view zip.h @ 1569:0ec89dadb36d

Add code for loading PNG images. Added 360 controller image. WIP work on gamepad mapping UI
author Michael Pavone <pavone@retrodev.com>
date Thu, 19 Apr 2018 00:51:10 -0700
parents 092675db4f37
children 7121daaa48c2
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#ifndef ZIP_H_
#define ZIP_H_

#include <stdint.h>
#include <stdio.h>

typedef struct {
	uint64_t compressed_size;
	uint64_t size;
	uint64_t local_header_off;
	char     *name;
	uint16_t compression_method;
} zip_entry;

typedef struct {
	zip_entry *entries;
	FILE      *file;
	uint32_t  num_entries;
} zip_file;

zip_file *zip_open(char *filename);
uint8_t *zip_read(zip_file *f, uint32_t index, size_t *out_size);
void zip_close(zip_file *f);

#endif //ZIP_H_