Mercurial > repos > blastem
view render.h @ 2329:06d5e9b08bdb
Add NTSC composite shader by Sik
author | Michael Pavone <pavone@retrodev.com> |
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date | Wed, 23 Aug 2023 21:38:39 -0700 |
parents | b7768c58f0da |
children | a71176b9903d |
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/* Copyright 2013 Michael Pavone This file is part of BlastEm. BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text. */ #ifndef RENDER_H_ #define RENDER_H_ #include <stdint.h> #ifndef IS_LIB #ifdef USE_FBDEV #include "special_keys_evdev.h" #define render_relative_mouse(V) #else #include <SDL.h> #define RENDERKEY_UP SDLK_UP #define RENDERKEY_DOWN SDLK_DOWN #define RENDERKEY_LEFT SDLK_LEFT #define RENDERKEY_RIGHT SDLK_RIGHT #define RENDERKEY_ESC SDLK_ESCAPE #define RENDERKEY_DEL SDLK_DELETE #define RENDERKEY_LSHIFT SDLK_LSHIFT #define RENDERKEY_RSHIFT SDLK_RSHIFT #define RENDERKEY_LCTRL SDLK_LCTRL #define RENDERKEY_RCTRL SDLK_RCTRL #define RENDERKEY_LALT SDLK_LALT #define RENDERKEY_RALT SDLK_RALT #define RENDERKEY_HOME SDLK_HOME #define RENDERKEY_END SDLK_END #define RENDERKEY_PAGEUP SDLK_PAGEUP #define RENDERKEY_PAGEDOWN SDLK_PAGEDOWN #define RENDERKEY_F1 SDLK_F1 #define RENDERKEY_F2 SDLK_F2 #define RENDERKEY_F3 SDLK_F3 #define RENDERKEY_F4 SDLK_F4 #define RENDERKEY_F5 SDLK_F5 #define RENDERKEY_F6 SDLK_F6 #define RENDERKEY_F7 SDLK_F7 #define RENDERKEY_F8 SDLK_F8 #define RENDERKEY_F9 SDLK_F9 #define RENDERKEY_F10 SDLK_F10 #define RENDERKEY_F11 SDLK_F11 #define RENDERKEY_F12 SDLK_F12 #define RENDERKEY_SELECT SDLK_SELECT #define RENDERKEY_PLAY SDLK_AUDIOPLAY #define RENDERKEY_SEARCH SDLK_AC_SEARCH #define RENDERKEY_BACK SDLK_AC_BACK #define RENDERKEY_NP0 SDLK_KP_0 #define RENDERKEY_NP1 SDLK_KP_1 #define RENDERKEY_NP2 SDLK_KP_2 #define RENDERKEY_NP3 SDLK_KP_3 #define RENDERKEY_NP4 SDLK_KP_4 #define RENDERKEY_NP5 SDLK_KP_5 #define RENDERKEY_NP6 SDLK_KP_6 #define RENDERKEY_NP7 SDLK_KP_7 #define RENDERKEY_NP8 SDLK_KP_8 #define RENDERKEY_NP9 SDLK_KP_9 #define RENDERKEY_NP_DIV SDLK_KP_DIVIDE #define RENDERKEY_NP_MUL SDLK_KP_MULTIPLY #define RENDERKEY_NP_MIN SDLK_KP_MINUS #define RENDERKEY_NP_PLUS SDLK_KP_PLUS #define RENDERKEY_NP_ENTER SDLK_KP_ENTER #define RENDERKEY_NP_STOP SDLK_KP_PERIOD #define RENDER_DPAD_UP SDL_HAT_UP #define RENDER_DPAD_DOWN SDL_HAT_DOWN #define RENDER_DPAD_LEFT SDL_HAT_LEFT #define RENDER_DPAD_RIGHT SDL_HAT_RIGHT #define render_relative_mouse SDL_SetRelativeMouseMode typedef SDL_Thread* render_thread; #endif #endif #define MAX_JOYSTICKS 8 #define MAX_MICE 8 #define MAX_MOUSE_BUTTONS 8 #define FRAMEBUFFER_ODD 0 #define FRAMEBUFFER_EVEN 1 #define FRAMEBUFFER_UI 2 #define FRAMEBUFFER_USER_START 3 typedef enum { VID_NTSC, VID_PAL, VID_GAMEGEAR, NUM_VID_STD } vid_std; #define RENDER_DPAD_BIT 0x40000000 #define RENDER_AXIS_BIT 0x20000000 #define RENDER_AXIS_POS 0x10000000 #define RENDER_INVALID_NAME -1 #define RENDER_NOT_MAPPED -2 #define RENDER_NOT_PLUGGED_IN -3 typedef void (*drop_handler)(const char *filename); typedef void (*window_close_handler)(uint8_t which); typedef void (*ui_render_fun)(void); typedef int (*render_thread_fun)(void*); uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b); void render_save_screenshot(char *path); uint8_t render_saving_video(void); void render_end_video(void); void render_save_video(char *path); uint8_t render_create_window(char *caption, uint32_t width, uint32_t height, window_close_handler close_handler); void render_destroy_window(uint8_t which); uint32_t *render_get_framebuffer(uint8_t which, int *pitch); void render_framebuffer_updated(uint8_t which, int width); //returns the framebuffer index associated with the Window that has focus uint8_t render_get_active_framebuffer(void); void render_init(int width, int height, char * title, uint8_t fullscreen); void render_set_video_standard(vid_std std); void render_toggle_fullscreen(); void render_update_caption(char *title); void render_wait_quit(void); void process_events(); int render_width(); int render_height(); int render_fullscreen(); void render_set_drag_drop_handler(drop_handler handler); void process_events(); int32_t render_translate_input_name(int32_t controller, char *name, uint8_t is_axis); int32_t render_dpad_part(int32_t input); int32_t render_axis_part(int32_t input); uint8_t render_direction_part(int32_t input); char* render_joystick_type_id(int index); void render_errorbox(char *title, char *message); void render_warnbox(char *title, char *message); void render_infobox(char *title, char *message); uint32_t render_emulated_width(); uint32_t render_emulated_height(); uint32_t render_overscan_top(); uint32_t render_overscan_bot(); uint32_t render_overscan_left(); uint32_t render_elapsed_ms(void); void render_sleep_ms(uint32_t delay); uint8_t render_has_gl(void); void render_config_updated(void); void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create); void render_set_ui_render_fun(ui_render_fun); void render_set_ui_fb_resize_handler(ui_render_fun resize); void render_video_loop(void); uint8_t render_should_release_on_exit(void); void render_set_external_sync(uint8_t ext_sync_on); void render_reset_mappings(void); void render_update_display(void); int render_ui_to_pixels_x(int ui); int render_ui_to_pixels_y(int ui); #ifndef IS_LIB uint8_t render_create_thread(render_thread *thread, const char *name, render_thread_fun fun, void *data); #endif #endif //RENDER_H_