view wave.c @ 1348:040c5600e2d9

Implemented slow rise time of IO pins set as inputs, but not driven by device. Fixes input in Decap Attack and possibly other games with buggy controller code
author Michael Pavone <pavone@retrodev.com>
date Mon, 08 May 2017 22:31:28 -0700
parents 6e9d1a8c1b08
children efc75ea79164
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/*
 Copyright 2013 Michael Pavone
 This file is part of BlastEm.
 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
*/
#include "wave.h"
#include <stddef.h>
#include <string.h>

int wave_init(FILE * f, uint32_t sample_rate, uint16_t bits_per_sample, uint16_t num_channels)
{
	wave_header header;
	memcpy(header.chunk.id, "RIFF", 4);
	memcpy(header.chunk.format, "WAVE", 4);
	header.chunk.size = 0; //This will be filled in later
	memcpy(header.format_header.id, "fmt ", 4);
	header.format_header.size = sizeof(wave_header) - (sizeof(header.chunk) + sizeof(header.data_header) + sizeof(header.format_header));
	header.audio_format = 1;
	header.num_channels = num_channels;
	header.sample_rate = sample_rate;
	header.byte_rate = sample_rate * num_channels * (bits_per_sample/8);
	header.block_align = num_channels * (bits_per_sample/8);
	header.bits_per_sample = bits_per_sample;
	memcpy(header.data_header.id, "data", 4);
	header.data_header.size = 0;//This will be filled in later;
	return fwrite(&header, 1, sizeof(header), f) == sizeof(header);
}

int wave_finalize(FILE * f)
{
	uint32_t size = ftell(f);
	fseek(f, offsetof(wave_header, chunk.size), SEEK_SET);
	size -= 8;
	if (fwrite(&size, sizeof(size), 1, f) != 1) {
		fclose(f);
		return 0;
	}
	fseek(f, offsetof(wave_header, data_header.size), SEEK_SET);
	size -= 36;
	if (fwrite(&size, sizeof(size), 1, f) != 1) {
		fclose(f);
		return 0;
	}
	fclose(f);
	return 1;
}