Mercurial > repos > blastem
view shaders/default.v.glsl @ 2228:0db9dc6a9020
Some minor refresh emulation improvements
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Mon, 05 Sep 2022 23:37:49 -0700 |
parents | f3cca4b3f17a |
children |
line wrap: on
line source
attribute vec2 pos; varying mediump vec2 texcoord; uniform mediump float width, height; uniform mediump vec2 texsize; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = sign(pos) * vec2(0.5 * width / texsize.x, -0.5 * height / texsize.y) + vec2(0.5 * width / texsize.x, 0.5 * height / texsize.y); }