view shaders/extra_window.v.glsl @ 2583:0f7609fe03f2

Implement andi/ori/eori to sr, fix eori to ccr in new 68K core
author Michael Pavone <pavone@retrodev.com>
date Sat, 08 Feb 2025 13:34:46 -0800
parents aa888682faa0
children
line wrap: on
line source


attribute vec2 pos;
attribute vec2 uv;
varying mediump vec2 texcoord;
uniform mediump float width, height;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = vec2(width * uv[0], height * uv[1]);
}