view shaders/default.v.glsl @ 1224:15c5be05e6a9

Ported correct but inefficient overlapping instruction handling from 68K core to Z80 core. Fixed remaining stack alignment issue for Z80 breakpoints on 64-bit. Probably still needs fixing for 32-bit
author Michael Pavone <pavone@retrodev.com>
date Sun, 19 Feb 2017 12:41:57 -0800
parents b1147418254a
children fa9ae059e4d3
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#version 110

attribute vec2 pos;
varying vec2 texcoord;
uniform float width, height;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0);
}