view debug.h @ 1348:040c5600e2d9

Implemented slow rise time of IO pins set as inputs, but not driven by device. Fixes input in Decap Attack and possibly other games with buggy controller code
author Michael Pavone <pavone@retrodev.com>
date Mon, 08 May 2017 22:31:28 -0700
parents 85a90964b557
children 2455662378ed d6d4c006a7b3
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#ifndef DEBUG_H_
#define DEBUG_H_

#include <stdint.h>
#include "m68k_core.h"
#include "z80_to_x86.h"

typedef struct disp_def {
	struct disp_def * next;
	char *            param;
	uint32_t          index;
	char              format_char;
} disp_def;

typedef struct bp_def {
	struct bp_def *next;
	char          *commands;
	uint32_t      address;
	uint32_t      index;
} bp_def;

bp_def ** find_breakpoint(bp_def ** cur, uint32_t address);
bp_def ** find_breakpoint_idx(bp_def ** cur, uint32_t index);
void add_display(disp_def ** head, uint32_t *index, char format_char, char * param);
void remove_display(disp_def ** head, uint32_t index);
void debugger(m68k_context * context, uint32_t address);
z80_context * zdebugger(z80_context * context, uint16_t address);

#endif //DEBUG_H_