Mercurial > repos > blastem
view shaders/sharp.f.glsl @ 1925:039553703c20
Don't apply address and cd register changes to the 'live' registers until pending flag is cleared, but do preserve the upper address bits in the latch. Fixes regression in Overdrive 2 while preserving fix to Mona in 344 bytes
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Mon, 13 Apr 2020 20:43:25 -0700 |
parents | be1da0a68d1e |
children | f3cca4b3f17a |
line wrap: on
line source
uniform sampler2D textures[2]; varying mediump vec2 texcoord; void main() { mediump float x0 = (floor(texcoord.x * 512.0 - 0.25) + 0.5)/512.0; mediump float x1 = (floor(texcoord.x * 512.0 + 0.25) + 0.5)/512.0; mediump float y0 = (floor(texcoord.y * 512.0 + 0.25) + 0.5)/512.0; mediump float y1 = (floor(texcoord.y * 512.0 - 0.25) + 0.5)/512.0; mediump vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * 512.0 + 0.25) + 0.5)/512.0); mediump vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * 512.0 - 0.25) + 0.5)/512.0); mediump float ymix = (sin(texcoord.y * 1024.0 * 3.14159265359) + 1.0) * 0.5; mediump float xmix = (sin(texcoord.x * 1024.0 * 3.14159265359) + 1.0) * 0.5; gl_FragColor = mix( mix( texture2D(textures[1], vec2(x0, y1)), texture2D(textures[0], vec2(x0, y0)), ymix ), mix( texture2D(textures[1], vec2(x1, y1)), texture2D(textures[0], vec2(x1, y0)), ymix ), xmix ); }