Mercurial > repos > blastem
view gen_test_hv.s68 @ 2329:06d5e9b08bdb
Add NTSC composite shader by Sik
author | Michael Pavone <pavone@retrodev.com> |
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date | Wed, 23 Aug 2023 21:38:39 -0700 |
parents | c86f27f5c5a6 |
children |
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dc.l $0, start dc.l empty_handler dc.l empty_handler ;$10 dc.l empty_handler dc.l empty_handler dc.l empty_handler dc.l empty_handler ;$20 dc.l empty_handler dc.l empty_handler dc.l empty_handler dc.l empty_handler ;$30 dc.l empty_handler dc.l empty_handler dc.l empty_handler dc.l empty_handler ;$40 dc.l empty_handler dc.l empty_handler dc.l empty_handler dc.l empty_handler ;$50 dc.l empty_handler dc.l empty_handler dc.l empty_handler dc.l empty_handler ;$60 dc.l empty_handler dc.l empty_handler dc.l empty_handler dc.l empty_handler ;$70 dc.l int_4 dc.l empty_handler dc.l int_6 dc.l empty_handler ;$80 dc.l empty_handler dc.l empty_handler dc.l empty_handler dc.l empty_handler ;$90 dc.l empty_handler dc.l empty_handler dc.l empty_handler dc.l empty_handler ;$A0 dc.l empty_handler dc.l empty_handler dc.l empty_handler dc.l empty_handler ;$B0 dc.l empty_handler dc.l empty_handler dc.l empty_handler dc.l empty_handler ;$C0 dc.l empty_handler dc.l empty_handler dc.l empty_handler dc.l empty_handler ;$D0 dc.l empty_handler dc.l empty_handler dc.l empty_handler dc.l empty_handler ;$E0 dc.l empty_handler dc.l empty_handler dc.l empty_handler dc.l empty_handler ;$F0 dc.l empty_handler dc.l empty_handler dc.l empty_handler dc.l empty_handler dc.b "SEGA" empty_handler: int_6: rte int_4: move.w (a2), d0 ori.w #$8000, d0 move.w d0, (a4)+ rte start: lea $C00000, a0 lea $C00004, a1 move.w #$8104, (a1) ;Mode 5, everything turned off move.w #$8004, (a1) move.w #$8220, (a1) ;Scroll a table $8000 move.w #$8404, (a1) ;Scroll b table $8000 move.w #$8560, (a1) ;SAT table $C000 move.w #$8700, (a1) ;backdrop color 0 move.w #$8B00, (a1) ;full screen scroll move.w #$8C81, (a1) ;40 cell mode, no interlace move.w #$8C81, (mode).w move.w #$8D00, (a1) ;hscroll table at 0 move.w #$8F02, (a1) ;autoinc 2 move.w #$9011, (a1) ;64x64 scroll size move.l #$C0000000, (a1) move.w #$000, (a0) move.w #$EEE, (a0) ;clear scroll table move.l #$40000000, (a1) move.l #0, (a0) ;load tiles move.l #$44000000, (a1) lea font(pc), a2 move.w #((fontend-font)/4 - 1), d0 tloop: move.l (a2)+, (a0) dbra d0, tloop ;clear name table move.l #$40000002, (a1) moveq #32, d0 move.w #(64*64-1), d1 ploop: move.w d0, (a0) dbra d1, ploop lea $FF0000, a4 move.b #$40, (a4, 6) move.w #$8144, (a1) ;enable display move #$2300, sr lea (4, a1), a2 ;hv counter line address lea (2, a1), a3 ;second contro/status address move.b #254, d0 init_wait: cmp.b (a2), d0 beq init_wait top: move.b #254, d0 lea $FF0000, a4 move.w #$8F00, (a1) ;autoinc of 0 move.l #$40040000, (a1) ;unused VRAM address wait_active: cmp.b (a2), d0 bne.s wait_active move.l #$8A718014, (a1) ;enable Hints ;sync to VDP by attempting to fill FIFO ;being in vblank makes this a bit difficult rept 8 move.l d0, (a0) endr ;sample data for vblank flag off rept 82 ;two lines worth of move.l move.l (a3), (a4)+ endr move.l a4, a5 ;save end of first buffer move.b (a2), d0 wait_new_line: cmp.b (a2), d0 beq.s wait_new_line ;sync to VDP by filling FIFO move.l d0, (a0) move.l d0, (a0) move.w d0, (a0) ;sample data for line change HV value rept 45 ;one line worth of move.l move.l (a2), (a4)+ endr move.l a4, usp ;save end of second buffer moveq #$70, d0 wait_hint_line: cmp.b (a2), d0 bne.s wait_hint_line ;sample data for line change HV value rept 45 ;one line worth of move.l move.l (a2), (a4)+ endr move.l a4, a6 move.b #223, d0 wait_inactive: cmp.b (a2), d0 bne.s wait_inactive ;sync to VDP by filling FIFO move.l d0, (a0) move.l d0, (a0) move.w d0, (a0) ;sample data for vblank on rept 82 ;two lines worth of move.l move.l (a3), (a4)+ endr move.l #$8AFF8004, (a1) ;disable Hints rsset $FFFF8000 vblank_start_min rs.w 1 vblank_start_max rs.w 1 vblank_end_min rs.w 1 vblank_end_max rs.w 1 hblank_start_min rs.w 1 hblank_start_max rs.w 1 hblank_end_min rs.w 1 hblank_end_max rs.w 1 line_change_min rs.w 1 line_change_max rs.w 1 hint_min rs.w 1 hint_max rs.w 1 mode rs.w 1 printed_hv_dump rs.b 1 button_state rs.b 1 lea $FF0001, a4 .loop: btst.b #3, (a4) beq.s found_vblank_off move.w 1(a4), d6 addq #4, a4 bra.s .loop found_vblank_off: move.w (vblank_end_max).w, d0 beq .new_max cmp.w d0, d6 blo .no_new_max .new_max move.w d6, (vblank_end_max).w .no_new_max: move.w 1(a4), d6 move.w (vblank_end_min).w, d0 beq .new_min cmp.w d0, d6 bhi .no_new_min .new_min move.w d6, (vblank_end_min).w .no_new_min: lea $FF0001, a4 ;first find a point where HBLANK is not set bra.s .start .loop: addq #4, a4 .start btst.b #2, (a4) bne.s .loop ;then find a point after that where it switches to on .loop2: btst.b #2, (a4) bne.s found_hblank_on move.w 1(a4), d5 addq #4, a4 bra.s .loop2 found_hblank_on: move.w (hblank_start_max).w, d0 beq .new_max cmp.w d0, d5 blo .no_new_max .new_max move.w d5, (hblank_start_max).w .no_new_max: move.w 1(a4), d5 move.w (hblank_start_min).w, d0 beq .new_min cmp.w d0, d5 bhi .no_new_min .new_min move.w d5, (hblank_start_min).w .no_new_min: ;finally find a point after that where it switches back off .loop2: btst.b #2, (a4) beq.s found_hblank_off move.w 1(a4), d5 addq #4, a4 bra.s .loop2 found_hblank_off: move.w (hblank_end_max).w, d0 beq .new_max cmp.w d0, d5 blo .no_new_max .new_max move.w d5, (hblank_end_max).w .no_new_max: move.w 1(a4), d5 move.w (hblank_end_min).w, d0 beq .new_min cmp.w d0, d5 bhi .no_new_min .new_min move.w d5, (hblank_end_min).w .no_new_min: move.l a5, a4 ;save line change buffer for later move.b (a5), d0 .loop move.w (a5), d7 addq #2, a5 cmp.b (a5), d0 beq .loop found_line_change: move.w (line_change_max).w, d0 beq .new_max cmp.w d0, d7 blo .no_new_max .new_max move.w d7, (line_change_max).w .no_new_max: move.w (a5), d7 move.w (line_change_min).w, d0 beq .new_min cmp.w d0, d7 bhi .no_new_min .new_min move.w d7, (line_change_min).w .no_new_min: addq #1, a6 .loop: btst.b #3, (a6) bne.s found_vblank_on move.w 1(a6), d5 addq #4, a6 bra.s .loop found_vblank_on: move.w (vblank_start_max).w, d0 beq .new_max cmp.w d0, d5 blo .no_new_max .new_max move.w d5, (vblank_start_max).w .no_new_max: move.w 1(a6), d5 move.w (vblank_start_min).w, d0 beq .new_min cmp.b d0, d5 bhi .no_new_min .new_min move.w d5, (vblank_start_min).w .no_new_min: move usp, a5 .loop: btst.b #7, (a5) bne.s found_hint move.w (a5), d1 addq #2, a5 bra.s .loop found_hint: move.w (hint_max).w, d0 beq .new_max cmp.w d0, d1 blo .no_new_max .new_max move.w d1, (hint_max).w .no_new_max: move.w (a5), d1 and.w #$7FFF, d1 move.w (hint_min).w, d0 beq .new_min cmp.b d0, d1 bhi .no_new_min .new_min move.w d1, (hint_min).w .no_new_min: draw_info: ;draw data move.w #$8F02, (a1) ;autoinc of 2 move.l #$40840002, (a1) moveq #0, d0 lea VBlankStart(pc), a6 bsr print_string move.w (vblank_start_max), d0 moveq #0, d1 bsr print_hexw move.w #32, (a0) move.w d5, d0 bsr print_hexw move.w #32, (a0) move.w (vblank_start_min), d0 bsr print_hexw moveq #0, d0 move.l #$41040002, (a1) lea VBlankEnd(pc), a6 bsr print_string ;max value before vblank end moveq #0, d1 move.w (vblank_end_max), d0 bsr print_hexw move.w #32, (a0) move.w d6, d0 bsr print_hexw ;min value after vblank end move.w (vblank_end_min), d0 move.w #32, (a0) bsr print_hexw moveq #0, d0 move.l #$41840002, (a1) lea LineChange(pc), a6 bsr print_string move.w (line_change_max), d0 moveq #0, d1 bsr print_hexw move.w #32, (a0) move.w d7, d0 bsr print_hexw move.w (line_change_min), d0 move.w #32, (a0) bsr print_hexw moveq #0, d0 move.l #$42040002, (a1) lea HBlankStart(pc), a6 bsr print_string move.w (hblank_start_max), d0 moveq #0, d1 bsr print_hexw move.w (hblank_start_min), d0 move.w #32, (a0) bsr print_hexw moveq #0, d0 move.l #$42840002, (a1) lea HBlankEnd(pc), a6 bsr print_string move.w (hblank_end_max), d0 moveq #0, d1 bsr print_hexw move.w (hblank_end_min), d0 move.w #32, (a0) bsr print_hexw moveq #0, d0 move.l #$43040002, (a1) lea HInterrupt(pc), a6 bsr print_string move.w (hint_max), d0 moveq #0, d1 bsr print_hexw move.w (hint_min), d0 move.w #32, (a0) bsr print_hexw ;read pad move.b #$40, $A10003 move.b $A10003, d0 move.b #$00, $A10003 and.b #$3f, d0 move.b $A10003, d1 and.b #$30, d1 lsl.b #2, d1 or.b d1, d0 not.b d0 move.b (button_state).w, d2 eor.b d0, d2 and.b d0, d2 move.b d2, d3 ;d3 contains newly pressed buttons, SACBRLDU move.b d0, (button_state).w btst.l #7, d3 beq not_pressed moveq #0, d0 move.l d0, (vblank_start_min).w move.l d0, (vblank_end_min).w move.l d0, (hblank_start_min).w move.l d0, (hblank_end_min).w move.l d0, (line_change_min).w move.l d0, (hint_min).w move.b d0, (printed_hv_dump).w move.w (mode).w, d0 eor.w #$81, d0 move.w d0, (mode).w move.w d0, (a1) bra top not_pressed move.b (printed_hv_dump).w, d0 bne top move.b #1, (printed_hv_dump).w moveq #0, d1 moveq #89, d4 moveq #6, d5 move.l #$45820002, d6 move.l d6, (a1) print_loop: dbra d5, .no_line_change ;#$45820002 add.l #$00800000, d6 move.l d6, (a1) moveq #5, d5 .no_line_change move.w #32, (a0) move.w (a4)+, d0 bsr print_hexw dbra d4, print_loop add.l #$01020000, d6 move.l d6, (a1) moveq #0, d0 lea Instructions(pc), a6 bsr print_string bra top VBlankStart: dc.b "VBlank Start: ", 0 VBlankEnd: dc.b "VBlank End: ", 0 LineChange: dc.b "Line Change: ", 0 HBlankStart: dc.b "HBlank Start: ", 0 HBlankEnd: dc.b "HBlank End: ", 0 HInterrupt: dc.b "HInterrupt: ", 0 Instructions: dc.b "Press Start to switch modes", 0 align 1 ;Prints a number in hex format ;d0.w - number to print ;d1.w - base tile attribute ;a0 - VDP data port ; ;Clobbers: d2.l, d3.l ; print_hexw: moveq #3, d3 .digitloop rol.w #4, d0 moveq #$F, d2 and.b d0, d2 cmp.b #$A, d2 bge .hex add.w #$30, d2 bra .makeattrib .hex add.w #($41-$A), d2 .makeattrib add.w d1, d2 move.w d2, (a0) dbra d3, .digitloop rts ;Prints a null terminated string ;a6 - pointer to string ;a0 - VDP data port ;d0 - base tile attribute ; ;Clobbers: d1.w print_string: .loop moveq #0, d1 move.b (a6)+, d1 beq .end add.w d0, d1 move.w d1, (a0) bra .loop .end rts align 1 font: incbin font.tiles fontend