Mercurial > repos > blastem
view multi_game.h @ 2010:19957e7353a4
Fix a regression in sprite rendering that could cause garbage to be displayed on first line
author | Mike Pavone <pavone@retrodev.com> |
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date | Sun, 01 Nov 2020 12:32:25 -0800 |
parents | 14a2834d010c |
children |
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#ifndef MULTI_GAME_H_ #define MULTI_GAME_H_ #include "serialize.h" void *write_multi_game_b(uint32_t address, void *context, uint8_t value); void *write_multi_game_w(uint32_t address, void *context, uint16_t value); void multi_game_serialize(genesis_context *gen, serialize_buffer *buf); void multi_game_deserialize(deserialize_buffer *buf, genesis_context *gen); #endif //MULTI_GAME_H_