Mercurial > repos > blastem
view terminal_win.c @ 2574:0da40b1978fd
Sprite overflow flag should only be set when there are too many sprites in a line and not when there are just too many sprite pixels. Fixes regression in Madou Monogatari I
author | Michael Pavone <pavone@retrodev.com> |
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date | Sun, 02 Feb 2025 23:02:55 -0800 |
parents | 0433fdd9ba66 |
children |
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#include <windows.h> #include <stdio.h> static char init_done; void force_no_terminal() { init_done = 1; } void init_terminal() { if (!init_done) { AllocConsole(); freopen("CONIN$", "r", stdin); freopen("CONOUT$", "w", stdout); freopen("CONOUT$", "w", stderr); init_done = 1; } }