Mercurial > repos > blastem
view shaders/default.v.glsl @ 1326:071e761bcdcf
Fix a deficiency in the way types were handled in my ternary tree. Fixes in which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 21 Apr 2017 23:35:32 -0700 |
parents | b1147418254a |
children | fa9ae059e4d3 |
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#version 110 attribute vec2 pos; varying vec2 texcoord; uniform float width, height; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0); }