view shaders/default.v.glsl @ 574:1594525e2157

More 68K core refactoring to both reduce the amount of code and better split the host-cpu specific parts from the generic parts
author Michael Pavone <pavone@retrodev.com>
date Mon, 03 Mar 2014 22:17:20 -0800
parents b7b7a1cab44a
children b1147418254a
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line source

#version 110

attribute vec2 pos;
varying vec2 texcoord;
uniform float width;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0);
}