view mem.c @ 1348:040c5600e2d9

Implemented slow rise time of IO pins set as inputs, but not driven by device. Fixes input in Decap Attack and possibly other games with buggy controller code
author Michael Pavone <pavone@retrodev.com>
date Mon, 08 May 2017 22:31:28 -0700
parents 101b5ce682fe
children 8e86cd581620
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/*
 Copyright 2013 Michael Pavone
 This file is part of BlastEm.
 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
*/
#include <sys/mman.h>
#include <stddef.h>
#include <stdint.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <stdio.h>

#include "mem.h"
#include "arena.h"
#ifndef MAP_ANONYMOUS
#define MAP_ANONYMOUS MAP_ANON
#endif

#ifndef MAP_32BIT
#define MAP_32BIT 0
#endif

void * alloc_code(size_t *size)
{
	//start at the 1GB mark to allow plenty of room for sbrk based malloc implementations
	//while still keeping well within 32-bit displacement range for calling code compiled into the executable
	static uint8_t *next = (uint8_t *)0x40000000;
	uint8_t *ret = try_alloc_arena();
	if (ret) {
		return ret;
	}
	if (*size & (PAGE_SIZE -1)) {
		*size += PAGE_SIZE - (*size & (PAGE_SIZE - 1));
	}
	ret = mmap(next, *size, PROT_EXEC | PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_32BIT, -1, 0);
	if (ret == MAP_FAILED) {
		perror("alloc_code");
		return NULL;
	}
	track_block(ret);
	next = ret + *size;
	return ret;
}