Mercurial > repos > blastem
view shaders/default.v.glsl @ 1750:01236179fc71
Optimization to memory access in new Z80 core
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Sat, 09 Feb 2019 11:34:31 -0800 |
parents | fa9ae059e4d3 |
children | f3cca4b3f17a |
line wrap: on
line source
attribute vec2 pos; varying mediump vec2 texcoord; uniform mediump float width, height; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = sign(pos) * vec2(width / 1024.0, height / -1024.0) + vec2(width / 1024.0, height / 1024.0); }