view zlib/gzclose.c @ 1569:0ec89dadb36d

Add code for loading PNG images. Added 360 controller image. WIP work on gamepad mapping UI
author Michael Pavone <pavone@retrodev.com>
date Thu, 19 Apr 2018 00:51:10 -0700
parents 00d788dac91a
children
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/* gzclose.c -- zlib gzclose() function
 * Copyright (C) 2004, 2010 Mark Adler
 * For conditions of distribution and use, see copyright notice in zlib.h
 */

#include "gzguts.h"

/* gzclose() is in a separate file so that it is linked in only if it is used.
   That way the other gzclose functions can be used instead to avoid linking in
   unneeded compression or decompression routines. */
int ZEXPORT gzclose(file)
    gzFile file;
{
#ifndef NO_GZCOMPRESS
    gz_statep state;

    if (file == NULL)
        return Z_STREAM_ERROR;
    state = (gz_statep)file;

    return state->mode == GZ_READ ? gzclose_r(file) : gzclose_w(file);
#else
    return gzclose_r(file);
#endif
}