view shaders/default.v.glsl @ 1044:1625555e346e

Properly handle redundant prefixes
author Michael Pavone <pavone@retrodev.com>
date Mon, 25 Jul 2016 23:16:04 -0700
parents b7b7a1cab44a
children b1147418254a
line wrap: on
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#version 110

attribute vec2 pos;
varying vec2 texcoord;
uniform float width;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0);
}