view multi_game.c @ 1925:039553703c20

Don't apply address and cd register changes to the 'live' registers until pending flag is cleared, but do preserve the upper address bits in the latch. Fixes regression in Overdrive 2 while preserving fix to Mona in 344 bytes
author Michael Pavone <pavone@retrodev.com>
date Mon, 13 Apr 2020 20:43:25 -0700
parents adb62000d296
children
line wrap: on
line source

#include "genesis.h"

void *write_multi_game_b(uint32_t address, void *vcontext, uint8_t value)
{
	m68k_context *context = vcontext;
	genesis_context *gen = context->system;
	gen->bank_regs[0] = address;
	uint32_t base = (address & 0x3F) << 16, start = 0, end = 0x400000;
	//find the memmap chunk, so we can properly mask the base value
	for (int i = 0; i < context->options->gen.memmap_chunks; i++)
	{
		if (context->options->gen.memmap[i].flags & MMAP_PTR_IDX) {
			base &= context->options->gen.memmap[i].mask;
			start = context->options->gen.memmap[i].start;
			end = context->options->gen.memmap[i].end;
			break;
		}
	}
	context->mem_pointers[gen->mapper_start_index] = gen->cart + base/2;
	m68k_invalidate_code_range(context, start, end);
	return vcontext;
}

void *write_multi_game_w(uint32_t address, void *context, uint16_t value)
{
	return write_multi_game_b(address, context, value);
}

void multi_game_serialize(genesis_context *gen, serialize_buffer *buf)
{
	save_int8(buf, gen->bank_regs[0]);
}

void multi_game_deserialize(deserialize_buffer *buf, genesis_context *gen)
{
	write_multi_game_b(load_int8(buf), gen->m68k, 0);
}