Mercurial > repos > blastem
view zip.h @ 2574:0da40b1978fd
Sprite overflow flag should only be set when there are too many sprites in a line and not when there are just too many sprite pixels. Fixes regression in Madou Monogatari I
author | Michael Pavone <pavone@retrodev.com> |
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date | Sun, 02 Feb 2025 23:02:55 -0800 |
parents | 7121daaa48c2 |
children |
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#ifndef ZIP_H_ #define ZIP_H_ #include <stdint.h> #include <stdio.h> typedef struct { uint64_t compressed_size; uint64_t size; uint64_t local_header_off; char *name; uint16_t compression_method; } zip_entry; typedef struct { zip_entry *entries; FILE *file; uint32_t num_entries; } zip_file; zip_file *zip_open(const char *filename); uint8_t *zip_read(zip_file *f, uint32_t index, size_t *out_size); void zip_close(zip_file *f); #endif //ZIP_H_