM
//  01 = CRAM
//  10 = VSRAM
//  11 = VRAM8
//Would result in
//  7 = VRAM8 write
//  9 = CRAM write alias
//  B = CRAM write alias
//  D = VRAM8 write alias
//  F = VRAM8 write alais

#define DMA_START 0x20

static const char * cd_name(uint8_t cd)
{
	switch (cd & 0xF)
	{
	case VRAM_READ:
		return "VRAM read";
	case VRAM_WRITE:
		return "VRAM write";
	case CRAM_WRITE:
		return "CRAM write";
	case VSRAM_READ:
		return "VSRAM read";
	case VSRAM_WRITE:
		return "VSRAM write";
	case VRAM_READ8:
		return "VRAM read (undocumented 8-bit mode)";
	default:
		return "invalid";
	}
}

void vdp_print_reg_explain(vdp_context * context)
{
	char * hscroll[] = {"full", "7-line", "cell", "line"};
	printf("**Mode Group**\n"
	       "00: %.2X | H-ints %s, Pal Select %d, HVC latch %s, Display gen %s\n"
	       "01: %.2X | Display %s, V-ints %s, Height: %d, Mode %d, %dK VRAM\n"
	       "0B: %.2X | E-ints %s, V-Scroll: %s, H-Scroll: %s\n"
	       "0C: %.2X | Width: %d, Shadow/Highlight: %s\n",
	       context->regs[REG_MODE_1], context->regs[REG_MODE_1] & BIT_HINT_EN ? "enabled" : "disabled", (context->regs[REG_MODE_1] & BIT_PAL_SEL) != 0,
	           context->regs[REG_MODE_1] & BIT_HVC_LATCH ? "enabled" : "disabled", context->regs[REG_MODE_1] & BIT_DISP_DIS ? "disabled" : "enabled",
	       context->regs[REG_MODE_2], context->regs[REG_MODE_2] & BIT_DISP_EN ? "enabled" : "disabled", context->regs[REG_MODE_2] & BIT_VINT_EN ? "enabled" : "disabled",
	           context->regs[REG_MODE_2] & BIT_PAL ? 30 : 28, context->regs[REG_MODE_2] & BIT_MODE_5 ? 5 : 4, context->regs[REG_MODE_1] & BIT_128K_VRAM ? 128 : 64, 
	       context->regs[REG_MODE_3], context->regs[REG_MODE_3] & BIT_EINT_EN ? "enabled" : "disabled", context->regs[REG_MODE_3] & BIT_VSCROLL ? "2 cell" : "full",
	           hscroll[context->regs[REG_MODE_3] & 0x3],
	       context->regs[REG_MODE_4], context->regs[REG_MODE_4] & BIT_H40 ? 40 : 32, context->regs[REG_MODE_4] & BIT_HILIGHT ? "enabled" : "disabled");
	if (context->regs[REG_MODE_2] & BIT_MODE_5) {
		printf("\n**Table Group**\n"
			   "02: %.2X | Scroll A Name Table:    $%.4X\n"
			   "03: %.2X | Window Name Table:      $%.4X\n"
			   "04: %.2X | Scroll B Name Table:    $%.4X\n"
			   "05: %.2X | Sprite Attribute Table: $%.4X\n"
			   "0D: %.2X | HScroll Data Table:     $%.4X\n",
			   context->regs[REG_SCROLL_A], (context->regs[REG_SCROLL_A] & 0x38) << 10,
			   context->regs[REG_WINDOW], (context->regs[REG_WINDOW] & (context->regs[REG_MODE_4] & BIT_H40 ? 0x3C : 0x3E)) << 10,
			   context->regs[REG_SCROLL_B], (context->regs[REG_SCROLL_B] & 0x7) << 13,
			   context->regs[REG_SAT], mode5_sat_address(context),
			   context->regs[REG_HSCROLL], (context->regs[REG_HSCROLL] & 0x3F) << 10);
	} else {
		printf("\n**Table Group**\n"
			   "02: %.2X | Background Name Table:  $%.4X\n"
			   "05: %.2X | Sprite Attribute Table: $%.4X\n"
			   "06: %.2X | Sprite Tile Base:       $%.4X\n"
			   "08: %.2X | Background X Scroll:    %d\n"
			   "09: %.2X | Background Y Scroll:    %d\n",
			   context->regs[REG_SCROLL_A], (context->regs[REG_SCROLL_A] & 0xE) << 10,
			   context->regs[REG_SAT], (context->regs[REG_SAT] & 0x7E) << 7,
			   context->regs[REG_STILE_BASE], (context->regs[REG_STILE_BASE] & 2) << 11,
			   context->regs[REG_X_SCROLL], context->regs[REG_X_SCROLL],
			   context->regs[REG_Y_SCROLL], context->regs[REG_Y_SCROLL]);
			   
	}
	char * sizes[] = {"32", "64", "invalid", "128"};
	printf("\n**Misc Group**\n"
	       "07: %.2X | Backdrop Color: $%X\n"
	       "0A: %.2X | H-Int Counter: %u\n"
	       "0F: %.2X | Auto-increment: $%X\n"
	       "10: %.2X | Scroll A/B Size: %sx%s\n",
	       context->regs[REG_BG_COLOR], context->regs[REG_BG_COLOR],
	       context->regs[REG_HINT], context->regs[REG_HINT],
	       context->regs[REG_AUTOINC], context->regs[REG_AUTOINC],
	       context->regs[REG_SCROLL], sizes[context->regs[REG_SCROLL] & 0x3], sizes[context->regs[REG_SCROLL] >> 4 & 0x3]);
	char * src_types[] = {"68K", "68K", "Copy", "Fill"};
	printf("\n**DMA Group**\n"
	       "13: %.2X |\n"
		   "14: %.2X | DMA Length: $%.4X words\n"
		   "15: %.2X |\n"
		   "16: %.2X |\n"
		   "17: %.2X | DMA Source Address: $%.6X, Type: %s\n",
		   context->regs[REG_DMALEN_L],
		   context->regs[REG_DMALEN_H], context->regs[REG_DMALEN_H] << 8 | context->regs[REG_DMALEN_L],
		   context->regs[REG_DMASRC_L],
		   context->regs[REG_DMASRC_M],
		   context->regs[REG_DMASRC_H],
		       context->regs[REG_DMASRC_H] << 17 | context->regs[REG_DMASRC_M] << 9 | context->regs[REG_DMASRC_L] << 1,
			   src_types[context->regs[REG_DMASRC_H] >> 6 & 3]);
	printf("\n**Internal Group**\n"
	       "Address: %X\n"
	       "CD:      %X - %s\n"
	       "Pending: %s\n"
		   "VCounter: %d\n"
		   "HCounter: %d\n"
		   "VINT Pending: %s\n"
		   "HINT Pending: %s\n"
		   "Status: %X\n",
	       context->address, context->cd, cd_name(context->cd), 
		   (context->flags & FLAG_PENDING) ? "word" : (context->flags2 & FLAG2_BYTE_PENDING) ? "byte" : "none",
		   context->vcounter, context->hslot*2, (context->flags2 & FLAG2_VINT_PENDING) ? "true" : "false",
		   (context->flags2 & FLAG2_HINT_PENDING) ? "true" : "false", vdp_control_port_read(context));

	//TODO: Window Group, DMA Group
}

static uint8_t is_active(vdp_context *context)
{
	return context->state != INACTIVE && (context->regs[REG_MODE_2] & BIT_DISP_EN) != 0;
}

static void scan_sprite_table(uint32_t line, vdp_context * context)
{
	if (context->sprite_index && ((uint8_t)context->slot_counter) < context->max_sprites_line) {
		line += 1;
		uint16_t ymask, ymin;
		uint8_t height_mult;
		if (context->double_res) {
			line *= 2;
			if (context->flags2 & FLAG2_EVEN_FIELD) {
				line++;
			}
			ymask = 0x3FF;
			ymin = 256;
			height_mult = 16;
		} else {
			ymask = 0x1FF;
			ymin = 128;
			height_mult = 8;
		}
		context->sprite_index &= 0x7F;
		//TODO: Implement squirelly behavior documented by Kabuto
		if (context->sprite_index >= context->max_sprites_frame) {
			context->sprite_index = 0;
			return;
		}
		uint16_t address = context->sprite_index * 4;
		line += ymin;
		line &= ymask;
		uint16_t y = ((context->sat_cache[address] & 0x3) << 8 | context->sat_cache[address+1]) & ymask;
		uint8_t height = ((context->sat_cache[address+2] & 0x3) + 1) * height_mult;
		//printf("Sprite %d | y: %d, height: %d\n", context->sprite_index, y, height);
		if (y <= line && line < (y + height)) {
			//printf("Sprite %d at y: %d with height %d is on line %d\n", context->sprite_index, y, height, line);
			context->sprite_info_list[context->slot_counter].size = context->sat_cache[address+2];
			context->sprite_info_list[context->slot_counter++].index = context->sprite_index;
		}
		context->sprite_index = context->sat_cache[address+3] & 0x7F;
		if (context->sprite_index && ((uint8_t)context->slot_counter) < context->max_sprites_line)
		{
			//TODO: Implement squirelly behavior documented by Kabuto
			if (context->sprite_index >= context->max_sprites_frame) {
				context->sprite_index = 0;
				return;
			}
			address = context->sprite_index * 4;
			y = ((context->sat_cache[address] & 0x3) << 8 | context->sat_cache[address+1]) & ymask;
			height = ((context->sat_cache[address+2] & 0x3) + 1) * height_mult;
			//printf("Sprite %d | y: %d, height: %d\n", context->sprite_index, y, height);
			if (y <= line && line < (y + height)) {
				//printf("Sprite %d at y: %d with height %d is on line %d\n", context->sprite_index, y, height, line);
				context->sprite_info_list[context->slot_counter].size = context->sat_cache[address+2];
				context->sprite_info_list[context->slot_counter++].index = context->sprite_index;
			}
			context->sprite_index = context->sat_cache[address+3] & 0x7F;
		}
	}
	//TODO: Seems like the overflow flag should be set here if we run out of sprite info slots without hitting the end of the list
}

static void scan_sprite_table_mode4(vdp_context * context)
{
	if (context->sprite_index < MAX_SPRITES_FRAME_H32) {
		uint32_t line = context->vcounter;
		line &= 0xFF;
		
		uint32_t sat_address = mode4_address_map[(context->regs[REG_SAT] << 7 & 0x3F00) + context->sprite_index];
		uint32_t y = context->vdpmem[sat_address+1];
		uint32_t size = (context->regs[REG_MODE_2] & BIT_SPRITE_SZ) ? 16 : 8;
		
		if (y == 0xd0) {
			context->sprite_index = MAX_SPRITES_FRAME_H32;
			return;
		} else {
			if (y <= line && line < (y + size)) {
				if (!context->slot_counter) {
					context->sprite_index = MAX_SPRITES_FRAME_H32;
					context->flags |= FLAG_DOT_OFLOW;
					return;
				}
				context->sprite_info_list[--(context->slot_counter)].size = size;
				context->sprite_info_list[context->slot_counter].index = context->sprite_index;
				context->sprite_info_list[context->slot_counter].y = y;
			}
			context->sprite_index++;
		}
		
		if (context->sprite_index < MAX_SPRITES_FRAME_H32) {
			y = context->vdpmem[sat_address];
			if (y == 0xd0) {
				context->sprite_index = MAX_SPRITES_FRAME_H32;
				return;
			} else {
				if (y <= line && line < (y + size)) {
					if (!context->slot_counter) {
						context->sprite_index = MAX_SPRITES_FRAME_H32;
						context->flags |= FLAG_DOT_OFLOW;
						return;
					}
					context->sprite_info_list[--(context->slot_counter)].size = size;
					context->sprite_info_list[context->slot_counter].index = context->sprite_index;
					context->sprite_info_list[context->slot_counter].y = y;
				}
				context->sprite_index++;
			}
		}
		
	}
}

static void read_sprite_x(uint32_t line, vdp_context * context)
{
	if (context->cur_slot == context->max_sprites_line) {
		context->cur_slot = 0;
	}
	if (context->cur_slot < context->slot_counter) {
		if (context->sprite_draws) {
			line += 1;
			//in tiles
			uint8_t width = ((context->sprite_info_list[context->cur_slot].size >> 2) & 0x3) + 1;
			//in pixels
			uint8_t height = ((context->sprite_info_list[context->cur_slot].size & 0x3) + 1) * 8;
			if (context->double_res) {
				line *= 2;
				if (context->flags2 & FLAG2_EVEN_FIELD) {
					line++;
				}
				height *= 2;
			}
			uint16_t ymask, ymin;
			if (context->double_res) {
				ymask = 0x3FF;
				ymin = 256;
			} else {
				ymask = 0x1FF;
				ymin = 128;
			}
			uint16_t att_addr = mode5_sat_address(context) + context->sprite_info_list[context->cur_slot].index * 8 + 4;
			uint16_t tileinfo = (context->vdpmem[att_addr] << 8) | context->vdpmem[att_addr+1];
			uint8_t pal_priority = (tileinfo >> 9) & 0x70;
			uint8_t row;
			uint16_t cache_addr = context->sprite_info_list[context->cur_slot].index * 4;
			line = (line + ymin) & ymask;
			int16_t y = ((context->sat_cache[cache_addr] << 8 | context->sat_cache[cache_addr+1]) & ymask)/* - ymin*/;
			if (tileinfo & MAP_BIT_V_FLIP) {
				row = (y + height - 1) - line;
			} else {
				row = line-y;
			}
			row &= ymask >> 4;
			uint16_t address;
			if (context->double_res) {
				address = ((tileinfo & 0x3FF) << 6) + row * 4;
			} else {
				address = ((tileinfo & 0x7FF) << 5) + row * 4;
			}
			int16_t x = ((context->vdpmem[att_addr+ 2] & 0x3) << 8 | context->vdpmem[att_addr + 3]) & 0x1FF;
			if (x) {
				context->flags |= FLAG_CAN_MASK;
			} else if(context->flags & (FLAG_CAN_MASK | FLAG_DOT_OFLOW)) {
				context->flags |= FLAG_MASKED;
			}

			context->flags &= ~FLAG_DOT_OFLOW;
			int16_t i;
			if (context->flags & FLAG_MASKED) {
				for (i=0; i < width && context->sprite_draws; i++) {
					--context->sprite_draws;
					context->sprite_draw_list[context->sprite_draws].x_pos = -128;
					context->sprite_draw_list[context->sprite_draws].address = address + i * height * 4;
				}
			} else {
				x -= 128;
				int16_t base_x = x;
				int16_t dir;
				if (tileinfo & MAP_BIT_H_FLIP) {
					x += (width-1) * 8;
					dir = -8;
				} else {
					dir = 8;
				}
				//printf("Sprite %d | x: %d, y: %d, width: %d, height: %d, pal_priority: %X, row: %d, tile addr: %X\n", context->sprite_info_list[context->cur_slot].index, x, context->sprite_info_list[context->cur_slot].y, width, height, pal_priority, row, address);
				for (i=0; i < width && context->sprite_draws; i++, x += dir) {
					--context->sprite_draws;
					context->sprite_draw_list[context->sprite_draws].address = address + i * height * 4;
					context->sprite_draw_list[context->sprite_draws].x_pos = x;
					context->sprite_draw_list[context->sprite_draws].pal_priority = pal_priority;
					context->sprite_draw_list[context->sprite_draws].h_flip = (tileinfo & MAP_BIT_H_FLIP) ? 1 : 0;
				}
			}
			//Used to be i < width
			//TODO: Confirm this is the right condition on hardware
			if (!context->sprite_draws) {
				context->flags |= FLAG_DOT_OFLOW;
			}
		} else {
			context->flags |= FLAG_DOT_OFLOW;
		}
	}
	context->cur_slot++;
}

static void read_sprite_x_mode4(vdp_context * context)
{
	if (context->cur_slot >= context->slot_counter) {
		uint32_t address = (context->regs[REG_SAT] << 7 & 0x3F00) + 0x80 + context->sprite_info_list[context->cur_slot].index * 2;
		address = mode4_address_map[address];
		--context->sprite_draws;
		uint32_t tile_address = context->vdpmem[address] * 32 + (context->regs[REG_STILE_BASE] << 11 & 0x2000);
		if (context->regs[REG_MODE_2] & BIT_SPRITE_SZ) {
			tile_address &= ~32;
		}
		tile_address += (context->vcounter - context->sprite_info_list[context->cur_slot].y)* 4;
		context->sprite_draw_list[context->sprite_draws].x_pos = context->vdpmem[address + 1];
		context->sprite_draw_list[context->sprite_draws].address = tile_address;
		context->cur_slot--;
	}
}

#define CRAM_BITS 0xEEE
#define VSRAM_BITS 0x7FF
#define VSRAM_DIRTY_BITS 0xF800

//rough estimate of slot number at which border display starts
#define BG_START_SLOT 6

static void update_color_map(vdp_context *context, uint16_t index, uint16_t value)
{
	context->colors[index] = color_map[value & CRAM_BITS];
	context->colors[index + CRAM_SIZE] = color_map[(value & CRAM_BITS) | FBUF_SHADOW];
	context->colors[index + CRAM_SIZE*2] = color_map[(value & CRAM_BITS) | FBUF_HILIGHT];
	context->colors[index + CRAM_SIZE*3] = color_map[(value & CRAM_BITS) | FBUF_MODE4];
}

void write_cram_internal(vdp_context * context, uint16_t addr, uint16_t value)
{
	context->cram[addr] = value;
	update_color_map(context, addr, value);
}

static void write_cram(vdp_context * context, uint16_t address, uint16_t value)
{
	uint16_t addr;
	if (context->regs[REG_MODE_2] & BIT_MODE_5) {
		addr = (address/2) & (CRAM_SIZE-1);
	} else {
		addr = address & 0x1F;
		value = (value << 1 & 0xE) | (value << 2 & 0xE0) | (value & 0xE00);
	}
	write_cram_internal(context, addr, value);
	
	if (context->hslot >= BG_START_SLOT && (
		context->vcounter < context->inactive_start + context->border_bot 
		|| context->vcounter > 0x200 - context->border_top
	)) {
		uint8_t bg_end_slot = BG_START_SLOT + (context->regs[REG_MODE_4] & BIT_H40) ? LINEBUF_SIZE/2 : (256+HORIZ_BORDER)/2;
		if (context->hslot < bg_end_slot) {
			uint32_t color = (context->regs[REG_MODE_2] & BIT_MODE_5) ? context->colors[addr] : context->colors[addr + CRAM_SIZE*3];
			context->output[(context->hslot - BG_START_SLOT)*2 + 1] = color;
		}
	}
}

static void vdp_advance_dma(vdp_context * context)
{
	context->regs[REG_DMASRC_L] += 1;
	if (!context->regs[REG_DMASRC_L]) {
		context->regs[REG_DMASRC_M] += 1;
	}
	context->address += context->regs[REG_AUTOINC];
	uint16_t dma_len = ((context->regs[REG_DMALEN_H] << 8) | context->regs[REG_DMALEN_L]) - 1;
	context->regs[REG_DMALEN_H] = dma_len >> 8;
	context->regs[REG_DMALEN_L] = dma_len;
	if (!dma_len) {
		context->flags &= ~FLAG_DMA_RUN;
		context->cd &= 0xF;
	}
}

static void vdp_check_update_sat(vdp_context *context, uint32_t address, uint16_t value)
{
	if (context->regs[REG_MODE_2] & BIT_MODE_5) {
		if (!(address & 4)) {
			uint32_t sat_address = mode5_sat_address(context);
			if(address >= sat_address && address < (sat_address + SAT_CACHE_SIZE*2)) {
				uint16_t cache_address = address - sat_address;
				cache_address = (cache_address & 3) | (cache_address >> 1 & 0x1FC);
				context->sat_cache[cache_address] = value >> 8;
				context->sat_cache[cache_address^1] = value;
			}
		}
	}
}

void vdp_check_update_sat_byte(vdp_context *context, uint32_t address, uint8_t value)
{
	if (context->regs[REG_MODE_2] & BIT_MODE_5) {
		if (!(address & 4)) {
			uint32_t sat_address = mode5_sat_address(context);
			if(address >= sat_address && address < (sat_address + SAT_CACHE_SIZE*2)) {
				uint16_t cache_address = address - sat_address;
				cache_address = (cache_address & 3) | (cache_address >> 1 & 0x1FC);
				context->sat_cache[cache_address] = value;
			}
		}
	}
}

static void write_vram_word(vdp_context *context, uint32_t address, uint16_t value)
{
	address = (address & 0x3FC) | (address >> 1 & 0xFC01) | (address >> 9 & 0x2);
	address ^= 1;
	//TODO: Support an option to actually have 128KB of VRAM
	context->vdpmem[address] = value;
}

static void write_vram_byte(vdp_context *context, uint32_t address, uint8_t value)
{
	if (context->regs[REG_MODE_2] & BIT_MODE_5) {
		address &= 0xFFFF;
	} else {
		address = mode4_address_map[address & 0x3FFF];
	}
	context->vdpmem[address] = value;
}

static void external_slot(vdp_context * context)
{
	if ((context->flags & FLAG_DMA_RUN) && (context->regs[REG_DMASRC_H] & 0xC0) == 0x80 && context->fifo_read < 0) {
		context->fifo_read = (context->fifo_write-1) & (FIFO_SIZE-1);
		fifo_entry * cur = context->fifo + context->fifo_read;
		cur->cycle = context->cycles;
		cur->address = context->address;
		cur->partial = 2;
		vdp_advance_dma(context);
	}
	fifo_entry * start = context->fifo + context->fifo_read;
	if (context->fifo_read >= 0 && start->cycle <= context->cycles) {
		switch (start->cd & 0xF)
		{
		case VRAM_WRITE:
			if ((context->regs[REG_MODE_2] & (BIT_128K_VRAM|BIT_MODE_5)) == (BIT_128K_VRAM|BIT_MODE_5)) {
				vdp_check_update_sat(context, start->address, start->value);
				write_vram_word(context, start->address, start->value);
			} else if (start->partial) {
				//printf("VRAM Write: %X to %X at %d (line %d, slot %d)\n", start->value, start->address ^ 1, context->cycles, context->cycles/MCLKS_LINE, (context->cycles%MCLKS_LINE)/16);
				uint8_t byte = start->partial == 2 ? start->value >> 8 : start->value;
				if (start->partial > 1) {
					vdp_check_update_sat_byte(context, start->address ^ 1, byte);
				}
				write_vram_byte(context, start->address ^ 1, byte);
			} else {
				//printf("VRAM Write High: %X to %X at %d (line %d, slot %d)\n", start->value >> 8, start->address, context->cycles, context->cycles/MCLKS_LINE, (context->cycles%MCLKS_LINE)/16);
				vdp_check_update_sat(context, start->address, start->value);
				write_vram_byte(context, start->address, start->value >> 8);
				start->partial = 1;
				//skip auto-increment and removal of entry from fifo
				return;
			}
			break;
		case CRAM_WRITE: {
			//printf("CRAM Write | %X to %X\n", start->value, (start->address/2) & (CRAM_SIZE-1));
			if (start->partial == 3) {
				uint16_t val;
				if ((start->address & 1) && (context->regs[REG_MODE_2] & BIT_MODE_5)) {
					val = (context->cram[start->address >> 1 & (CRAM_SIZE-1)] & 0xFF) | start->value << 8;
				} else {
					uint16_t address = (context->regs[REG_MODE_2] & BIT_MODE_5) ? start->address >> 1 & (CRAM_SIZE-1) : start->address & 0x1F;
					val = (context->cram[address] & 0xFF00) | start->value;
				}
				write_cram(context, start->address, val);
			} else {
				write_cram(context, start->address, start->partial == 2 ? context->fifo[context->fifo_write].value : start->value);
			}
			break;
		}
		case VSRAM_WRITE:
			if (((start->address/2) & 63) < VSRAM_SIZE) {
				//printf("VSRAM Write: %X to %X @ frame: %d, vcounter: %d, hslot: %d, cycle: %d\n", start->value, start->address, context->frame, context->vcounter, context->hslot, context->cycles);
				if (start->partial == 3) {
					if (start->address & 1) {
						context->vsram[(start->address/2) & 63] &= 0xFF;
						context->vsram[(start->address/2) & 63] |= start->value << 8;
					} else {
						context->vsram[(start->address/2) & 63] &= 0xFF00;
						context->vsram[(start->address/2) & 63] |= start->value;
					}
				} else {
					context->vsram[(start->address/2) & 63] = start->partial == 2 ? context->fifo[context->fifo_write].value : start->value;
				}
			}

			break;
		}
		context->fifo_read = (context->fifo_read+1) & (FIFO_SIZE-1);
		if (context->fifo_read == context->fifo_write) {
			if ((context->cd & 0x20) && (context->regs[REG_DMASRC_H] & 0xC0) == 0x80) {
				context->flags |= FLAG_DMA_RUN;
			}
			context->fifo_read = -1;
		}
	} else if ((context->flags & FLAG_DMA_RUN) && (context->regs[REG_DMASRC_H] & 0xC0) == 0xC0) {
		if (context->flags & FLAG_READ_FETCHED) {
			write_vram_byte(context, context->address ^ 1, context->prefetch);
			
			//Update DMA state
			vdp_advance_dma(context);
			
			context->flags &= ~FLAG_READ_FETCHED;
		} else {
			context->prefetch = context->vdpmem[(context->regs[REG_DMASRC_M] << 8) | context->regs[REG_DMASRC_L] ^ 1];
			
			context->flags |= FLAG_READ_FETCHED;
		}
	} else if (!(context->cd & 1) && !(context->flags & (FLAG_READ_FETCHED|FLAG_PENDING))) {
		switch(context->cd & 0xF)
		{
		case VRAM_READ:
			if (context->flags2 & FLAG2_READ_PENDING) {
				context->prefetch |= context->vdpmem[context->address | 1];
				context->flags |= FLAG_READ_FETCHED;
				context->flags2 &= ~FLAG2_READ_PENDING;
				//Should this happen after the prefetch or after the read?
				increment_address(context);
			} else {
				//TODO: 128K VRAM Mode
				context->prefetch = context->vdpmem[context->address & 0xFFFE] << 8;
				context->flags2 |= FLAG2_READ_PENDING;
			}
			break;
		case VRAM_READ8: {
			uint32_t address = context->address ^ 1;
			if (!(context->regs[REG_MODE_2] & BIT_MODE_5)) {
				address = mode4_address_map[address & 0x3FFF];
			}
			context->prefetch = context->vdpmem[address];
			context->prefetch |= context->fifo[context->fifo_write].value & 0xFF00;
			context->flags |= FLAG_READ_FETCHED;
			//Should this happen after the prefetch or after the read?
			increment_address(context);
			break;
		}
		case CRAM_READ:
			context->prefetch = context->cram[(context->address/2) & (CRAM_SIZE-1)] & CRAM_BITS;
			context->prefetch |= context->fifo[context->fifo_write].value & ~CRAM_BITS;
			context->flags |= FLAG_READ_FETCHED;
			//Should this happen after the prefetch or after the read?
			increment_address(context);
			break;
		case VSRAM_READ: {
			uint16_t address = (context->address /2) & 63;
			if (address >= VSRAM_SIZE) {
				address = 0;
			}
			context->prefetch = context->vsram[address] & VSRAM_BITS;
			context->prefetch |= context->fifo[context->fifo_write].value & VSRAM_DIRTY_BITS;
			context->flags |= FLAG_READ_FETCHED;
			//Should this happen after the prefetch or after the read?
			increment_address(context);
			break;
		}
		}
	}
}

static void run_dma_src(vdp_context * context, int32_t slot)
{
	//TODO: Figure out what happens if CD bit 4 is not set in DMA copy mode
	//TODO: Figure out what happens when CD:0-3 is not set to a write mode in DMA operations
	if (context->fifo_write == context->fifo_read) {
		return;
	}
	fifo_entry * cur = NULL;
	if (!(context->regs[REG_DMASRC_H] & 0x80))
	{
		//68K -> VDP
		if (slot == -1 || !is_refresh(context, slot-1)) {
			cur = context->fifo + context->fifo_write;
			cur->cycle = context->cycles + ((context->regs[REG_MODE_4] & BIT_H40) ? 16 : 20)*FIFO_LATENCY;
			cur->address = context->address;
			cur->value = read_dma_value((context->regs[REG_DMASRC_H] << 16) | (context->regs[REG_DMASRC_M] << 8) | context->regs[REG_DMASRC_L]);
			cur->cd = context->cd;
			cur->partial = 0;
			if (context->fifo_read < 0) {
				context->fifo_read = context->fifo_write;
			}
			context->fifo_write = (context->fifo_write + 1) & (FIFO_SIZE-1);
			vdp_advance_dma(context);
		}
	}
}

#define WINDOW_RIGHT 0x80
#define WINDOW_DOWN  0x80

static void read_map_scroll(uint16_t column, uint16_t vsram_off, uint32_t line, uint16_t address, uint16_t hscroll_val, vdp_context * context)
{
	uint16_t window_line_shift, v_offset_mask, vscroll_shift;
	if (context->double_res) {
		line *= 2;
		if (context->flags2 & FLAG2_EVEN_FIELD) {
			line++;
		}
		window_line_shift = 4;
		v_offset_mask = 0xF;
		vscroll_shift = 4;
	} else {
		window_line_shift = 3;
		v_offset_mask = 0x7;
		vscroll_shift = 3;
	}
	//TODO: Further research on vscroll latch behavior and the "first column bug"
	if (context->regs[REG_MODE_3] & BIT_VSCROLL) {
		if (!column) {
			if (context->regs[REG_MODE_4] & BIT_H40) {
				//Based on observed behavior documented by Eke-Eke, I'm guessing the VDP
				//ends up fetching the last value on the VSRAM bus in the H40 case
				//getting the last latched value should be close enough for now
				if (!vsram_off) {
					context->vscroll_latch[0] = context->vscroll_latch[1];
				}
			} else {
				//supposedly it's always forced to 0 in the H32 case
				context->vscroll_latch[0] = context->vscroll_latch[1] = 0;
			}
		} else if (context->regs[REG_MODE_3] & BIT_VSCROLL) {
			context->vscroll_latch[vsram_off] = context->vsram[column - 2 + vsram_off];
		}
	}
	if (!vsram_off) {
		uint16_t left_col, right_col;
		if (context->regs[REG_WINDOW_H] & WINDOW_RIGHT) {
			left_col = (context->regs[REG_WINDOW_H] & 0x1F) * 2 + 2;
			right_col = 42;
		} else {
			left_col = 0;
			right_col = (context->regs[REG_WINDOW_H] & 0x1F) * 2;
			if (right_col) {
				right_col += 2;
			}
		}
		uint16_t top_line, bottom_line;
		if (context->regs[REG_WINDOW_V] & WINDOW_DOWN) {
			top_line = (context->regs[REG_WINDOW_V] & 0x1F) << window_line_shift;
			bottom_line = context->double_res ? 481 : 241;
		} else {
			top_line = 0;
			bottom_line = (context->regs[REG_WINDOW_V] & 0x1F) << window_line_shift;
		}
		if ((column >= left_col && column < right_col) || (line >= top_line && line < bottom_line)) {
			uint16_t address = context->regs[REG_WINDOW] << 10;
			uint16_t line_offset, offset, mask;
			if (context->regs[REG_MODE_4] & BIT_H40) {
				address &= 0xF000;
				line_offset = (((line) >> vscroll_shift) * 64 * 2) & 0xFFF;
				mask = 0x7F;

			} else {
				address &= 0xF800;
				line_offset = (((line) >> vscroll_shift) * 32 * 2) & 0xFFF;
				mask = 0x3F;
			}
			if (context->double_res) {
				mask <<= 1;
				mask |= 1;
			}
			offset = address + line_offset + (((column - 2) * 2) & mask);
			context->col_1 = (context->vdpmem[offset] << 8) | context->vdpmem[offset+1];
			//printf("Window | top: %d, bot: %d, left: %d, right: %d, base: %X, line: %X offset: %X, tile: %X, reg: %X\n", top_line, bottom_line, left_col, right_col, address, line_offset, offset, ((context->col_1 & 0x3FF) << 5), context->regs[REG_WINDOW]);
			offset = address + line_offset + (((column - 1) * 2) & mask);
			context->col_2 = (context->vdpmem[offset] << 8) | context->vdpmem[offset+1];
			context->v_offset = (line) & v_offset_mask;
			context->flags |= FLAG_WINDOW;
			return;
		}
		context->flags &= ~FLAG_WINDOW;
	}
	//TODO: Verify behavior for 0x20 case
	uint16_t vscroll = 0xFF | (context->regs[REG_SCROLL] & 0x30) << 4;
	if (context->double_res) {
		vscroll <<= 1;
		vscroll |= 1;
	}
	vscroll &= context->vscroll_latch[vsram_off] + line;
	context->v_offset = vscroll & v_offset_mask;
	//printf("%s | line %d, vsram: %d, vscroll: %d, v_offset: %d\n",(vsram_off ? "B" : "A"), line, context->vsram[context->regs[REG_MODE_3] & 0x4 ? column : 0], vscroll, context->v_offset);
	vscroll >>= vscroll_shift;
	uint16_t hscroll_mask;
	uint16_t v_mul;
	switch(context->regs[REG_SCROLL] & 0x3)
	{
	case 0:
		hscroll_mask = 0x1F;
		v_mul = 64;
		break;
	case 0x1:
		hscroll_mask = 0x3F;
		v_mul = 128;
		break;
	case 0x2:
		//TODO: Verify this behavior
		hscroll_mask = 0x1F;
		v_mul = 0;
		break;
	case 0x3:
		hscroll_mask = 0x7F;
		v_mul = 256;
		break;
	}
	uint16_t hscroll, offset;
	for (int i = 0; i < 2; i++) {
		hscroll = (column - 2 + i - ((hscroll_val/8) & 0xFFFE)) & hscroll_mask;
		offset = address + ((vscroll * v_mul + hscroll*2) & 0x1FFF);
		//printf("%s | line: %d, col: %d, x: %d, hs_mask %X, scr reg: %X, tbl addr: %X\n", (vsram_off ? "B" : "A"), line, (column-2+i), hscroll, hscroll_mask, context->regs[REG_SCROLL], offset);
		uint16_t col_val = (context->vdpmem[offset] << 8) | context->vdpmem[offset+1];
		if (i) {
			context->col_2 = col_val;
		} else {
			context->col_1 = col_val;
		}
	}
}

static void read_map_scroll_a(uint16_t column, uint32_t line, vdp_context * context)
{
	read_map_scroll(column, 0, line, (context->regs[REG_SCROLL_A] & 0x38) << 10, context->hscroll_a, context);
}

static void read_map_scroll_b(uint16_t column, uint32_t line, vdp_context * context)
{
	read_map_scroll(column, 1, line, (context->regs[REG_SCROLL_B] & 0x7) << 13, context->hscroll_b, context);
}

static void read_map_mode4(uint16_t column, uint32_t line, vdp_context * context)
{
	uint32_t address = (context->regs[REG_SCROLL_A] & 0xE) << 10;
	//add row
	uint32_t vscroll = line;
	if (column < 24 || !(context->regs[REG_MODE_1] & BIT_VSCRL_LOCK)) {
		vscroll += context->regs[REG_Y_SCROLL];
	}
	if (vscroll > 223) {
		vscroll -= 224;
	}
	address += (vscroll >> 3) * 2 * 32;
	//add column
	address += ((column - (context->hscroll_a >> 3)) & 31) * 2;
	//adjust for weird VRAM mapping in Mode 4
	address = mode4_address_map[address];
	context->col_1 = (context->vdpmem[address] << 8) | context->vdpmem[address+1];
}

static void render_map(uint16_t col, uint8_t * tmp_buf, uint8_t offset, vdp_context * context)
{
	uint16_t address;
	uint16_t vflip_base;
	if (context->double_res) {
		address = ((col & 0x3FF) << 6);
		vflip_base = 60;
	} else {
		address = ((col & 0x7FF) << 5);
		vflip_base = 28;
	}
	if (col & MAP_BIT_V_FLIP) {
		address +=  vflip_base - 4 * context->v_offset;
	} else {
		address += 4 * context->v_offset;
	}
	uint16_t pal_priority = (col >> 9) & 0x70;
	int32_t dir;
	if (col & MAP_BIT_H_FLIP) {
		offset += 7;
		offset &= SCROLL_BUFFER_MASK;
		dir = -1;
	} else {
		dir = 1;
	}
	for (uint32_t i=0; i < 4; i++, address++)
	{
		tmp_buf[offset] = pal_priority | (context->vdpmem[address] >> 4);
		offset += dir;
		offset &= SCROLL_BUFFER_MASK;
		tmp_buf[offset] = pal_priority | (context->vdpmem[address] & 0xF);
		offset += dir;
		offset &= SCROLL_BUFFER_MASK;
	}
}

static void render_map_1(vdp_context * context)
{
	render_map(context->col_1, context->tmp_buf_a, context->buf_a_off, context);
}

static void render_map_2(vdp_context * context)
{
	render_map(context->col_2, context->tmp_buf_a, context->buf_a_off+8, context);
}

static void render_map_3(vdp_context * context)
{
	render_map(context->col_1, context->tmp_buf_b, context->buf_b_off, context);
}

static void fetch_map_mode4(uint16_t col, uint32_t line, vdp_context *context)
{
	//calculate pixel row to fetch
	uint32_t vscroll = line;
	if (col < 24 || !(context->regs[REG_MODE_1] & BIT_VSCRL_LOCK)) {
		vscroll += context->regs[REG_Y_SCROLL];
	}
	if (vscroll > 223) {
		vscroll -= 224;
	}
	vscroll &= 7;
	if (context->col_1 & 0x400) {
		vscroll = 7 - vscroll;
	}
	
	uint32_t address = mode4_address_map[((context->col_1 & 0x1FF) * 32) + vscroll * 4];
	context->fetch_tmp[0] = context->vdpmem[address];
	context->fetch_tmp[1] = context->vdpmem[address+1];
}

static void render_map_output(uint32_t line, int32_t col, vdp_context * context)
{
	uint32_t *dst;
	uint8_t output_disabled = (context->test_port & TEST_BIT_DISABLE) != 0;
	uint8_t test_layer = context->test_port >> 7 & 3;
	if (context->state == PREPARING && !test_layer) {
		if (col) {
			col -= 2;
			dst = context->output + BORDER_LEFT + col * 8;
		} else {
			dst = context->output;
			uint32_t bg_color = context->colors[context->regs[REG_BG_COLOR] & 0x3F];
			for (int i = 0; i < BORDER_LEFT; i++, dst++)
			{
				*dst = bg_color;
			}
			context->done_output = dst;
			return;
		}
		uint32_t color = context->colors[context->regs[REG_BG_COLOR] & 0x3F];
		for (int i = 0; i < 16; i++)
		{
			*(dst++) = color;
		}
		context->done_output = dst;
		return;
	}
	line &= 0xFF;
	render_map(context->col_2, context->tmp_buf_b, context->buf_b_off+8, context);
	uint8_t *sprite_buf,  *plane_a, *plane_b;
	int plane_a_off, plane_b_off;
	if (col)
	{
		col-=2;
		dst = context->output + BORDER_LEFT + col * 8;
		if (context->debug < 2) {
			sprite_buf = context->linebuf + col * 8;
			uint8_t a_src, src;
			if (context->flags & FLAG_WINDOW) {
				plane_a_off = context->buf_a_off;
				a_src = DBG_SRC_W;
			} else {
				plane_a_off = context->buf_a_off - (context->hscroll_a & 0xF);
				a_src = DBG_SRC_A;
			}
			plane_b_off = context->buf_b_off - (context->hscroll_b & 0xF);
			//printf("A | tmp_buf offset: %d\n", 8 - (context->hscroll_a & 0x7));

			if (context->regs[REG_MODE_4] & BIT_HILIGHT) {
				for (int i = 0; i < 16; ++plane_a_off, ++plane_b_off, ++sprite_buf, ++i) {
					plane_a = context->tmp_buf_a + (plane_a_off & SCROLL_BUFFER_MASK);
					plane_b = context->tmp_buf_b + (plane_b_off & SCROLL_BUFFER_MASK);
					uint8_t pixel = context->regs[REG_BG_COLOR];
					uint32_t *colors = context->colors;
					src = DBG_SRC_BG;
					if (*plane_b & 0xF) {
						pixel = *plane_b;
						src = DBG_SRC_B;
					}
					uint8_t intensity = *plane_b & BUF_BIT_PRIORITY;
					if (*plane_a & 0xF && (*plane_a & BUF_BIT_PRIORITY) >= (pixel & BUF_BIT_PRIORITY)) {
						pixel = *plane_a;
						src = a_src;
					}
					intensity |= *plane_a & BUF_BIT_PRIORITY;
					if (*sprite_buf & 0xF && (*sprite_buf & BUF_BIT_PRIORITY) >= (pixel & BUF_BIT_PRIORITY)) {
						if ((*sprite_buf & 0x3F) == 0x3E) {
							intensity += BUF_BIT_PRIORITY;
						} else if ((*sprite_buf & 0x3F) == 0x3F) {
							intensity = 0;
						} else {
							pixel = *sprite_buf;
							src = DBG_SRC_S;
							if ((pixel & 0xF) == 0xE) {
								intensity = BUF_BIT_PRIORITY;
							} else {
								intensity |= pixel & BUF_BIT_PRIORITY;
							}
						}
					}
					if (output_disabled) {
						pixel = 0x3F;
					}
					if (!intensity) {
						src |= DBG_SHADOW;
						colors += CRAM_SIZE;
					} else if (intensity ==  BUF_BIT_PRIORITY*2) {
						src |= DBG_HILIGHT;
						colors += CRAM_SIZE*2;
					}
					//TODO: Verify how test register stuff interacts with shadow/highlight
					//TODO: Simulate CRAM corruption from bus fight
					switch (test_layer)
					{
					case 1:
						pixel &= *sprite_buf;
						if (output_disabled && pixel) {
							src = DBG_SRC_S;
						}
						break;
					case 2:
						pixel &= *plane_a;
						if (output_disabled && pixel) {
							src = DBG_SRC_A;
						}
						break;
					case 3:
						pixel &= *plane_b;
						if (output_disabled && pixel) {
							src = DBG_SRC_B;
						}
						break;
					}

					uint32_t outpixel;
					if (context->debug) {
						outpixel = context->debugcolors[src];
					} else {
						outpixel = colors[pixel & 0x3F];
					}
					*(dst++) = outpixel;
				}
			} else {
				for (int i = 0; i < 16; ++plane_a_off, ++plane_b_off, ++sprite_buf, ++i) {
					plane_a = context->tmp_buf_a + (plane_a_off & SCROLL_BUFFER_MASK);
					plane_b = context->tmp_buf_b + (plane_b_off & SCROLL_BUFFER_MASK);
					uint8_t pixel = context->regs[REG_BG_COLOR];
					src = DBG_SRC_BG;
					if (output_disabled) {
						pixel = 0x3F;
					} else {
						if (*plane_b & 0xF) {
							pixel = *plane_b;
							src = DBG_SRC_B;
						}
						if (*plane_a & 0xF && (*plane_a & BUF_BIT_PRIORITY) >= (pixel & BUF_BIT_PRIORITY)) {
							pixel = *plane_a;
							src = a_src;
						}
						if (*sprite_buf & 0xF && (*sprite_buf & BUF_BIT_PRIORITY) >= (pixel & BUF_BIT_PRIORITY)) {
							pixel = *sprite_buf;
							src = DBG_SRC_S;
						}
					}
					//TODO: Simulate CRAM corruption from bus fight
					switch (test_layer)
					{
					case 1:
						pixel &= *sprite_buf;
						if (output_disabled && pixel) {
							src = DBG_SRC_S;
						}
						break;
					case 2:
						pixel &= *plane_a;
						if (output_disabled && pixel) {
							src = DBG_SRC_A;
						}
						break;
					case 3:
						pixel &= *plane_b;
						if (output_disabled && pixel) {
							src = DBG_SRC_B;
						}
						break;
					}
					uint32_t outpixel;
					if (context->debug) {
						outpixel = context->debugcolors[src];
					} else {
						outpixel = context->colors[pixel & 0x3F];
					}
					*(dst++) = outpixel;
				}
			}
		} else if (context->debug == 2) {
			if (col < 32) {
				*(dst++) = context->colors[col * 2];
				*(dst++) = context->colors[col * 2];
				*(dst++) = context->colors[col * 2];
				*(dst++) = context->colors[col * 2];
				*(dst++) = context->colors[col * 2 + 1];
				*(dst++) = context->colors[col * 2 + 1];
				*(dst++) = context->colors[col * 2 + 1];
				*(dst++) = context->colors[col * 2 + 1];
				*(dst++) = context->colors[col * 2 + 2];
				*(dst++) = context->colors[col * 2 + 2];
				*(dst++) = context->colors[col * 2 + 2];
				*(dst++) = context->colors[col * 2 + 2];
				*(dst++) = context->colors[col * 2 + 3];
				*(dst++) = context->colors[col * 2 + 3];
				*(dst++) = context->colors[col * 2 + 3];
				*(dst++) = context->colors[col * 2 + 3];
			} else if (col == 32 || line >= 192) {
				for (int32_t i = 0; i < 16; i ++) {
					*(dst++) = 0;
				}
			} else {
				for (int32_t i = 0; i < 16; i ++) {
					*(dst++) = context->colors[line / 3 + (col - 34) * 0x20];
				}
			}
		} else {
			uint32_t base = (context->debug - 3) * 0x200;
			uint32_t cell = base + (line / 8) * (context->regs[REG_MODE_4] & BIT_H40 ? 40 : 32) + col;
			uint32_t address = (cell * 32 + (line % 8) * 4) & 0xFFFF;
			for (int32_t i = 0; i < 4; i ++) {
				*(dst++) = context->colors[(context->debug_pal << 4) | (context->vdpmem[address] >> 4)];
				*(dst++) = context->colors[(context->debug_pal << 4) | (context->vdpmem[address] & 0xF)];
				address++;
			}
			cell++;
			address = (cell * 32 + (line % 8) * 4) & 0xFFFF;
			for (int32_t i = 0; i < 4; i ++) {
				*(dst++) = context->colors[(context->debug_pal << 4) | (context->vdpmem[address] >> 4)];
				*(dst++) = context->colors[(context->debug_pal << 4) | (context->vdpmem[address] & 0xF)];
				address++;
			}
		}
	} else {
		dst = context->output;
		uint8_t pixel = context->regs[REG_BG_COLOR] & 0x3F;
		if (output_disabled) {
			pixel = 0x3F;
		}
		uint32_t bg_color = context->colors[pixel];
		if (test_layer) {
			switch(test_layer)
			{
			case 1:
				bg_color = context->colors[0];
				for (int i = 0; i < BORDER_LEFT; i++, dst++)
				{
					*dst = bg_color;
				}
				break;
			case 2: {
				//plane A
				//TODO: Deal with Window layer
				int i;
				i = 0;
				uint8_t buf_off = context->buf_a_off - (context->hscroll_a & 0xF) + (16 - BORDER_LEFT);
				//uint8_t *src = context->tmp_buf_a + ((context->buf_a_off + (i ? 0 : (16 - BORDER_LEFT) - (context->hscroll_a & 0xF))) & SCROLL_BUFFER_MASK); 
				for (; i < BORDER_LEFT; buf_off++, i++, dst++)
				{
					*dst = context->colors[context->tmp_buf_a[buf_off & SCROLL_BUFFER_MASK]];
				}
				break;
			}
			case 3: {
				//plane B
				int i;
				i = 0;
				uint8_t buf_off = context->buf_b_off - (context->hscroll_b & 0xF) + (16 - BORDER_LEFT);
				//uint8_t *src = context->tmp_buf_b + ((context->buf_b_off + (i ? 0 : (16 - BORDER_LEFT) - (context->hscroll_b & 0xF))) & SCROLL_BUFFER_MASK); 
				for (; i < BORDER_LEFT; buf_off++, i++, dst++)
				{
					*dst = context->colors[context->tmp_buf_b[buf_off & SCROLL_BUFFER_MASK]];
				}
				break;
			}
			}
		} else {
			for (int i = 0; i < BORDER_LEFT; i++, dst++)
			{
				*dst = bg_color;
			}
		}
	}
	context->done_output = dst;
	context->buf_a_off = (context->buf_a_off + SCROLL_BUFFER_DRAW) & SCROLL_BUFFER_MASK;
	context->buf_b_off = (context->buf_b_off + SCROLL_BUFFER_DRAW) & SCROLL_BUFFER_MASK;
}

static void render_map_mode4(uint32_t line, int32_t col, vdp_context * context)
{
	uint32_t vscroll = line;
	if (col < 24 || !(context->regs[REG_MODE_1] & BIT_VSCRL_LOCK)) {
		vscroll += context->regs[REG_Y_SCROLL];
	}
	if (vscroll > 223) {
		vscroll -= 224;
	}
	vscroll &= 7;
	if (context->col_1 & 0x400) {
		//vflip
		vscroll = 7 - vscroll;
	}
	
	uint32_t pixels = planar_to_chunky[context->fetch_tmp[0]] << 1;
	pixels |=  planar_to_chunky[context->fetch_tmp[1]];
	
	uint32_t address = mode4_address_map[((context->col_1 & 0x1FF) * 32) + vscroll * 4 + 2];
	pixels |= planar_to_chunky[context->vdpmem[address]] << 3;
	pixels |= planar_to_chunky[context->vdpmem[address+1]] << 2;
	
	int i, i_inc, i_limit;
	if (context->col_1 & 0x200) {
		//hflip
		i = 0;
		i_inc = 4;
		i_limit = 32;
	} else {
		i = 28;
		i_inc = -4;
		i_limit = -4;
	}
	uint8_t pal_priority = (context->col_1 >> 7 & 0x10) | (context->col_1 >> 6 & 0x40);
	for (uint8_t *dst = context->tmp_buf_a + context->buf_a_off; i != i_limit; i += i_inc, dst++)
	{
		*dst = (pixels >> i & 0xF) | pal_priority;
	}
	context->buf_a_off = (context->buf_a_off + 8) & 15;
	
	uint8_t bgcolor = 0x10 | (context->regs[REG_BG_COLOR] & 0xF) + CRAM_SIZE*3;
	uint32_t *dst = context->output + col * 8 + BORDER_LEFT;
	if (context->state == PREPARING) {
		for (int i = 0; i < 16; i++)
		{
			*(dst++) = context->colors[bgcolor];
		}
		context->done_output = dst;
		return;
	}
	if (context->debug < 2) {
		if (col || !(context->regs[REG_MODE_1] & BIT_COL0_MASK)) {
			uint8_t *sprite_src = context->linebuf + col * 8;
			if (context->regs[REG_MODE_1] & BIT_SPRITE_8PX) {
				sprite_src += 8;
			}
			for (int i = 0; i < 8; i++, sprite_src++)
			{
				uint8_t *bg_src = context->tmp_buf_a + ((8 + i + col * 8 - (context->hscroll_a & 0x7)) & 15);
				if ((*bg_src & 0x4F) > 0x40 || !*sprite_src) {
					//background plane has priority and is opaque or sprite layer is transparent
					if (context->debug) {
						*(dst++) = context->debugcolors[DBG_SRC_A];
					} else {
						*(dst++) = context->colors[(*bg_src & 0x1F) + CRAM_SIZE*3];
					}
				} else {
					//sprite layer is opaque and not covered by high priority BG pixels
					if (context->debug) {
						*(dst++) = context->debugcolors[DBG_SRC_S];
					} else {
						*(dst++) = context->colors[*sprite_src | 0x10 + CRAM_SIZE*3];
					}
				}
			}
		} else {
			for (int i = 0; i < 8; i++)
			{
				*(dst++) = context->colors[bgcolor];
			}
		}
	} else if (context->debug == 2) {
		for (int i = 0; i < 8; i++)
		{
			*(dst++) = context->colors[CRAM_SIZE*3 + col];
		}
	} else {
		uint32_t cell = (line / 8) * 32 + col;
		uint32_t address = cell * 32 + (line % 8) * 4;
		uint32_t m4_address = mode4_address_map[address & 0x3FFF];
		uint32_t pixel = planar_to_chunky[context->vdpmem[m4_address]] << 1;
		pixel |= planar_to_chunky[context->vdpmem[m4_address + 1]];
		m4_address = mode4_address_map[(address + 2) & 0x3FFF];
		pixel |= planar_to_chunky[context->vdpmem[m4_address]] << 3;
		pixel |= planar_to_chunky[context->vdpmem[m4_address + 1]] << 2;
		if (context->debug_pal < 2) {
			for (int i = 28; i >= 0; i -= 4)
			{
				*(dst++) = context->colors[CRAM_SIZE*3 | (context->debug_pal << 4) | (pixel >> i & 0xF)];
			}
		} else {
			for (int i = 28; i >= 0; i -= 4)
			{
				uint8_t value = (pixel >> i & 0xF) * 17;
				if (context->debug_pal == 3) {
					value = 255 - value;
				}
				*(dst++) = render_map_color(value, value, value);
			}
		}
	}
	context->done_output = dst;
}

static uint32_t const h40_hsync_cycles[] = {19, 20, 20, 20, 18, 20, 20, 20, 18, 20, 20, 20, 18, 20, 20, 20, 19};

static void vdp_advance_line(vdp_context *context)
{
#ifdef TIMING_DEBUG
	static uint32_t last_line = 0xFFFFFFFF;
	if (last_line != 0xFFFFFFFF) {
		uint32_t diff = context->cycles - last_line;
		if (diff != MCLKS_LINE) {
			printf("Line %d took %d cycles\n", context->vcounter, diff);
		}
	}
	last_line = context->cycles;
#endif
	context->vcounter++;
	
	uint8_t is_mode_5 = context->regs[REG_MODE_2] & BIT_MODE_5;
	if (is_mode_5) {
		if (context->flags2 & FLAG2_REGION_PAL) {
			if (context->regs[REG_MODE_2] & BIT_PAL) {
				if (context->vcounter == 0x10B) {
					context->vcounter = 0x1D2;
				}
			} else if (context->vcounter == 0x103){
				context->vcounter = 0x1CA;
			}
		} else {
			if (context->regs[REG_MODE_2] & BIT_PAL) {
				if (context->vcounter == 0x100) {
					context->vcounter = 0x1FA;
				}
			} else if (context->vcounter == 0xEB) {
				context->vcounter = 0x1E5;
			}
		}
	} else if (context->vcounter == 0xDB) {
		context->vcounter = 0x1D5;
	}
	context->vcounter &= 0x1FF;
	if (context->state == PREPARING) {
		context->state = ACTIVE;
	}
	if (context->vcounter == 0x1FF) {
		context->flags2 &= ~FLAG2_PAUSE;
	}

	if (context->state != ACTIVE) {
		context->hint_counter = context->regs[REG_HINT];
	} else if (context->hint_counter) {
		context->hint_counter--;
	} else {
		context->flags2 |= FLAG2_HINT_PENDING;
		context->pending_hint_start = context->cycles;
		context->hint_counter = context->regs[REG_HINT];
	}
}

static void advance_output_line(vdp_context *context)
{
	if (headless) {
		if (context->vcounter == context->inactive_start) {
			context->frame++;
		}
		context->vcounter &= 0x1FF;
	} else {
		uint16_t lines_max = (context->flags2 & FLAG2_REGION_PAL) 
			? 240 + BORDER_TOP_V30_PAL + BORDER_BOT_V30_PAL 
			: 224 + BORDER_TOP_V28 + BORDER_BOT_V28;

		if (context->output_lines == lines_max) {
			render_framebuffer_updated(context->cur_buffer, context->h40_lines > (context->inactive_start + context->border_top) / 2 ? LINEBUF_SIZE : (256+HORIZ_BORDER));
			context->cur_buffer = context->flags2 & FLAG2_EVEN_FIELD ? FRAMEBUFFER_EVEN : FRAMEBUFFER_ODD;
			context->fb = render_get_framebuffer(context->cur_buffer, &context->output_pitch);
			context->h40_lines = 0;
			context->frame++;
			context->output_lines = 0;
		}
		uint32_t output_line = context->vcounter;
		if (!(context->regs[REG_MODE_2] & BIT_MODE_5)) {
			//vcounter increment occurs much later in Mode 4
			output_line++;
		} 
		if (output_line < context->inactive_start + context->border_bot && context->output_lines > 0) {
			output_line = context->output_lines++;//context->border_top + context->vcounter;
		} else if (output_line >= 0x200 - context->border_top) {
			if (output_line == 0x200 - context->border_top) {
				//We're at the top of the display, force context->output_lines to be zero to avoid
				//potential screen rolling if the mode is changed at an inopportune time
				context->output_lines = 0;
			}
			output_line = context->output_lines++;//context->vcounter - (0x200 - context->border_top);
		} else {
			output_line = INVALID_LINE;
		}
		context->output = (uint32_t *)(((char *)context->fb) + context->output_pitch * output_line);
		context->done_output = context->output;
#ifdef DEBUG_FB_FILL
		for (int i = 0; i < LINEBUF_SIZE; i++)
		{
			context->output[i] = 0xFFFF00FF;
		}
#endif	
		if (output_line != INVALID_LINE && (context->regs[REG_MODE_4] & BIT_H40)) {
			context->h40_lines++;
		}
	}
}

void vdp_release_framebuffer(vdp_context *context)
{
	render_framebuffer_updated(context->cur_buffer, context->h40_lines > (context->inactive_start + context->border_top) / 2 ? LINEBUF_SIZE : (256+HORIZ_BORDER));
	context->output = context->fb = NULL;
}

void vdp_reacquire_framebuffer(vdp_context *context)
{
	context->fb = render_get_framebuffer(context->cur_buffer, &context->output_pitch);
	uint16_t lines_max = (context->flags2 & FLAG2_REGION_PAL) 
			? 240 + BORDER_TOP_V30_PAL + BORDER_BOT_V30_PAL
			: 224 + BORDER_TOP_V28 + BORDER_BOT_V28;
	if (context->output_lines <= lines_max && context->output_lines > 0) {
		context->output = (uint32_t *)(((char *)context->fb) + context->output_pitch * (context->output_lines - 1));
	} else {
		context->output = (uint32_t *)(((char *)context->fb) + context->output_pitch * INVALID_LINE);
	}
}

static void render_border_garbage(vdp_context *context, uint32_t address, uint8_t *buf, uint8_t buf_off, uint16_t col)
{
	uint8_t base = col >> 9 & 0x30;
	for (int i = 0; i < 4; i++, address++)
	{
		uint8_t byte = context->vdpmem[address & 0xFFFF];
		buf[(buf_off++) & SCROLL_BUFFER_MASK] = base | byte >> 4;
		buf[(buf_off++) & SCROLL_BUFFER_MASK] = base | byte & 0xF;
	}
}

static void draw_right_border(vdp_context *context)
{
	uint32_t *dst = context->output + BORDER_LEFT + ((context->regs[REG_MODE_4] & BIT_H40) ? 320 : 256);
	uint8_t pixel = context->regs[REG_BG_COLOR] & 0x3F;
	if ((context->test_port & TEST_BIT_DISABLE) != 0) {
		pixel = 0x3F;
	}
	uint32_t bg_color = context->colors[pixel];
	uint8_t test_layer = context->test_port >> 7 & 3;
	if (test_layer) {
		switch(test_layer)
			{
			case 1:
				bg_color = context->colors[0];
				for (int i = 0; i < BORDER_RIGHT; i++, dst++)
				{
					*dst = bg_color;
				}
				break;
			case 2: {
				//plane A
				//TODO: Deal with Window layer
				int i;
				i = 0;
				uint8_t buf_off = context->buf_a_off - (context->hscroll_a & 0xF);
				//uint8_t *src = context->tmp_buf_a + ((context->buf_a_off + (i ? 0 : (16 - BORDER_LEFT) - (context->hscroll_a & 0xF))) & SCROLL_BUFFER_MASK); 
				for (; i < BORDER_RIGHT; buf_off++, i++, dst++)
				{
					*dst = context->colors[context->tmp_buf_a[buf_off & SCROLL_BUFFER_MASK] & 0x3F];
				}
				break;
			}
			case 3: {
				//plane B
				int i;
				i = 0;
				uint8_t buf_off = context->buf_b_off - (context->hscroll_b & 0xF);
				//uint8_t *src = context->tmp_buf_b + ((context->buf_b_off + (i ? 0 : (16 - BORDER_LEFT) - (context->hscroll_b & 0xF))) & SCROLL_BUFFER_MASK); 
				for (; i < BORDER_RIGHT; buf_off++, i++, dst++)
				{
					*dst = context->colors[context->tmp_buf_b[buf_off & SCROLL_BUFFER_MASK] & 0x3F];
				}
				break;
			}
			}
	} else {
		for (int i = 0; i < BORDER_RIGHT; i++, dst++)
		{
			*dst = bg_color;
		}
	}
	context->done_output = dst;
	context->buf_a_off = (context->buf_a_off + SCROLL_BUFFER_DRAW) & SCROLL_BUFFER_MASK;
	context->buf_b_off = (context->buf_b_off + SCROLL_BUFFER_DRAW) & SCROLL_BUFFER_MASK;
}

#define CHECK_ONLY if (context->cycles >= target_cycles) { return; }
#define CHECK_LIMIT if (context->flags & FLAG_DMA_RUN) { run_dma_src(context, -1); } context->hslot++; context->cycles += slot_cycles; CHECK_ONLY

#define COLUMN_RENDER_BLOCK(column, startcyc) \
	case startcyc:\
		read_map_scroll_a(column, context->vcounter, context);\
		CHECK_LIMIT\
	case ((startcyc+1)&0xFF):\
		external_slot(context);\
		CHECK_LIMIT\
	case ((startcyc+2)&0xFF):\
		render_map_1(context);\
		CHECK_LIMIT\
	case ((startcyc+3)&0xFF):\
		render_map_2(context);\
		CHECK_LIMIT\
	case ((startcyc+4)&0xFF):\
		read_map_scroll_b(column, context->vcounter, context);\
		CHECK_LIMIT\
	case ((startcyc+5)&0xFF):\
		read_sprite_x(context->vcounter, context);\
		CHECK_LIMIT\
	case ((startcyc+6)&0xFF):\
		render_map_3(context);\
		CHECK_LIMIT\
	case ((startcyc+7)&0xFF):\
		render_map_output(context->vcounter, column, context);\
		CHECK_LIMIT

#define COLUMN_RENDER_BLOCK_REFRESH(column, startcyc) \
	case startcyc:\
		read_map_scroll_a(column, context->vcounter, context);\
		CHECK_LIMIT\
	case (startcyc+1):\
		/* refresh, no don't run dma src */\
		context->hslot++;\
		context->cycles += slot_cycles;\
		CHECK_ONLY\
	case (startcyc+2):\
		render_map_1(context);\
		CHECK_LIMIT\
	case (startcyc+3):\
		render_map_2(context);\
		CHECK_LIMIT\
	case (startcyc+4):\
		read_map_scroll_b(column, context->vcounter, context);\
		CHECK_LIMIT\
	case (startcyc+5):\
		read_sprite_x(context->vcounter, context);\
		CHECK_LIMIT\
	case (startcyc+6):\
		render_map_3(context);\
		CHECK_LIMIT\
	case (startcyc+7):\
		render_map_output(context->vcounter, column, context);\
		CHECK_LIMIT
		
#define COLUMN_RENDER_BLOCK_MODE4(column, startcyc) \
	case startcyc:\
		read_map_mode4(column, context->vcounter, context);\
		CHECK_LIMIT\
	case ((startcyc+1)&0xFF):\
		if (column & 3) {\
			scan_sprite_table_mode4(context);\
		} else {\
			external_slot(context);\
		}\
		CHECK_LIMIT\
	case ((startcyc+2)&0xFF):\
		fetch_map_mode4(column, context->vcounter, context);\
		CHECK_LIMIT\
	case ((startcyc+3)&0xFF):\
		render_map_mode4(context->vcounter, column, context);\
		CHECK_LIMIT
		
#define CHECK_LIMIT_HSYNC(slot) \
	if (context->flags & FLAG_DMA_RUN) { run_dma_src(context, -1); } \
	if (slot >= HSYNC_SLOT_H40 && slot < HSYNC_END_H40) {\
		context->cycles += h40_hsync_cycles[slot - HSYNC_SLOT_H40];\
	} else {\
		context->cycles += slot_cycles;\
	}\
	if (slot == 182) {\
		context->hslot = 229;\
	} else {\
		context->hslot++;\
	}\
	CHECK_ONLY

#define SPRITE_RENDER_H40(slot) \
	case slot:\
		if ((slot) == BG_START_SLOT + LINEBUF_SIZE/2) {\
			advance_output_line(context);\
		}\
		if (slot == 168 || slot == 247 || slot == 248) {\
			render_border_garbage(\
				context,\
				context->sprite_draw_list[context->cur_slot].address,\
				context->tmp_buf_b,\
				context->buf_b_off + (slot == 247 ? 0 : 8),\
				slot == 247 ? context->col_1 : context->col_2\
			);\
			if (slot == 248) {\
				context->buf_a_off = (context->buf_a_off + SCROLL_BUFFER_DRAW) & SCROLL_BUFFER_MASK;\
				context->buf_b_off = (context->buf_b_off + SCROLL_BUFFER_DRAW) & SCROLL_BUFFER_MASK;\
			}\
		} else if (slot == 243) {\
			render_border_garbage(\
				context,\
				context->sprite_draw_list[context->cur_slot].address,\
				context->tmp_buf_a,\
				context->buf_a_off,\
				context->col_1\
			);\
		} else if (slot == 169) {\
			draw_right_border(context);\
		}\
		render_sprite_cells( context);\
		scan_sprite_table(context->vcounter, context);\
		CHECK_LIMIT_HSYNC(slot)

//Note that the line advancement check will fail if BG_START_SLOT is > 6
//as we're bumping up against the hcounter jump
#define SPRITE_RENDER_H32(slot) \
	case slot:\
		if ((slot) == BG_START_SLOT + (256+HORIZ_BORDER)/2) {\
			advance_output_line(context);\
		}\
		if (slot == 136 || slot == 247 || slot == 248) {\
			render_border_garbage(\
				context,\
				context->sprite_draw_list[context->cur_slot].address,\
				context->tmp_buf_b,\
				context->buf_b_off + (slot == 247 ? 0 : 8),\
				slot == 247 ? context->col_1 : context->col_2\
			);\
			if (slot == 248) {\
				context->buf_a_off = (context->buf_a_off + SCROLL_BUFFER_DRAW) & SCROLL_BUFFER_MASK;\
				context->buf_b_off = (context->buf_b_off + SCROLL_BUFFER_DRAW) & SCROLL_BUFFER_MASK;\
			}\
		} else if (slot == 137) {\
			draw_right_border(context);\
		}\
		render_sprite_cells( context);\
		scan_sprite_table(context->vcounter, context);\
		if (context->flags & FLAG_DMA_RUN) { run_dma_src(context, -1); } \
		if (slot == 147) {\
			context->hslot = 233;\
		} else {\
			context->hslot++;\
		}\
		context->cycles += slot_cycles;\
		CHECK_ONLY
		
#define MODE4_CHECK_SLOT_LINE(slot) \
		if (context->flags & FLAG_DMA_RUN) { run_dma_src(context, -1); } \
		if ((slot) == BG_START_SLOT + (256+HORIZ_BORDER)/2) {\
			advance_output_line(context);\
		}\
		if ((slot) == 147) {\
			context->hslot = 233;\
		} else {\
			context->hslot++;\
		}\
		context->cycles += slot_cycles;\
		if ((slot+1) == LINE_CHANGE_MODE4) {\
			vdp_advance_line(context);\
			if (context->vcounter == 192) {\
				return;\
			}\
		}\
		CHECK_ONLY

#define CALC_SLOT(slot, increment) ((slot+increment) > 147 && (slot+increment) < 233 ? (slot+increment-148+233): (slot+increment))
		
#define SPRITE_RENDER_H32_MODE4(slot) \
	case slot:\
		read_sprite_x_mode4(context);\
		MODE4_CHECK_SLOT_LINE(slot)\
	case CALC_SLOT(slot, 1):\
		read_sprite_x_mode4(context);\
		MODE4_CHECK_SLOT_LINE(CALC_SLOT(slot,1))\
	case CALC_SLOT(slot, 2):\
		fetch_sprite_cells_mode4(context);\
		MODE4_CHECK_SLOT_LINE(CALC_SLOT(slot, 2))\
	case CALC_SLOT(slot, 3):\
		if ((slot + 3) == 140) {\
			uint32_t *dst = context->output + BORDER_LEFT + 256 + 8;\
			uint32_t bgcolor = context->colors[0x10 | (context->regs[REG_BG_COLOR] & 0xF) + CRAM_SIZE*3];\
			for (int i = 0; i < BORDER_RIGHT-8; i++, dst++)\
			{\
				*dst = bgcolor;\
			}\
			context->done_output = dst;\
		}\
		render_sprite_cells_mode4(context);\
		MODE4_CHECK_SLOT_LINE(CALC_SLOT(slot, 3))\
	case CALC_SLOT(slot, 4):\
		fetch_sprite_cells_mode4(context);\
		MODE4_CHECK_SLOT_LINE(CALC_SLOT(slot, 4))\
	case CALC_SLOT(slot, 5):\
		render_sprite_cells_mode4(context);\
		MODE4_CHECK_SLOT_LINE(CALC_SLOT(slot, 5))

static void vdp_h40(vdp_context * context, uint32_t target_cycles)
{
	uint16_t address;
	uint32_t mask;
	uint32_t const slot_cycles = MCLKS_SLOT_H40;
	switch(context->hslot)
	{
	for (;;)
	{
	case 165:
		if (!(context->regs[REG_MODE_3] & BIT_VSCROLL)) {
			//TODO: Develop some tests on hardware to see when vscroll latch actually happens for full plane mode
			//See note in vdp_h32 for why this was originally moved out of read_map_scroll
			//Skitchin' has a similar problem, but uses H40 mode. It seems to be able to hit the extern slot at 232
			//pretty consistently
			context->vscroll_latch[0] = context->vsram[0];
			context->vscroll_latch[1] = context->vsram[1];
		}
		if (context->state == PREPARING) {
			uint32_t bg_color = context->colors[context->regs[REG_BG_COLOR] & 0x3F];
			uint32_t *dst = context->output + (context->hslot - BG_START_SLOT) * 2;
			if (dst >= context->done_output) {
				*dst = bg_color;
			}
			dst++;
			if (dst >= context->done_output) {
				*dst = bg_color;
			}
			external_slot(context);
		} else {
			render_sprite_cells(context);
		}
		CHECK_LIMIT
	case 166:
		if (context->state == PREPARING) {
			uint32_t bg_color = context->colors[context->regs[REG_BG_COLOR] & 0x3F];
			uint32_t *dst = context->output + (context->hslot - BG_START_SLOT) * 2;
			if (dst >= context->done_output) {
				*dst = bg_color;
			}
			dst++;
			if (dst >= context->done_output) {
				*dst = bg_color;
			}
			external_slot(context);
		} else {
			render_sprite_cells(context);
		}
		if (context->vcounter == context->inactive_start) {
			context->hslot++;
			context->cycles += slot_cycles;
			return;
		}
		CHECK_LIMIT
	//sprite attribute table scan starts
	case 167:
		if (context->state == PREPARING) {
			uint32_t bg_color = context->colors[context->regs[REG_BG_COLOR] & 0x3F];
			uint32_t *dst = context->output + (context->hslot - BG_START_SLOT) * 2;
			for (int i = 0; i < LINEBUF_SIZE - 2 * (context->hslot - BG_START_SLOT); i++, dst++)
			{
				if (dst >= context->done_output) {
					*dst = bg_color;
				}
			}
		}
		context->sprite_index = 0x80;
		context->slot_counter = 0;
		render_border_garbage(
			context,
			context->sprite_draw_list[context->cur_slot].address,
			context->tmp_buf_b, context->buf_b_off,
			context->col_1
		);
		render_sprite_cells(context);
		scan_sprite_table(context->vcounter, context);
		CHECK_LIMIT
	SPRITE_RENDER_H40(168)
	SPRITE_RENDER_H40(169)
	SPRITE_RENDER_H40(170)
	SPRITE_RENDER_H40(171)
	SPRITE_RENDER_H40(172)
	SPRITE_RENDER_H40(173)
	SPRITE_RENDER_H40(174)
	SPRITE_RENDER_H40(175)
	SPRITE_RENDER_H40(176)
	SPRITE_RENDER_H40(177)//End of border?
	SPRITE_RENDER_H40(178)
	SPRITE_RENDER_H40(179)
	SPRITE_RENDER_H40(180)
	SPRITE_RENDER_H40(181)
	SPRITE_RENDER_H40(182)
	SPRITE_RENDER_H40(229)
	//!HSYNC asserted
	SPRITE_RENDER_H40(230)
	SPRITE_RENDER_H40(231)
	case 232:
		external_slot(context);
		CHECK_LIMIT_HSYNC(232)
	SPRITE_RENDER_H40(233)
	SPRITE_RENDER_H40(234)
	SPRITE_RENDER_H40(235)
	SPRITE_RENDER_H40(236)
	SPRITE_RENDER_H40(237)
	SPRITE_RENDER_H40(238)
	SPRITE_RENDER_H40(239)
	SPRITE_RENDER_H40(240)
	SPRITE_RENDER_H40(241)
	SPRITE_RENDER_H40(242)
	SPRITE_RENDER_H40(243) //provides "garbage" for border when plane A selected
	case 244:
		address = (context->regs[REG_HSCROLL] & 0x3F) << 10;
		mask = 0;
		if (context->regs[REG_MODE_3] & 0x2) {
			mask |= 0xF8;
		}
		if (context->regs[REG_MODE_3] & 0x1) {
			mask |= 0x7;
		}
		render_border_garbage(context, address, context->tmp_buf_a, context->buf_a_off+8, context->col_2);
		address += (context->vcounter & mask) * 4;
		context->hscroll_a = context->vdpmem[address] << 8 | context->vdpmem[address+1];
		context->hscroll_b = context->vdpmem[address+2] << 8 | context->vdpmem[address+3];
		//printf("%d: HScroll A: %d, HScroll B: %d\n", context->vcounter, context->hscroll_a, context->hscroll_b);
		if (context->flags & FLAG_DMA_RUN) { run_dma_src(context, -1); }
		context->hslot++;
		context->cycles += h40_hsync_cycles[14];
		CHECK_ONLY //provides "garbage" for border when plane A selected
	//!HSYNC high
	SPRITE_RENDER_H40(245)
	SPRITE_RENDER_H40(246)
	SPRITE_RENDER_H40(247) //provides "garbage" for border when plane B selected
	SPRITE_RENDER_H40(248) //provides "garbage" for border when plane B selected
	case 249:
		read_map_scroll_a(0, context->vcounter, context);
		CHECK_LIMIT
	SPRITE_RENDER_H40(250)
	case 251:
		render_map_1(context);
		scan_sprite_table(context->vcounter, context);//Just a guess
		CHECK_LIMIT
	case 252:
		render_map_2(context);
		scan_sprite_table(context->vcounter, context);//Just a guess
		CHECK_LIMIT
	case 253:
		read_map_scroll_b(0, context->vcounter, context);
		CHECK_LIMIT
	SPRITE_RENDER_H40(254)
	case 255:
		render_map_3(context);
		scan_sprite_table(context->vcounter, context);//Just a guess
		CHECK_LIMIT
	case 0:
		render_map_output(context->vcounter, 0, context);
		scan_sprite_table(context->vcounter, context);//Just a guess
		//seems like the sprite table scan fills a shift register
		//values are FIFO, but unused slots precede used slots
		//so we set cur_slot to slot_counter and let it wrap around to
		//the beginning of the list
		context->cur_slot = context->slot_counter;
		context->sprite_draws = MAX_DRAWS;
		context->flags &= (~FLAG_CAN_MASK & ~FLAG_MASKED);
		CHECK_LIMIT
	COLUMN_RENDER_BLOCK(2, 1)
	COLUMN_RENDER_BLOCK(4, 9)
	COLUMN_RENDER_BLOCK(6, 17)
	COLUMN_RENDER_BLOCK_REFRESH(8, 25)
	COLUMN_RENDER_BLOCK(10, 33)
	COLUMN_RENDER_BLOCK(12, 41)
	COLUMN_RENDER_BLOCK(14, 49)
	COLUMN_RENDER_BLOCK_REFRESH(16, 57)
	COLUMN_RENDER_BLOCK(18, 65)
	COLUMN_RENDER_BLOCK(20, 73)
	COLUMN_RENDER_BLOCK(22, 81)
	COLUMN_RENDER_BLOCK_REFRESH(24, 89)
	COLUMN_RENDER_BLOCK(26, 97)
	COLUMN_RENDER_BLOCK(28, 105)
	COLUMN_RENDER_BLOCK(30, 113)
	COLUMN_RENDER_BLOCK_REFRESH(32, 121)
	COLUMN_RENDER_BLOCK(34, 129)
	COLUMN_RENDER_BLOCK(36, 137)
	COLUMN_RENDER_BLOCK(38, 145)
	COLUMN_RENDER_BLOCK_REFRESH(40, 153)
	case 161:
		external_slot(context);
		CHECK_LIMIT
	case 162:
		external_slot(context);
		CHECK_LIMIT
	//sprite render to line buffer starts
	case 163:
		context->cur_slot = MAX_DRAWS-1;
		memset(context->linebuf, 0, LINEBUF_SIZE);
		render_border_garbage(
			context,
			context->sprite_draw_list[context->cur_slot].address,
			context->tmp_buf_a, context->buf_a_off,
			context->col_1
		);
		render_sprite_cells(context);
		CHECK_LIMIT
	case 164:
		render_border_garbage(
			context,
			context->sprite_draw_list[context->cur_slot].address,
			context->tmp_buf_a, context->buf_a_off + 8,
			context->col_2
		);
		render_sprite_cells(context);
		if (context->flags & FLAG_DMA_RUN) {
			run_dma_src(context, -1);
		}
		context->hslot++;
		context->cycles += slot_cycles;
		vdp_advance_line(context);
		CHECK_ONLY
	}
	default:
		context->hslot++;
		context->cycles += slot_cycles;
		return;
	}
}

static void vdp_h32(vdp_context * context, uint32_t target_cycles)
{
	uint16_t address;
	uint32_t mask;
	uint32_t const slot_cycles = MCLKS_SLOT_H32;
	switch(context->hslot)
	{
	for (;;)
	{
	case 133:
		if (context->state == PREPARING) {
			uint32_t bg_color = context->colors[context->regs[REG_BG_COLOR] & 0x3F];
			uint32_t *dst = context->output + (context->hslot - BG_START_SLOT) * 2;
			if (dst >= context->done_output) {
				*dst = bg_color;
			}
			dst++;
			if (dst >= context->done_output) {
				*dst = bg_color;
			}
			external_slot(context);
		} else {
			render_sprite_cells(context);
		}
		CHECK_LIMIT
	case 134:
		if (context->state == PREPARING) {
			uint32_t bg_color = context->colors[context->regs[REG_BG_COLOR] & 0x3F];
			uint32_t *dst = context->output + (context->hslot - BG_START_SLOT) * 2;
			if (dst >= context->done_output) {
				*dst = bg_color;
			}
			dst++;
			if (dst >= context->done_output) {
				*dst = bg_color;
			}
			external_slot(context);
		} else {
			render_sprite_cells(context);
		}
		if (context->vcounter == context->inactive_start) {
			context->hslot++;
			context->cycles += slot_cycles;
			return;
		}
		CHECK_LIMIT
	//sprite attribute table scan starts
	case 135:
		if (context->state == PREPARING) {
			uint32_t bg_color = context->colors[context->regs[REG_BG_COLOR] & 0x3F];
			uint32_t *dst = context->output + (context->hslot - BG_START_SLOT) * 2;
			for (int i = 0; i < (256+HORIZ_BORDER) - 2 * (context->hslot - BG_START_SLOT); i++)
			{
				if (dst >= context->done_output) {
					*(dst++) = bg_color;
				}
			}
		}
		context->sprite_index = 0x80;
		context->slot_counter = 0;
		render_border_garbage(
			context,
			context->sprite_draw_list[context->cur_slot].address,
			context->tmp_buf_b, context->buf_b_off,
			context->col_1
		);
		render_sprite_cells(context);
		scan_sprite_table(context->vcounter, context);
		CHECK_LIMIT
	SPRITE_RENDER_H32(136)
	SPRITE_RENDER_H32(137)
	SPRITE_RENDER_H32(138)
	SPRITE_RENDER_H32(139)
	SPRITE_RENDER_H32(140)
	SPRITE_RENDER_H32(141)
	SPRITE_RENDER_H32(142)
	SPRITE_RENDER_H32(143)
	SPRITE_RENDER_H32(144)
	case 145:
		external_slot(context);
		CHECK_LIMIT
	SPRITE_RENDER_H32(146)
	SPRITE_RENDER_H32(147)
	SPRITE_RENDER_H32(233)
	SPRITE_RENDER_H32(234)
	SPRITE_RENDER_H32(235)
	//HSYNC start
	SPRITE_RENDER_H32(236)
	SPRITE_RENDER_H32(237)
	SPRITE_RENDER_H32(238)
	SPRITE_RENDER_H32(239)
	SPRITE_RENDER_H32(240)
	SPRITE_RENDER_H32(241)
	SPRITE_RENDER_H32(242)
	case 243:
		if (!(context->regs[REG_MODE_3] & BIT_VSCROLL)) {
			//TODO: Develop some tests on hardware to see when vscroll latch actually happens for full plane mode
			//Top Gear 2 has a very efficient HINT routine that can occassionally hit this slot with a VSRAM write
			//Since CRAM-updatnig HINT routines seem to indicate that my HINT latency is perhaps slightly too high
			//the most reasonable explanation is that vscroll is latched before this slot, but tests are needed
			//to confirm that one way or another
			context->vscroll_latch[0] = context->vsram[0];
			context->vscroll_latch[1] = context->vsram[1];
		}
		external_slot(context);
		//provides "garbage" for border when plane A selected
		render_border_garbage(
				context,
				context->sprite_draw_list[context->cur_slot].address,
				context->tmp_buf_a,
				context->buf_a_off,
				context->col_1
			);
		CHECK_LIMIT
	case 244:
		address = (context->regs[REG_HSCROLL] & 0x3F) << 10;
		mask = 0;
		if (context->regs[REG_MODE_3] & 0x2) {
			mask |= 0xF8;
		}
		if (context->regs[REG_MODE_3] & 0x1) {
			mask |= 0x7;
		}
		render_border_garbage(context, address, context->tmp_buf_a, context->buf_a_off+8, context->col_2);
		address += (context->vcounter & mask) * 4;
		context->hscroll_a = context->vdpmem[address] << 8 | context->vdpmem[address+1];
		context->hscroll_b = context->vdpmem[address+2] << 8 | context->vdpmem[address+3];
		//printf("%d: HScroll A: %d, HScroll B: %d\n", context->vcounter, context->hscroll_a, context->hscroll_b);
		CHECK_LIMIT //provides "garbage" for border when plane A selected
	SPRITE_RENDER_H32(245)
	SPRITE_RENDER_H32(246)
	SPRITE_RENDER_H32(247) //provides "garbage" for border when plane B selected
	SPRITE_RENDER_H32(248) //provides "garbage" for border when plane B selected
	//!HSYNC high
	case 249:
		read_map_scroll_a(0, context->vcounter, context);
		CHECK_LIMIT
	SPRITE_RENDER_H32(250)
	case 251:
		render_map_1(context);
		scan_sprite_table(context->vcounter, context);//Just a guess
		CHECK_LIMIT
	case 252:
		render_map_2(context);
		scan_sprite_table(context->vcounter, context);//Just a guess
		CHECK_LIMIT
	case 253:
		read_map_scroll_b(0, context->vcounter, context);
		CHECK_LIMIT
	case 254:
		render_sprite_cells(context);
		scan_sprite_table(context->vcounter, context);
		CHECK_LIMIT
	case 255:
		render_map_3(context);
		scan_sprite_table(context->vcounter, context);//Just a guess
		CHECK_LIMIT
	case 0:
		render_map_output(context->vcounter, 0, context);
		scan_sprite_table(context->vcounter, context);//Just a guess
		//reverse context slot counter so it counts the number of sprite slots
		//filled rather than the number of available slots
		//context->slot_counter = MAX_SPRITES_LINE - context->slot_counter;
		context->cur_slot = context->slot_counter;
		context->sprite_draws = MAX_DRAWS_H32;
		context->flags &= (~FLAG_CAN_MASK & ~FLAG_MASKED);
		CHECK_LIMIT
	COLUMN_RENDER_BLOCK(2, 1)
	COLUMN_RENDER_BLOCK(4, 9)
	COLUMN_RENDER_BLOCK(6, 17)
	COLUMN_RENDER_BLOCK_REFRESH(8, 25)
	COLUMN_RENDER_BLOCK(10, 33)
	COLUMN_RENDER_BLOCK(12, 41)
	COLUMN_RENDER_BLOCK(14, 49)
	COLUMN_RENDER_BLOCK_REFRESH(16, 57)
	COLUMN_RENDER_BLOCK(18, 65)
	COLUMN_RENDER_BLOCK(20, 73)
	COLUMN_RENDER_BLOCK(22, 81)
	COLUMN_RENDER_BLOCK_REFRESH(24, 89)
	COLUMN_RENDER_BLOCK(26, 97)
	COLUMN_RENDER_BLOCK(28, 105)
	COLUMN_RENDER_BLOCK(30, 113)
	COLUMN_RENDER_BLOCK_REFRESH(32, 121)
	case 129:
		external_slot(context);
		CHECK_LIMIT
	case 130: {
		external_slot(context);
		CHECK_LIMIT
	}
	//sprite render to line buffer starts
	case 131:
		context->cur_slot = MAX_DRAWS_H32-1;
		memset(context->linebuf, 0, LINEBUF_SIZE);
		render_border_garbage(
			context,
			context->sprite_draw_list[context->cur_slot].address,
			context->tmp_buf_a, context->buf_a_off,
			context->col_1
		);
		render_sprite_cells(context);
		CHECK_LIMIT
	case 132:
		render_border_garbage(
			context,
			context->sprite_draw_list[context->cur_slot].address,
			context->tmp_buf_a, context->buf_a_off + 8,
			context->col_2
		);
		render_sprite_cells(context);
		if (context->flags & FLAG_DMA_RUN) {
			run_dma_src(context, -1);
		}
		context->hslot++;
		context->cycles += slot_cycles;
		vdp_advance_line(context);
		CHECK_ONLY
	}
	default:
		context->hslot++;
		context->cycles += MCLKS_SLOT_H32;
	}
}

static void vdp_h32_mode4(vdp_context * context, uint32_t target_cycles)
{
	uint16_t address;
	uint32_t mask;
	uint32_t const slot_cycles = MCLKS_SLOT_H32;
	switch(context->hslot)
	{
	for (;;)
	{
	//sprite rendering starts
	SPRITE_RENDER_H32_MODE4(137)
	SPRITE_RENDER_H32_MODE4(143)
	case 234:
		external_slot(context);
		CHECK_LIMIT
	case 235:
		external_slot(context);
		CHECK_LIMIT
	//!HSYNC low
	case 236:
		external_slot(context);
		CHECK_LIMIT
	case 237:
		external_slot(context);
		CHECK_LIMIT
	case 238:
		external_slot(context);
		CHECK_LIMIT
	SPRITE_RENDER_H32_MODE4(239)
	SPRITE_RENDER_H32_MODE4(245)
	case 251:
		external_slot(context);
		CHECK_LIMIT
	case 252:
		external_slot(context);
		if (context->regs[REG_MODE_1] & BIT_HSCRL_LOCK && context->vcounter < 16) {
			context->hscroll_a = 0;
		} else {
			context->hscroll_a = context->regs[REG_X_SCROLL];
		}
		CHECK_LIMIT
	case 253:
		context->sprite_index = 0;
		context->slot_counter = MAX_DRAWS_H32_MODE4;
		scan_sprite_table_mode4(context);
		CHECK_LIMIT
	case 254:
		scan_sprite_table_mode4(context);
		CHECK_LIMIT
	case 255:
		scan_sprite_table_mode4(context);
		CHECK_LIMIT
	case 0: {
		scan_sprite_table_mode4(context);
		uint32_t *dst = context->output;;
		uint32_t bgcolor = context->colors[0x10 | (context->regs[REG_BG_COLOR] & 0xF) + CRAM_SIZE*3];
		for (int i = 0; i < BORDER_LEFT-8; i++, dst++)
		{
			*dst = bgcolor;
		}
		context->done_output = dst;
		CHECK_LIMIT
	}
	case 1:
		scan_sprite_table_mode4(context);
		CHECK_LIMIT
	case 2:
		scan_sprite_table_mode4(context);
		CHECK_LIMIT
	case 3:
		scan_sprite_table_mode4(context);
		CHECK_LIMIT
	case 4: {
		scan_sprite_table_mode4(context);
		context->buf_a_off = 8;
		memset(context->tmp_buf_a, 0, 8);
		uint32_t *dst = context->output + BORDER_LEFT - 8;
		uint32_t bgcolor = context->colors[0x10 | (context->regs[REG_BG_COLOR] & 0xF) + CRAM_SIZE*3];
		for (int i = 0; i < 8; i++, dst++)
		{
			*dst = bgcolor;
		}
		context->done_output = dst;
		CHECK_LIMIT
	}
	COLUMN_RENDER_BLOCK_MODE4(0, 5)
	COLUMN_RENDER_BLOCK_MODE4(1, 9)
	COLUMN_RENDER_BLOCK_MODE4(2, 13)
	COLUMN_RENDER_BLOCK_MODE4(3, 17)
	COLUMN_RENDER_BLOCK_MODE4(4, 21)
	COLUMN_RENDER_BLOCK_MODE4(5, 25)
	COLUMN_RENDER_BLOCK_MODE4(6, 29)
	COLUMN_RENDER_BLOCK_MODE4(7, 33)
	COLUMN_RENDER_BLOCK_MODE4(8, 37)
	COLUMN_RENDER_BLOCK_MODE4(9, 41)
	COLUMN_RENDER_BLOCK_MODE4(10, 45)
	COLUMN_RENDER_BLOCK_MODE4(11, 49)
	COLUMN_RENDER_BLOCK_MODE4(12, 53)
	COLUMN_RENDER_BLOCK_MODE4(13, 57)
	COLUMN_RENDER_BLOCK_MODE4(14, 61)
	COLUMN_RENDER_BLOCK_MODE4(15, 65)
	COLUMN_RENDER_BLOCK_MODE4(16, 69)
	COLUMN_RENDER_BLOCK_MODE4(17, 73)
	COLUMN_RENDER_BLOCK_MODE4(18, 77)
	COLUMN_RENDER_BLOCK_MODE4(19, 81)
	COLUMN_RENDER_BLOCK_MODE4(20, 85)
	COLUMN_RENDER_BLOCK_MODE4(21, 89)
	COLUMN_RENDER_BLOCK_MODE4(22, 93)
	COLUMN_RENDER_BLOCK_MODE4(23, 97)
	COLUMN_RENDER_BLOCK_MODE4(24, 101)
	COLUMN_RENDER_BLOCK_MODE4(25, 105)
	COLUMN_RENDER_BLOCK_MODE4(26, 109)
	COLUMN_RENDER_BLOCK_MODE4(27, 113)
	COLUMN_RENDER_BLOCK_MODE4(28, 117)
	COLUMN_RENDER_BLOCK_MODE4(29, 121)
	COLUMN_RENDER_BLOCK_MODE4(30, 125)
	COLUMN_RENDER_BLOCK_MODE4(31, 129)
	case 133:
		external_slot(context);
		CHECK_LIMIT
	case 134:
		external_slot(context);
		CHECK_LIMIT
	case 135:
		external_slot(context);
		CHECK_LIMIT
	case 136: {
		external_slot(context);
		//set things up for sprite rendering in the next slot
		memset(context->linebuf, 0, LINEBUF_SIZE);
		context->cur_slot = context->sprite_index = MAX_DRAWS_H32_MODE4-1;
		context->sprite_draws = MAX_DRAWS_H32_MODE4;
		uint32_t *dst = context->output + BORDER_LEFT + 256;
		uint32_t bgcolor = context->colors[0x10 | (context->regs[REG_BG_COLOR] & 0xF) + CRAM_SIZE*3];
		for (int i = 0; i < 8; i++, dst++)
		{
			*dst = bgcolor;
		}
		context->done_output = dst;
		CHECK_LIMIT
	}}
	default:
		context->hslot++;
		context->cycles += MCLKS_SLOT_H32;
	}
}

static void inactive_test_output(vdp_context *context, uint8_t is_h40, uint8_t test_layer)
{
	uint8_t max_slot = is_h40 ? 169 : 136;
	if (context->hslot > max_slot) {
		return;
	}
	uint32_t *dst = context->output + (context->hslot >> 3) * SCROLL_BUFFER_DRAW;
	int32_t len;
	uint32_t src_off;
	if (context->hslot) {
		dst -= SCROLL_BUFFER_DRAW - BORDER_LEFT;
		src_off = 0;
		len = context->hslot == max_slot ? BORDER_RIGHT : SCROLL_BUFFER_DRAW;
	} else {
		src_off = SCROLL_BUFFER_DRAW - BORDER_LEFT;
		len = BORDER_LEFT;
	}
	uint8_t *src;
	if (test_layer == 2) {
		//plane A
		src_off += context->buf_a_off + context->hscroll_a;
		src = context->tmp_buf_a;
	} else if (test_layer == 3){
		//plane B
		src_off += context->buf_b_off + context->hscroll_b;
		src = context->tmp_buf_b;
	} else {
		//sprite layer
		for (; len >=0; len--, dst++, src_off++)
		{
			*dst = context->colors[0];
		}
	}
	for (; len >=0; len--, dst++, src_off++)
	{
		*dst = context->colors[src[src_off & SCROLL_BUFFER_MASK] & 0x3F];
	}
	context->done_output = dst;
	context->buf_a_off = (context->buf_a_off + SCROLL_BUFFER_DRAW) & SCROLL_BUFFER_DRAW;
	context->buf_b_off = (context->buf_b_off + SCROLL_BUFFER_DRAW) & SCROLL_BUFFER_DRAW;
}

static void check_switch_inactive(vdp_context *context, uint8_t is_h40)
{
	//technically the second hcounter check should be different for H40, but this is probably close enough for now
	if (context->state == ACTIVE && context->vcounter == context->inactive_start && (context->hslot >= (is_h40 ? 167 : 135) || context->hslot < 133)) {
		context->state = INACTIVE;
	}
}

static void vdp_inactive(vdp_context *context, uint32_t target_cycles, uint8_t is_h40, uint8_t mode_5)
{
	uint8_t buf_clear_slot, index_reset_slot, bg_end_slot, vint_slot, line_change, jump_start, jump_dest, latch_slot;
	uint8_t index_reset_value, max_draws, max_sprites;
	uint16_t vint_line, active_line;
	uint32_t bg_color;
	
	if (mode_5) {
		if (is_h40) {
			latch_slot = 165;
			buf_clear_slot = 163;
			index_reset_slot = 167;
			bg_end_slot = BG_START_SLOT + LINEBUF_SIZE/2;
			max_draws = MAX_DRAWS-1;
			max_sprites = MAX_SPRITES_LINE;
			index_reset_value = 0x80;
			vint_slot = VINT_SLOT_H40;
			line_change = LINE_CHANGE_H40;
			jump_start = 182;
			jump_dest = 229;
		} else {
			bg_end_slot = BG_START_SLOT + (256+HORIZ_BORDER)/2;
			max_draws = MAX_DRAWS_H32-1;
			max_sprites = MAX_SPRITES_LINE_H32;
			buf_clear_slot = 128;
			index_reset_slot = 132;
			index_reset_value = 0x80;
			vint_slot = VINT_SLOT_H32;
			line_change = LINE_CHANGE_H32;
			jump_start = 147;
			jump_dest = 233;
			latch_slot = 243;
		}
		vint_line = context->inactive_start;
		active_line = 0x1FF;
		if (context->regs[REG_MODE_3] & BIT_VSCROLL) {
			latch_slot = 220;
		}
	} else {
		latch_slot = 220;
		bg_end_slot = BG_START_SLOT + (256+HORIZ_BORDER)/2;
		max_draws = MAX_DRAWS_H32_MODE4;
		max_sprites = 8;
		buf_clear_slot = 136;
		index_reset_slot = 253;
		index_reset_value = 0;
		vint_line = context->inactive_start + 1;
		vint_slot = VINT_SLOT_MODE4;
		line_change = LINE_CHANGE_MODE4;
		bg_color = render_map_color(0, 0, 0);
		jump_start = 147;
		jump_dest = 233;
		if (context->regs[REG_MODE_1] & BIT_MODE_4) {
			active_line = 0x1FF;
		} else {
			//never active unless either mode 4 or mode 5 is turned on
			active_line = 0x200;
		}
	}
	uint32_t *dst = (
		context->vcounter < context->inactive_start + context->border_bot 
		|| context->vcounter >= 0x200 - context->border_top
	) && context->hslot >= BG_START_SLOT && context->hslot < bg_end_slot
		? context->output + 2 * (context->hslot - BG_START_SLOT)
		: NULL;
		
	if (
		!dst && context->vcounter == context->inactive_start + context->border_bot
		&& context->hslot >= line_change  && context->hslot < bg_end_slot
	) {
		dst = context->output + 2 * (context->hslot - BG_START_SLOT);
	}
		
	uint8_t test_layer = context->test_port >> 7 & 3;
	if (test_layer) {
		dst = NULL;
	}
	
	while(context->cycles < target_cycles)
	{
		check_switch_inactive(context, is_h40);
		if (context->hslot == BG_START_SLOT && !test_layer && (
			context->vcounter < context->inactive_start + context->border_bot 
			|| context->vcounter >= 0x200 - context->border_top
		)) {
			dst = context->output + (context->hslot - BG_START_SLOT) * 2;
		} else if (context->hslot == bg_end_slot) {
			advance_output_line(context);
			dst = NULL;
		}
		//this will need some tweaking to properly interact with 128K mode, 
		//but this should be good enough for now
		context->serial_address += 1024;
		if (test_layer) {
			switch (context->hslot & 7)
			{
			case 3:
				render_border_garbage(context, context->serial_address, context->tmp_buf_a, context->buf_a_off, context->col_1);
				break;
			case 4:
				render_border_garbage(context, context->serial_address, context->tmp_buf_a, context->buf_a_off+8, context->col_2);
				break;
			case 7:
				render_border_garbage(context, context->serial_address, context->tmp_buf_b, context->buf_b_off, context->col_1);
				break;
			case 0:
				render_border_garbage(context, context->serial_address, context->tmp_buf_b, context->buf_b_off+8, context->col_2);
				inactive_test_output(context, is_h40, test_layer);
				break;
			}
		}
		
		if (context->hslot == buf_clear_slot) {
			if (mode_5) {
				context->cur_slot = max_draws;
			} else {
				context->cur_slot = context->sprite_index = MAX_DRAWS_H32_MODE4-1;
				context->sprite_draws = MAX_DRAWS_H32_MODE4;
			}
			memset(context->linebuf, 0, LINEBUF_SIZE);
		} else if (context->hslot == index_reset_slot) {
			context->sprite_index = index_reset_value;
			context->slot_counter = mode_5 ? 0 : max_sprites;
		} else if (context->hslot == latch_slot) {
			//it seems unlikely to me that vscroll actually gets latched when the display is off
			//but it's the only straightforward way to reconcile what I'm seeing between Skitchin 
			//(which seems to expect vscroll to be latched early) and the intro of Gunstar Heroes
			//(which disables the display and ends up with garbage if vscroll is latched during that period)
			//without it. Some more tests are definitely needed
			context->vscroll_latch[0] = context->vsram[0];
			context->vscroll_latch[1] = context->vsram[1];
		} else if (context->vcounter == vint_line && context->hslot == vint_slot) {
			context->flags2 |= FLAG2_VINT_PENDING;
			context->pending_vint_start = context->cycles;
		} else if (context->vcounter == context->inactive_start && context->hslot == 1 && (context->regs[REG_MODE_4] & BIT_INTERLACE)) {
			context->flags2 ^= FLAG2_EVEN_FIELD;
		}
		
		if (dst) {
			if (mode_5) {
				bg_color = context->colors[context->regs[REG_BG_COLOR] & 0x3F];
			} else if (context->regs[REG_MODE_1] & BIT_MODE_4) {
				bg_color = context->colors[CRAM_SIZE * 3 + 0x10 + (context->regs[REG_BG_COLOR] & 0xF)];
			}
			if (dst >= context->done_output) {
				*(dst++) = bg_color;
			} else {
				dst++;
			}
			if (dst >= context->done_output) {
				*(dst++) = bg_color;
				context->done_output = dst;
			} else {
				dst++;
			}
			if (context->hslot == (bg_end_slot-1)) {
				*(dst++) = bg_color;
				context->done_output = dst;
			}
		}
		
		if (!is_refresh(context, context->hslot)) {
			external_slot(context);
			if (context->flags & FLAG_DMA_RUN && !is_refresh(context, context->hslot)) {
				run_dma_src(context, context->hslot);
			}
		}
		
		if (is_h40) {
			if (context->hslot >= HSYNC_SLOT_H40 && context->hslot < HSYNC_END_H40) {
				context->cycles += h40_hsync_cycles[context->hslot - HSYNC_SLOT_H40];
			} else {
				context->cycles += MCLKS_SLOT_H40;
			}
		} else {
			context->cycles += MCLKS_SLOT_H32;
		}
		if (context->hslot == jump_start) {
			context->hslot = jump_dest;
		} else {
			context->hslot++;
		}
		if (context->hslot == line_change) {
			vdp_advance_line(context);
			if (context->vcounter == active_line) {
				context->state = PREPARING;
				return;
			}
		}
	}
}

void vdp_run_context_full(vdp_context * context, uint32_t target_cycles)
{
	uint8_t is_h40 = context->regs[REG_MODE_4] & BIT_H40;
	uint8_t mode_5 = context->regs[REG_MODE_2] & BIT_MODE_5;
	while(context->cycles < target_cycles)
	{
		check_switch_inactive(context, is_h40);
		
		if (is_active(context)) {
			if (mode_5) {
				if (is_h40) {
					vdp_h40(context, target_cycles);
				} else {
					vdp_h32(context, target_cycles);
				}
			} else {
				vdp_h32_mode4(context, target_cycles);
			}
		} else {
			vdp_inactive(context, target_cycles, is_h40, mode_5);
		}
	}
}

void vdp_run_context(vdp_context *context, uint32_t target_cycles)
{
	//TODO: Deal with H40 hsync shenanigans
	uint32_t slot_cyc = context->regs[REG_MODE_4] & BIT_H40 ? 15 : 19;
	if (target_cycles < slot_cyc) {
		//avoid overflow
		return;
	}
	vdp_run_context_full(context, target_cycles - slot_cyc);
}

uint32_t vdp_run_to_vblank(vdp_context * context)
{
	uint32_t old_frame = context->frame;
	while (context->frame == old_frame) {
		vdp_run_context_full(context, context->cycles + MCLKS_LINE);
	}
	return context->cycles;
}

void vdp_run_dma_done(vdp_context * context, uint32_t target_cycles)
{
	for(;;) {
		uint32_t dmalen = (context->regs[REG_DMALEN_H] << 8) | context->regs[REG_DMALEN_L];
		if (!dmalen) {
			dmalen = 0x10000;
		}
		uint32_t min_dma_complete = dmalen * (context->regs[REG_MODE_4] & BIT_H40 ? 16 : 20);
		if (
			(context->regs[REG_DMASRC_H] & 0xC0) == 0xC0 
			|| (((context->cd & 0xF) == VRAM_WRITE) && !(context->regs[REG_MODE_2] & BIT_128K_VRAM))) {
			//DMA copies take twice as long to complete since they require a read and a write
			//DMA Fills and transfers to VRAM also take twice as long as it requires 2 writes for a single word
			//unless 128KB mode is enabled
			min_dma_complete *= 2;
		}
		min_dma_complete += context->cycles;
		if (target_cycles < min_dma_complete) {
			vdp_run_context_full(context, target_cycles);
			return;
		} else {
			vdp_run_context_full(context, min_dma_complete);
			if (!(context->flags & FLAG_DMA_RUN)) {
				return;
			}
		}
	}
}

static uint16_t get_ext_vcounter(vdp_context *context)
{
	uint16_t line= context->vcounter;
	if (context->regs[REG_MODE_4] & BIT_INTERLACE) {
		if (context->double_res) {
			line <<= 1;
		} else {
			line &= 0x1FE;
		}
		if (line & 0x100) {
			line |= 1;
		}
	}
	return line << 8;
}

void vdp_latch_hv(vdp_context *context)
{
	context->hv_latch = context->hslot | get_ext_vcounter(context);
}

uint16_t vdp_hv_counter_read(vdp_context * context)
{
	if ((context->regs[REG_MODE_2] & BIT_MODE_5) && (context->regs[REG_MODE_1] & BIT_HVC_LATCH)) {
		return context->hv_latch;
	}
	uint16_t hv;
	if (context->regs[REG_MODE_2] & BIT_MODE_5) {
		hv = context->hslot;
	} else {
		hv = context->hv_latch & 0xFF;
	}
	hv |= get_ext_vcounter(context);
	
	return hv;
}

int vdp_control_port_write(vdp_context * context, uint16_t value)
{
	//printf("control port write: %X at %d\n", value, context->cycles);
	if (context->flags & FLAG_DMA_RUN) {
		return -1;
	}
	if (context->flags & FLAG_PENDING) {
		context->address = (context->address & 0x3FFF) | (value << 14 & 0x1C000);
		//It seems like the DMA enable bit doesn't so much enable DMA so much 
		//as it enables changing CD5 from control port writes
		uint8_t preserve = (context->regs[REG_MODE_2] & BIT_DMA_ENABLE) ? 0x3 : 0x23;
		context->cd = (context->cd & preserve) | ((value >> 2) & ~preserve & 0xFF);
		context->flags &= ~FLAG_PENDING;
		//Should these be taken care of here or after the first write?
		context->flags &= ~FLAG_READ_FETCHED;
		context->flags2 &= ~FLAG2_READ_PENDING;
		//printf("New Address: %X, New CD: %X\n", context->address, context->cd);
		if (context->cd & 0x20) {
			//
			if((context->regs[REG_DMASRC_H] & 0xC0) != 0x80) {
				//DMA copy or 68K -> VDP, transfer starts immediately
				//printf("DMA start (length: %X) at cycle %d, frame: %d, vcounter: %d, hslot: %d\n", (context->regs[REG_DMALEN_H] << 8) | context->regs[REG_DMALEN_L], context->cycles, context->frame, context->vcounter, context->hslot);
				if (!(context->regs[REG_DMASRC_H] & 0x80)) {
					//printf("DMA Address: %X, New CD: %X, Source: %X, Length: %X\n", context->address, context->cd, (context->regs[REG_DMASRC_H] << 17) | (context->regs[REG_DMASRC_M] << 9) | (context->regs[REG_DMASRC_L] << 1), context->regs[REG_DMALEN_H] << 8 | context->regs[REG_DMALEN_L]);
					//68K -> VDP DMA takes a few slots to actually start reading even though it acquires the bus immediately
					//logic analyzer captures made it seem like the proper value is 4 slots, but that seems to cause trouble with the Nemesis' FIFO Wait State test
					//only captures are from a direct color DMA demo which will generally start DMA at a very specific point in display so other values are plausible
					//sticking with 3 slots for now until I can do some more captures
					vdp_run_context_full(context, context->cycles + 12 * ((context->regs[REG_MODE_2] & BIT_MODE_5) && (context->regs[REG_MODE_4] & BIT_H40) ? 4 : 5));
					context->flags |= FLAG_DMA_RUN;
					return 1;
				} else {
					context->flags |= FLAG_DMA_RUN;
					//printf("DMA Copy Address: %X, New CD: %X, Source: %X\n", context->address, context->cd, (context->regs[REG_DMASRC_M] << 8) | context->regs[REG_DMASRC_L]);
				}
			} else {
				//printf("DMA Fill Address: %X, New CD: %X\n", context->address, context->cd);
			}
		}
	} else {
		uint8_t mode_5 = context->regs[REG_MODE_2] & BIT_MODE_5;
		context->address = (context->address &0xC000) | (value & 0x3FFF);
		context->cd = (context->cd & 0x3C) | (value >> 14);
		if ((value & 0xC000) == 0x8000) {
			//Register write
			uint8_t reg = (value >> 8) & 0x1F;
			if (reg < (mode_5 ? VDP_REGS : 0xB)) {
				//printf("register %d set to %X\n", reg, value & 0xFF);
				if (reg == REG_MODE_1 && (value & BIT_HVC_LATCH) && !(context->regs[reg] & BIT_HVC_LATCH)) {
					vdp_latch_hv(context);
				}
				if (reg == REG_BG_COLOR) {
					value &= 0x3F;
				}
				/*if (reg == REG_MODE_4 && ((value ^ context->regs[reg]) & BIT_H40)) {
					printf("Mode changed from H%d to H%d @ %d, frame: %d\n", context->regs[reg] & BIT_H40 ? 40 : 32, value & BIT_H40 ? 40 : 32, context->cycles, context->frame);
				}*/
				context->regs[reg] = value;
				if (reg == REG_MODE_4) {
					context->double_res = (value & (BIT_INTERLACE | BIT_DOUBLE_RES)) == (BIT_INTERLACE | BIT_DOUBLE_RES);
					if (!context->double_res) {
						context->flags2 &= ~FLAG2_EVEN_FIELD;
					}
				}
				if (reg == REG_MODE_1 || reg == REG_MODE_2 || reg == REG_MODE_4) {
					update_video_params(context);
				}
			}
		} else if (mode_5) {
			context->flags |= FLAG_PENDING;
			//Should these be taken care of here or after the second write?
			//context->flags &= ~FLAG_READ_FETCHED;
			//context->flags2 &= ~FLAG2_READ_PENDING;
		} else {
			context->flags &= ~FLAG_READ_FETCHED;
			context->flags2 &= ~FLAG2_READ_PENDING;
		}
	}
	return 0;
}

void vdp_control_port_write_pbc(vdp_context *context, uint8_t value)
{
	if (context->flags2 & FLAG2_BYTE_PENDING) {
		uint16_t full_val = value << 8 | context->pending_byte;
		context->flags2 &= ~FLAG2_BYTE_PENDING;
		//TODO: Deal with fact that Vbus->VDP DMA doesn't do anything in PBC mode
		vdp_control_port_write(context, full_val);
		if (context->cd == VRAM_READ) {
			context->cd = VRAM_READ8;
		}
	} else {
		context->pending_byte = value;
		context->flags2 |= FLAG2_BYTE_PENDING;
	}
}

int vdp_data_port_write(vdp_context * context, uint16_t value)
{
	//printf("data port write: %X at %d\n", value, context->cycles);
	if (context->flags & FLAG_DMA_RUN && (context->regs[REG_DMASRC_H] & 0xC0) != 0x80) {
		return -1;
	}
	if (context->flags & FLAG_PENDING) {
		context->flags &= ~FLAG_PENDING;
		//Should these be cleared here?
		context->flags &= ~FLAG_READ_FETCHED;
		context->flags2 &= ~FLAG2_READ_PENDING;
	}
	/*if (context->fifo_cur == context->fifo_end) {
		printf("FIFO full, waiting for space before next write at cycle %X\n", context->cycles);
	}*/
	if (context->cd & 0x20 && (context->regs[REG_DMASRC_H] & 0xC0) == 0x80) {
		context->flags &= ~FLAG_DMA_RUN;
	}
	while (context->fifo_write == context->fifo_read) {
		vdp_run_context_full(context, context->cycles + ((context->regs[REG_MODE_4] & BIT_H40) ? 16 : 20));
	}
	fifo_entry * cur = context->fifo + context->fifo_write;
	cur->cycle = context->cycles + ((context->regs[REG_MODE_4] & BIT_H40) ? 16 : 20)*FIFO_LATENCY;
	cur->address = context->address;
	cur->value = value;
	if (context->regs[REG_MODE_2] & BIT_MODE_5) {
		cur->cd = context->cd;
	} else {
		cur->cd = (context->cd & 2) | 1;
	}
	cur->partial = 0;
	if (context->fifo_read < 0) {
		context->fifo_read = context->fifo_write;
	}
	context->fifo_write = (context->fifo_write + 1) & (FIFO_SIZE-1);
	increment_address(context);
	return 0;
}

void vdp_data_port_write_pbc(vdp_context * context, uint8_t value)
{
	if (context->flags & FLAG_PENDING) {
		context->flags &= ~FLAG_PENDING;
		//Should these be cleared here?
		context->flags &= ~FLAG_READ_FETCHED;
		context->flags2 &= ~FLAG2_READ_PENDING;
	}
	context->flags2 &= ~FLAG2_BYTE_PENDING;
	/*if (context->fifo_cur == context->fifo_end) {
		printf("FIFO full, waiting for space before next write at cycle %X\n", context->cycles);
	}*/
	if (context->cd & 0x20 && (context->regs[REG_DMASRC_H] & 0xC0) == 0x80) {
		context->flags &= ~FLAG_DMA_RUN;
	}
	while (context->fifo_write == context->fifo_read) {
		vdp_run_context_full(context, context->cycles + ((context->regs[REG_MODE_4] & BIT_H40) ? 16 : 20));
	}
	fifo_entry * cur = context->fifo + context->fifo_write;
	cur->cycle = context->cycles + ((context->regs[REG_MODE_4] & BIT_H40) ? 16 : 20)*FIFO_LATENCY;
	cur->address = context->address;
	cur->value = value;
	if (context->regs[REG_MODE_2] & BIT_MODE_5) {
		cur->cd = context->cd;
	} else {
		cur->cd = (context->cd & 2) | 1;
	}
	cur->partial = 3;
	if (context->fifo_read < 0) {
		context->fifo_read = context->fifo_write;
	}
	context->fifo_write = (context->fifo_write + 1) & (FIFO_SIZE-1);
	increment_address(context);
}

void vdp_test_port_write(vdp_context * context, uint16_t value)
{
	context->test_port = value;
}

uint16_t vdp_control_port_read(vdp_context * context)
{
	context->flags &= ~FLAG_PENDING;
	context->flags2 &= ~FLAG2_BYTE_PENDING;
	//Bits 15-10 are not fixed like Charles MacDonald's doc suggests, but instead open bus values that reflect 68K prefetch
	uint16_t value = context->system->get_open_bus_value(context->system) & 0xFC00;
	if (context->fifo_read < 0) {
		value |= 0x200;
	}
	if (context->fifo_read == context->fifo_write) {
		value |= 0x100;
	}
	if (context->flags2 & FLAG2_VINT_PENDING) {
		value |= 0x80;
	}
	if (context->flags & FLAG_DOT_OFLOW) {
		value |= 0x40;
		context->flags &= ~FLAG_DOT_OFLOW;
	}
	if (context->flags2 & FLAG2_SPRITE_COLLIDE) {
		value |= 0x20;
		context->flags2 &= ~FLAG2_SPRITE_COLLIDE;
	}
	if ((context->regs[REG_MODE_4] & BIT_INTERLACE) && !(context->flags2 & FLAG2_EVEN_FIELD)) {
		value |= 0x10;
	}
	uint32_t slot = context->hslot;
	if (!is_active(context)) {
		value |= 0x8;
	}
	if (context->regs[REG_MODE_4] & BIT_H40) {
		if (slot < HBLANK_END_H40 || slot > HBLANK_START_H40) {
			value |= 0x4;
		}
	} else {
		if (slot < HBLANK_END_H32 || slot > HBLANK_START_H32) {
			value |= 0x4;
		}
	}
	if (context->cd & 0x20) {
		value |= 0x2;
	}
	if (context->flags2 & FLAG2_REGION_PAL) {
		value |= 0x1;
	}
	//printf("status read at cycle %d returned %X\n", context->cycles, value);
	return value;
}

uint16_t vdp_data_port_read(vdp_context * context)
{
	if (context->flags & FLAG_PENDING) {
		context->flags &= ~FLAG_PENDING;
		//Should these be cleared here?
		context->flags &= ~FLAG_READ_FETCHED;
		context->flags2 &= ~FLAG2_READ_PENDING;
	}
	if (context->cd & 1) {
		warning("Read from VDP data port while writes are configured, CPU is now frozen. VDP Address: %X, CD: %X\n", context->address, context->cd);
	}
	while (!(context->flags & FLAG_READ_FETCHED)) {
		vdp_run_context_full(context, context->cycles + ((context->regs[REG_MODE_4] & BIT_H40) ? 16 : 20));
	}
	context->flags &= ~FLAG_READ_FETCHED;
	return context->prefetch;
}

uint8_t vdp_data_port_read_pbc(vdp_context * context)
{
	context->flags &= ~(FLAG_PENDING | FLAG_READ_FETCHED);
	context->flags2 &= ~FLAG2_BYTE_PENDING;
		
	context->cd = VRAM_READ8;
	return context->prefetch;
}

uint16_t vdp_test_port_read(vdp_context * context)
{
	//TODO: Find out what actually gets returned here
	return context->test_port;
}

void vdp_adjust_cycles(vdp_context * context, uint32_t deduction)
{
	context->cycles -= deduction;
	if (context->pending_vint_start >= deduction) {
		context->pending_vint_start -= deduction;
	} else {
		context->pending_vint_start = 0;
	}
	if (context->pending_hint_start >= deduction) {
		context->pending_hint_start -= deduction;
	} else {
		context->pending_hint_start = 0;
	}
	if (context->fifo_read >= 0) {
		int32_t idx = context->fifo_read;
		do {
			if (context->fifo[idx].cycle >= deduction) {
				context->fifo[idx].cycle -= deduction;
			} else {
				context->fifo[idx].cycle = 0;
			}
			idx = (idx+1) & (FIFO_SIZE-1);
		} while(idx != context->fifo_write);
	}
}

static uint32_t vdp_cycles_hslot_wrap_h40(vdp_context * context)
{
	if (context->hslot < 183) {
		return MCLKS_LINE - context->hslot * MCLKS_SLOT_H40;
	} else if (context->hslot < HSYNC_END_H40) {
		uint32_t before_hsync = context->hslot < HSYNC_SLOT_H40 ? (HSYNC_SLOT_H40 - context->hslot) * MCLKS_SLOT_H40 : 0;
		uint32_t hsync = 0;
		for (int i = context->hslot <= HSYNC_SLOT_H40 ? 0 : context->hslot - HSYNC_SLOT_H40; i < sizeof(h40_hsync_cycles)/sizeof(uint32_t); i++)
		{
			hsync += h40_hsync_cycles[i];
		}
		uint32_t after_hsync = (256- HSYNC_END_H40) * MCLKS_SLOT_H40;
		return before_hsync + hsync + after_hsync;
	} else {
		return (256-context->hslot) * MCLKS_SLOT_H40;
	}
}

static uint32_t vdp_cycles_next_line(vdp_context * context)
{
	if (context->regs[REG_MODE_4] & BIT_H40) {
		//TODO: Handle "illegal" Mode 4/H40 combo
		if (context->hslot < LINE_CHANGE_H40) {
			return (LINE_CHANGE_H40 - context->hslot) * MCLKS_SLOT_H40;
		} else {
			return vdp_cycles_hslot_wrap_h40(context) + LINE_CHANGE_H40 * MCLKS_SLOT_H40;
		}
	} else {
		if (context->regs[REG_MODE_2] & BIT_MODE_5) {
			if (context->hslot < LINE_CHANGE_H32) {
				return (LINE_CHANGE_H32 - context->hslot) * MCLKS_SLOT_H32;
			} else if (context->hslot < 148) {
				return MCLKS_LINE - (context->hslot - LINE_CHANGE_H32) * MCLKS_SLOT_H32;
			} else {
				return (256-context->hslot + LINE_CHANGE_H32) * MCLKS_SLOT_H32;
			}
		} else {
			if (context->hslot < 148) {
				return (148 - context->hslot + LINE_CHANGE_MODE4 - 233) * MCLKS_SLOT_H32;
			} else if (context->hslot < LINE_CHANGE_MODE4) {
				return (LINE_CHANGE_MODE4 - context->hslot) * MCLKS_SLOT_H32;
			} else {
				return MCLKS_LINE - (context->hslot - LINE_CHANGE_MODE4) * MCLKS_SLOT_H32;
			}
		}
	}
}

static void get_jump_params(vdp_context *context, uint32_t *jump_start, uint32_t *jump_dst)
{
	if (context->regs[REG_MODE_2] & BIT_MODE_5) {
		if (context->flags2 & FLAG2_REGION_PAL) {
			if (context->regs[REG_MODE_2] & BIT_PAL) {
				*jump_start = 0x10B;
				*jump_dst = 0x1D2;
			} else {
				*jump_start = 0x103;
				*jump_dst = 0x1CA;
			}
		} else {
			if (context->regs[REG_MODE_2] & BIT_PAL) {
				*jump_start = 0x100;
				*jump_dst = 0x1FA;
			} else {
				*jump_start = 0xEB;
				*jump_dst = 0x1E5;
			}
		}
	} else {
		*jump_start = 0xDB;
		*jump_dst = 0x1D5;
	}
}

static uint32_t vdp_cycles_to_line(vdp_context * context, uint32_t target)
{
	uint32_t jump_start, jump_dst;
	get_jump_params(context, &jump_start, &jump_dst);
	uint32_t lines;
	if (context->vcounter < target) {
		if (target < jump_start || context->vcounter > jump_start) {
			lines = target - context->vcounter;
		} else {
			lines = jump_start - context->vcounter + target - jump_dst;
		}
	} else {
		if (context->vcounter < jump_start) {
			lines = jump_start - context->vcounter + 512 - jump_dst;
		} else {
			lines = 512 - context->vcounter;
		}
		if (target < jump_start) {
			lines += target;
		} else {
			lines += jump_start + target - jump_dst;
		}
	}
	return MCLKS_LINE * (lines - 1) + vdp_cycles_next_line(context);
}

uint32_t vdp_cycles_to_frame_end(vdp_context * context)
{
	return context->cycles + vdp_cycles_to_line(context, context->inactive_start);
}

uint32_t vdp_next_hint(vdp_context * context)
{
	if (!(context->regs[REG_MODE_1] & BIT_HINT_EN)) {
		return 0xFFFFFFFF;
	}
	if (context->flags2 & FLAG2_HINT_PENDING) {
		return context->pending_hint_start;
	}
	uint32_t hint_line;
	if (context->state != ACTIVE) {
		hint_line = context->regs[REG_HINT];
		if (hint_line > context->inactive_start) {
			return 0xFFFFFFFF;
		}
	} else {
		hint_line = context->vcounter + context->hint_counter + 1;
		if (context->vcounter < context->inactive_start) {
			if (hint_line > context->inactive_start) {
				hint_line = context->regs[REG_HINT];
				if (hint_line > context->inactive_start) {
					return 0xFFFFFFFF;
				}
				if (hint_line >= context->vcounter) {
					//Next interrupt is for a line in the next frame that
					//is higher than the line we're on now so just passing
					//that line number to vdp_cycles_to_line will yield the wrong
					//result
					return context->cycles + vdp_cycles_to_line(context,  0) + hint_line * MCLKS_LINE;
				}
			}
		} else {
			uint32_t jump_start, jump_dst;
			get_jump_params(context, &jump_start, &jump_dst);
			if (hint_line >= jump_start && context->vcounter < jump_dst) {
				hint_line = (hint_line + jump_dst - jump_start) & 0x1FF;
			}
			if (hint_line < context->vcounter && hint_line > context->inactive_start) {
				return 0xFFFFFFFF;
			}
		}
	}
	return context->cycles + vdp_cycles_to_line(context, hint_line);
}

static uint32_t vdp_next_vint_real(vdp_context * context)
{
	if (!(context->regs[REG_MODE_2] & BIT_VINT_EN)) {
		return 0xFFFFFFFF;
	}
	if (context->flags2 & FLAG2_VINT_PENDING) {
		return context->pending_vint_start;
	}


	return vdp_next_vint_z80(context);
}

uint32_t vdp_next_vint(vdp_context *context)
{
	uint32_t ret = vdp_next_vint_real(context);
#ifdef TIMING_DEBUG
	static uint32_t last = 0xFFFFFFFF;
	if (last != ret) {
		printf("vdp_next_vint is %d at frame %d, line %d, hslot %d\n", ret, context->frame, context->vcounter, context->hslot);
	}
	last = ret;
#endif
	return ret;
}

uint32_t vdp_next_vint_z80(vdp_context * context)
{
	uint16_t vint_line = (context->regs[REG_MODE_2] & BIT_MODE_5) ? context->inactive_start : context->inactive_start + 1;
	if (context->vcounter == vint_line) {
		if (context->regs[REG_MODE_2] & BIT_MODE_5) {
			if (context->regs[REG_MODE_4] & BIT_H40) {
				if (context->hslot >= LINE_CHANGE_H40 || context->hslot <= VINT_SLOT_H40) {
					uint32_t cycles = context->cycles;
					if (context->hslot >= LINE_CHANGE_H40) {
						if (context->hslot < 183) {
							cycles += (183 - context->hslot) * MCLKS_SLOT_H40;
						}
						
						if (context->hslot < HSYNC_SLOT_H40) {
							cycles += (HSYNC_SLOT_H40 - (context->hslot >= 229 ? context->hslot : 229)) * MCLKS_SLOT_H40;
						}
						for (int slot = context->hslot <= HSYNC_SLOT_H40 ? HSYNC_SLOT_H40 : context->hslot; slot < HSYNC_END_H40; slot++ )
						{
							cycles += h40_hsync_cycles[slot - HSYNC_SLOT_H40];
						}
						cycles += (256 - (context->hslot > HSYNC_END_H40 ? context->hslot : HSYNC_END_H40)) * MCLKS_SLOT_H40;
					}
					
					cycles += (VINT_SLOT_H40 - (context->hslot >= LINE_CHANGE_H40 ? 0 : context->hslot)) * MCLKS_SLOT_H40;
					return cycles;
				}
			} else {
				if (context->hslot >= LINE_CHANGE_H32 || context->hslot <= VINT_SLOT_H32) {
					if (context->hslot <= VINT_SLOT_H32) {
						return context->cycles + (VINT_SLOT_H32 - context->hslot) * MCLKS_SLOT_H32;
					} else if (context->hslot < 233) {
						return context->cycles + (VINT_SLOT_H32 + 256 - 233 + 148 - context->hslot) * MCLKS_SLOT_H32;
					} else {
						return context->cycles + (VINT_SLOT_H32 + 256 - context->hslot) * MCLKS_SLOT_H32;
					}
				}
			}
		} else {
			if (context->hslot >= LINE_CHANGE_MODE4) {
				return context->cycles + (VINT_SLOT_MODE4 + 256 - context->hslot) * MCLKS_SLOT_H32;
			}
			if (context->hslot <= VINT_SLOT_MODE4) {
				return context->cycles + (VINT_SLOT_MODE4 - context->hslot) * MCLKS_SLOT_H32;
			}
		}
	}
	int32_t cycles_to_vint = vdp_cycles_to_line(context, vint_line);
	if (context->regs[REG_MODE_2] & BIT_MODE_5) {
		if (context->regs[REG_MODE_4] & BIT_H40) {
			cycles_to_vint += MCLKS_LINE - (LINE_CHANGE_H40 - VINT_SLOT_H40) * MCLKS_SLOT_H40;
		} else {
			cycles_to_vint += (VINT_SLOT_H32 + 256 - 233 + 148 - LINE_CHANGE_H32) * MCLKS_SLOT_H32;
		}
	} else {
		cycles_to_vint += (256 - LINE_CHANGE_MODE4 + VINT_SLOT_MODE4) * MCLKS_SLOT_H32;
	}
	return context->cycles + cycles_to_vint;
}

uint32_t vdp_next_nmi(vdp_context *context)
{
	if (!(context->flags2 & FLAG2_PAUSE)) {
		return 0xFFFFFFFF;
	}
	return context->cycles + vdp_cycles_to_line(context, 0x1FF);
}

void vdp_pbc_pause(vdp_context *context)
{
	context->flags2 |= FLAG2_PAUSE;
}

void vdp_int_ack(vdp_context * context)
{
	//CPU interrupt acknowledge is only used in Mode 5
	if (context->regs[REG_MODE_2] & BIT_MODE_5) {
		//Apparently the VDP interrupt controller is not very smart
		//Instead of paying attention to what interrupt is being acknowledged it just 
		//clears the pending flag for whatever interrupt it is currently asserted
		//which may be different from the interrupt it was asserting when the 68k
		//started the interrupt process. The window for this is narrow and depends
		//on the latency between the int enable register write and the interrupt being
		//asserted, but Fatal Rewind depends on this due to some buggy code
		if ((context->flags2 & FLAG2_VINT_PENDING) && (context->regs[REG_MODE_2] & BIT_VINT_EN)) {
			context->flags2 &= ~FLAG2_VINT_PENDING;
		} else if((context->flags2 & FLAG2_HINT_PENDING) && (context->regs[REG_MODE_1] & BIT_HINT_EN)) {
			context->flags2 &= ~FLAG2_HINT_PENDING;
		}
	}
}

void vdp_serialize(vdp_context *context, serialize_buffer *buf)
{
	save_int8(buf, VRAM_SIZE / 1024);//VRAM size in KB, needed for future proofing
	save_buffer8(buf, context->vdpmem, VRAM_SIZE);
	save_buffer16(buf, context->cram, CRAM_SIZE);
	save_buffer16(buf, context->vsram, VSRAM_SIZE);
	save_buffer8(buf, context->sat_cache, SAT_CACHE_SIZE);
	for (int i = 0; i <= REG_DMASRC_H; i++)
	{
		save_int8(buf, context->regs[i]);
	}
	save_int32(buf, context->address);
	save_int32(buf, context->serial_address);
	save_int8(buf, context->cd);
	uint8_t fifo_size;
	if (context->fifo_read < 0) {
		fifo_size = 0;
	} else if (context->fifo_write > context->fifo_read) {
		fifo_size = context->fifo_write - context->fifo_read;
	} else {
		fifo_size = context->fifo_write + FIFO_SIZE - context->fifo_read;
	}
	save_int8(buf, fifo_size);
	for (int i = 0, cur = context->fifo_read; i < fifo_size; i++)
	{
		fifo_entry *entry = context->fifo + cur;
		cur = (cur + 1) & (FIFO_SIZE - 1);
		save_int32(buf, entry->cycle);
		save_int32(buf, entry->address);
		save_int16(buf, entry->value);
		save_int8(buf, entry->cd);
		save_int8(buf, entry->partial);
	}
	//FIXME: Flag bits should be rearranged for maximum correspondence to status reg
	save_int16(buf, context->flags2 << 8 | context->flags);
	save_int32(buf, context->frame);
	save_int16(buf, context->vcounter);
	save_int8(buf, context->hslot);
	save_int16(buf, context->hv_latch);
	save_int8(buf, context->state);
	save_int16(buf, context->hscroll_a);
	save_int16(buf, context->hscroll_b);
	save_int16(buf, context->vscroll_latch[0]);
	save_int16(buf, context->vscroll_latch[1]);
	save_int16(buf, context->col_1);
	save_int16(buf, context->col_2);
	save_int16(buf, context->test_port);
	save_buffer8(buf, context->tmp_buf_a, SCROLL_BUFFER_SIZE);
	save_buffer8(buf, context->tmp_buf_b, SCROLL_BUFFER_SIZE);
	save_int8(buf, context->buf_a_off);
	save_int8(buf, context->buf_b_off);
	//FIXME: Sprite rendering state is currently a mess
	save_int8(buf, context->sprite_index);
	save_int8(buf, context->sprite_draws);
	save_int8(buf, context->slot_counter);
	save_int8(buf, context->cur_slot);
	for (int i = 0; i < MAX_DRAWS; i++)
	{
		sprite_draw *draw = context->sprite_draw_list + i;
		save_int16(buf, draw->address);
		save_int16(buf, draw->x_pos);
		save_int8(buf, draw->pal_priority);
		save_int8(buf, draw->h_flip);
	}
	for (int i = 0; i < MAX_SPRITES_LINE; i++)
	{
		sprite_info *info = context->sprite_info_list + i;
		save_int8(buf, info->size);
		save_int8(buf, info->index);
		save_int16(buf, info->y);
	}
	save_buffer8(buf, context->linebuf, LINEBUF_SIZE);
	
	save_int32(buf, context->cycles);
	save_int32(buf, context->pending_vint_start);
	save_int32(buf, context->pending_hint_start);
}

void vdp_deserialize(deserialize_buffer *buf, void *vcontext)
{
	vdp_context *context = vcontext;
	uint8_t vramk = load_int8(buf);
	load_buffer8(buf, context->vdpmem, (vramk * 1024) <= VRAM_SIZE ? vramk * 1024 : VRAM_SIZE);
	if ((vramk * 1024) > VRAM_SIZE) {
		buf->cur_pos += (vramk * 1024) - VRAM_SIZE;
	}
	load_buffer16(buf, context->cram, CRAM_SIZE);
	for (int i = 0; i < CRAM_SIZE; i++)
	{
		update_color_map(context, i, context->cram[i]);
	}
	load_buffer16(buf, context->vsram, VSRAM_SIZE);
	load_buffer8(buf, context->sat_cache, SAT_CACHE_SIZE);
	for (int i = 0; i <= REG_DMASRC_H; i++)
	{
		context->regs[i] = load_int8(buf);
	}
	context->address = load_int32(buf);
	context->serial_address = load_int32(buf);
	context->cd = load_int8(buf);
	uint8_t fifo_size = load_int8(buf);
	if (fifo_size > FIFO_SIZE) {
		fatal_error("Invalid fifo size %d", fifo_size);
	}
	if (fifo_size) {
		context->fifo_read = 0;
		context->fifo_write = fifo_size & (FIFO_SIZE - 1);
		for (int i = 0; i < fifo_size; i++)
		{
			fifo_entry *entry = context->fifo + i;
			entry->cycle = load_int32(buf);
			entry->address = load_int32(buf);
			entry->value = load_int16(buf);
			entry->cd = load_int8(buf);
			entry->partial = load_int8(buf);
		}
	} else {
		context->fifo_read = -1;
		context->fifo_write = 0;
	}
	uint16_t flags = load_int16(buf);
	context->flags2 = flags >> 8;
	context->flags = flags;
	context->frame = load_int32(buf);
	context->vcounter = load_int16(buf);
	context->hslot = load_int8(buf);
	context->hv_latch = load_int16(buf);
	context->state = load_int8(buf);
	context->hscroll_a = load_int16(buf);
	context->hscroll_b = load_int16(buf);
	context->vscroll_latch[0] = load_int16(buf);
	context->vscroll_latch[1] = load_int16(buf);
	context->col_1 = load_int16(buf);
	context->col_2 = load_int16(buf);
	context->test_port = load_int16(buf);
	load_buffer8(buf, context->tmp_buf_a, SCROLL_BUFFER_SIZE);
	load_buffer8(buf, context->tmp_buf_b, SCROLL_BUFFER_SIZE);
	context->buf_a_off = load_int8(buf) & SCROLL_BUFFER_MASK;
	context->buf_b_off = load_int8(buf) & SCROLL_BUFFER_MASK;
	context->sprite_index = load_int8(buf);
	context->sprite_draws = load_int8(buf);
	context->slot_counter = load_int8(buf);
	context->cur_slot = load_int8(buf);
	for (int i = 0; i < MAX_DRAWS; i++)
	{
		sprite_draw *draw = context->sprite_draw_list + i;
		draw->address = load_int16(buf);
		draw->x_pos = load_int16(buf);
		draw->pal_priority = load_int8(buf);
		draw->h_flip = load_int8(buf);
	}
	for (int i = 0; i < MAX_SPRITES_LINE; i++)
	{
		sprite_info *info = context->sprite_info_list + i;
		info->size = load_int8(buf);
		info->index = load_int8(buf);
		info->y = load_int16(buf);
	}
	load_buffer8(buf, context->linebuf, LINEBUF_SIZE);
	
	context->cycles = load_int32(buf);
	context->pending_vint_start = load_int32(buf);
	context->pending_hint_start = load_int32(buf);
	update_video_params(context);
}