Mercurial > repos > blastem
view sms.h @ 2329:06d5e9b08bdb
Add NTSC composite shader by Sik
author | Michael Pavone <pavone@retrodev.com> |
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date | Wed, 23 Aug 2023 21:38:39 -0700 |
parents | 40290a923886 |
children | 8cf7cadc17ee |
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#ifndef SMS_H_ #define SMS_H_ #include "system.h" #include "vdp.h" #include "psg.h" #ifdef NEW_CORE #include "z80.h" #else #include "z80_to_x86.h" #endif #include "io.h" #define SMS_RAM_SIZE (8*1024) #define SMS_CART_RAM_SIZE (32*1024) typedef struct { system_header header; z80_context *z80; vdp_context *vdp; psg_context *psg; sega_io io; uint8_t *rom; uint32_t rom_size; uint32_t master_clock; uint32_t normal_clock; uint32_t last_frame; uint8_t should_return; uint8_t start_button_region; uint8_t ram[SMS_RAM_SIZE]; uint8_t bank_regs[4]; uint8_t cart_ram[SMS_CART_RAM_SIZE]; } sms_context; sms_context *alloc_configure_sms(system_media *media, uint32_t opts, uint8_t force_region); #endif //SMS_H_