view build_release @ 1348:040c5600e2d9

Implemented slow rise time of IO pins set as inputs, but not driven by device. Fixes input in Decap Attack and possibly other games with buggy controller code
author Michael Pavone <pavone@retrodev.com>
date Mon, 08 May 2017 22:31:28 -0700
parents 83b3b7ba910e
children 03cb4dd2499f
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#!/bin/sh

set -e

if [ -z "$OS" ]; then
	OS=`uname -s`
fi

if [ $OS = "Linux" ]; then
	cd sdl
	./configure
	make all
	cd ..
	rm -rf lib
	mkdir lib
	cp sdl/build/.libs/libSDL2-*.so.*.*.* lib
	sdl=`ls lib`
	link=`echo $sdl | sed -E 's/(so\.[0-9]*).*/\1/'`
	cd lib
	ln -s "$sdl" "$link"
	ln -s "$sdl" libSDL2.so
	cd ..
	cd glew
	make all
	cd ..
fi

make PORTABLE=1 clean all
make menu.bin
if [ $OS = "Windows" ]; then
	binaries="dis.exe zdis.exe stateview.exe vgmplay.exe blastem.exe SDL2.dll"
	verstr=`sed -E -n 's/^[^B]+BLASTEM_VERSION "([^"]+)"/blastem \1/p' blastem.c`
	txt=".txt"
else
	binaries="dis zdis stateview vgmplay blastem termhelper"
	if [ $OS = "Darwin" ]; then
		binaries="$binaries Frameworks"
	else
		binaries="$binaries lib"
	fi
	verstr=`./blastem -v`
	txt=""
fi
binaries="$binaries menu.bin"
ver=`echo $verstr | awk '/blastem/ { gsub(/\r/, "", $2); print $2 }'`
if [ $OS = "Windows" ]; then
	suffix='-win32'
elif [ $OS = "Darwin" ]; then
	suffix='-osx'
else
	suffix=`file ./blastem | sed -E 's/^[^:]*: [^ ]* ([0-9]*)-bit .*/\1/'`
fi
dir="blastem${suffix}-${ver}"
echo $dir
rm -rf "$dir"
mkdir "$dir"
cp -r $binaries shaders default.cfg rom.db "$dir"
for file in README COPYING CHANGELOG; do
	cp "$file" "$dir"/"$file$txt"
done
if [ $OS = "Darwin" ]; then
	cp SDL-LICENSE "$dir"
else
	cp sdl/COPYING.txt "$dir"/SDL-LICENSE$txt
fi
cp glew/LICENSE.txt "$dir"/GLEW-LICENSE$txt

if [ $OS = "Windows" ]; then
	rm -f "${dir}.zip"
	zip -r "${dir}.zip" "$dir"
	echo "${dir}.zip"
else
	rm -f "${dir}.tar.gz"
	tar -cvzf "${dir}.tar.gz" "$dir"
	echo "${dir}.tar.gz"
fi