Mercurial > repos > blastem
view terminal.h @ 2574:0da40b1978fd
Sprite overflow flag should only be set when there are too many sprites in a line and not when there are just too many sprite pixels. Fixes regression in Madou Monogatari I
author | Michael Pavone <pavone@retrodev.com> |
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date | Sun, 02 Feb 2025 23:02:55 -0800 |
parents | 0433fdd9ba66 |
children |
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#ifndef TERMINAL_H_ #define TERMINAL_H_ void init_terminal(); void force_no_terminal(); #define INPUT_PATH "/tmp/blastem_input" #define OUTPUT_PATH "/tmp/blastem_output" #endif //TERMINAL_H_