view hash.c @ 1348:040c5600e2d9

Implemented slow rise time of IO pins set as inputs, but not driven by device. Fixes input in Decap Attack and possibly other games with buggy controller code
author Michael Pavone <pavone@retrodev.com>
date Mon, 08 May 2017 22:31:28 -0700
parents 5ceb316c479a
children 0111c8344477
line wrap: on
line source

#include <stdint.h>
#include <string.h>

//NOTE: This is only intended for use in file identification
//Please do not use this in a cryptographic setting as no attempts have been
//made at avoiding side channel attacks

static uint32_t rotleft(uint32_t val, uint32_t shift)
{
	return val << shift | val >> (32-shift);
}

static void sha1_step(uint32_t *state, uint32_t f, uint32_t k, uint32_t w)
{
	uint32_t tmp = rotleft(state[0], 5) + f + state[4] + k + w;
	state[4] = state[3];
	state[3] = state[2];
	state[2] = rotleft(state[1], 30);
	state[1] = state[0];
	state[0] = tmp;
}

static void sha1_chunk(uint8_t *chunk, uint32_t *hash)
{
	uint32_t state[5], w[80];
	memcpy(state, hash, sizeof(state));
	for (uint32_t src = 0; src < 64; src += 4)
	{
		w[src >> 2] = chunk[src] << 24 | chunk[src+1] << 16 | chunk[src+2] << 8 | chunk[src+3];
	}
	for (uint32_t cur = 16; cur < 80; cur++)
	{
		w[cur] = rotleft(w[cur-3] ^ w[cur-8] ^ w[cur-14] ^ w[cur-16], 1);
	}
	for (uint32_t cur = 0; cur < 20; cur++)
	{
		sha1_step(state, (state[1] & state[2]) | ((~state[1]) & state[3]), 0x5A827999, w[cur]);
	}
	for (uint32_t cur = 20; cur < 40; cur++)
	{
		sha1_step(state, state[1] ^ state[2] ^ state[3], 0x6ED9EBA1, w[cur]);
	}
	for (uint32_t cur = 40; cur < 60; cur++)
	{
		sha1_step(state, (state[1] & state[2]) | (state[1] & state[3]) | (state[2] & state[3]), 0x8F1BBCDC, w[cur]);
	}
	for (uint32_t cur = 60; cur < 80; cur++)
	{
		sha1_step(state, state[1] ^ state[2] ^ state[3], 0xCA62C1D6, w[cur]);
	}
	for (uint32_t i = 0; i < 5; i++)
	{
		hash[i] += state[i];
	}
}

void sha1(uint8_t *data, uint64_t size, uint8_t *out)
{
	uint32_t hash[5] = {0x67452301, 0xEFCDAB89, 0x98BADCFE, 0x10325476, 0xC3D2E1F0};
	uint8_t last[128];
	uint32_t last_size = 0;
	if ((size & 63) != 0) {
		for (uint32_t src = size - (size & 63); src < size; src++)
		{
			last[last_size++] = data[src];
		}
	}
	uint64_t bitsize = size * 8;
	size -= last_size;
	last[last_size++] = 0x80;
	while ((last_size & 63) != 56)
	{
		last[last_size++] = 0;
	}
	
	last[last_size++] = bitsize >> 56;
	last[last_size++] = bitsize >> 48;
	last[last_size++] = bitsize >> 40;
	last[last_size++] = bitsize >> 32;
	last[last_size++] = bitsize >> 24;
	last[last_size++] = bitsize >> 16;
	last[last_size++] = bitsize >> 8;
	last[last_size++] = bitsize;
	
	for (uint64_t cur = 0; cur < size; cur += 64)
	{
		sha1_chunk(data + cur, hash);
	}
	for (uint64_t cur = 0; cur < last_size; cur += 64)
	{
		sha1_chunk(last + cur, hash);
	}
	for (uint32_t cur = 0; cur < 20; cur += 4)
	{
		uint32_t val = hash[cur >> 2];
		out[cur] = val >> 24;
		out[cur+1] = val >> 16;
		out[cur+2] = val >> 8;
		out[cur+3] = val;
	}
}