Mercurial > repos > blastem
view shaders/default.f.glsl @ 613:09d5adf8d1ca
Fix opsize for sbcd in 68K instruction decoder. This fixes the timer bug in Strider 2
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Sun, 28 Dec 2014 17:58:43 -0800 |
parents | 0820a71b80f3 |
children | b1147418254a |
line wrap: on
line source
#version 110 uniform sampler2D textures[2]; varying vec2 texcoord; void main() { gl_FragColor = mix( texture2D(textures[0], texcoord), texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/512.0)), sin((texcoord.y * 512.0 - 0.75) * 3.14159265359) / 2.0 + 0.5 ); }