view psg.c @ 1546:1a09422b87a5

Get Windows build working again. MegaWiFi code probably needs more work before it will actually work on Windows, but at least it doesn't break the build now
author Michael Pavone <pavone@retrodev.com>
date Mon, 26 Mar 2018 21:25:40 -0700
parents 9c65819afec3
children ce1f93be0104
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/*
 Copyright 2013 Michael Pavone
 This file is part of BlastEm.
 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
*/
#include "psg.h"
#include "render.h"
#include "blastem.h"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
void psg_init(psg_context * context, uint32_t sample_rate, uint32_t master_clock, uint32_t clock_div, uint32_t samples_frame, uint32_t lowpass_cutoff)
{
	memset(context, 0, sizeof(*context));
	context->audio_buffer = malloc(sizeof(*context->audio_buffer) * samples_frame);
	context->back_buffer = malloc(sizeof(*context->audio_buffer) * samples_frame);
	context->clock_inc = clock_div;
	context->sample_rate = sample_rate;
	context->samples_frame = samples_frame;
	double rc = (1.0 / (double)lowpass_cutoff) / (2.0 * M_PI);
	double dt = 1.0 / ((double)master_clock / (double)clock_div);
	double alpha = dt / (dt + rc);
	context->lowpass_alpha = (int32_t)(((double)0x10000) * alpha);
	psg_adjust_master_clock(context, master_clock);
	for (int i = 0; i < 4; i++) {
		context->volume[i] = 0xF;
	}
}

void psg_free(psg_context *context)
{
	free(context->audio_buffer);
	//TODO: Figure out how to make this 100% safe
	//audio thread could still be using this
	free(context->back_buffer);
	free(context);
}

#define BUFFER_INC_RES 0x40000000UL

void psg_adjust_master_clock(psg_context * context, uint32_t master_clock)
{
	uint64_t old_inc = context->buffer_inc;
	context->buffer_inc = ((BUFFER_INC_RES * (uint64_t)context->sample_rate) / (uint64_t)master_clock) * (uint64_t)context->clock_inc;
}

void psg_write(psg_context * context, uint8_t value)
{
	if (value & 0x80) {
		context->latch = value & 0x70;
		uint8_t channel = value >> 5 & 0x3;
		if (value & 0x10) {
			context->volume[channel] = value & 0xF;
		} else {
			if (channel == 3) {
				switch(value & 0x3)
				{
				case 0:
				case 1:
				case 2:
					context->counter_load[3] = 0x10 << (value & 0x3);
					context->noise_use_tone = 0;
					break;
				default:
					context->counter_load[3] = context->counter_load[2];
					context->noise_use_tone = 1;
				}
				context->noise_type = value & 0x4;
				context->lsfr = 0x8000;
			} else {
				context->counter_load[channel] = (context->counter_load[channel] & 0x3F0) | (value & 0xF);
				if (channel == 2 && context->noise_use_tone) {
					context->counter_load[3] = context->counter_load[2];
				}
			}
		}
	} else {
		if (!(context->latch & 0x10)) {
			uint8_t channel = context->latch >> 5 & 0x3;
			if (channel != 3) {
				context->counter_load[channel] = (value << 4 & 0x3F0) | (context->counter_load[channel] & 0xF);
				if (channel == 2 && context->noise_use_tone) {
					context->counter_load[3] = context->counter_load[2];
				}
			}
		}
	}
}

#define PSG_VOL_DIV 14

//table shamelessly swiped from PSG doc from smspower.org
static int16_t volume_table[16] = {
	32767/PSG_VOL_DIV, 26028/PSG_VOL_DIV, 20675/PSG_VOL_DIV, 16422/PSG_VOL_DIV, 13045/PSG_VOL_DIV, 10362/PSG_VOL_DIV,
	8231/PSG_VOL_DIV, 6568/PSG_VOL_DIV, 5193/PSG_VOL_DIV, 4125/PSG_VOL_DIV, 3277/PSG_VOL_DIV, 2603/PSG_VOL_DIV,
	2067/PSG_VOL_DIV, 1642/PSG_VOL_DIV, 1304/PSG_VOL_DIV, 0
};

void psg_run(psg_context * context, uint32_t cycles)
{
	while (context->cycles < cycles) {
		for (int i = 0; i < 4; i++) {
			if (context->counters[i]) {
				context->counters[i] -= 1;
			}
			if (!context->counters[i]) {
				context->counters[i] = context->counter_load[i];
				context->output_state[i] = !context->output_state[i];
				if (i == 3 && context->output_state[i]) {
					context->noise_out = context->lsfr & 1;
					context->lsfr = (context->lsfr >> 1) | (context->lsfr << 15);
					if (context->noise_type) {
						//white noise
						if (context->lsfr & 0x40) {
							context->lsfr ^= 0x8000;
						}
					}
				}
			}
		}

		context->last_sample = context->accum;
		context->accum = 0;
		
		for (int i = 0; i < 3; i++) {
			if (context->output_state[i]) {
				context->accum += volume_table[context->volume[i]];
			}
		}
		if (context->noise_out) {
			context->accum += volume_table[context->volume[3]];
		}
		int32_t tmp = context->accum * context->lowpass_alpha + context->last_sample * (0x10000 - context->lowpass_alpha);
		context->accum = tmp >> 16;

		context->buffer_fraction += context->buffer_inc;
		while (context->buffer_fraction >= BUFFER_INC_RES) {
			context->buffer_fraction -= BUFFER_INC_RES;
			int32_t tmp = context->last_sample * ((context->buffer_fraction << 16) / context->buffer_inc);
			tmp += context->accum * (0x10000 - ((context->buffer_fraction << 16) / context->buffer_inc));
			context->audio_buffer[context->buffer_pos++] = tmp >> 16;
			
			if (context->buffer_pos == context->samples_frame) {
				if (!headless) {
					render_wait_psg(context);
				}
			}
		}
		context->cycles += context->clock_inc;
	}
}

void psg_serialize(psg_context *context, serialize_buffer *buf)
{
	save_int16(buf, context->lsfr);
	save_buffer16(buf, context->counter_load, 4);
	save_buffer16(buf, context->counters, 4);
	save_buffer8(buf, context->volume, 4);
	uint8_t output_state = context->output_state[0] << 3 | context->output_state[1] << 2
		| context->output_state[2] << 1 | context->output_state[3]
		| context->noise_use_tone << 4;
	save_int8(buf, output_state);
	save_int8(buf, context->noise_type);
	save_int8(buf, context->latch);
	save_int32(buf, context->cycles);
}

void psg_deserialize(deserialize_buffer *buf, void *vcontext)
{
	psg_context *context = vcontext;
	context->lsfr = load_int16(buf);
	load_buffer16(buf, context->counter_load, 4);
	load_buffer16(buf, context->counters, 4);
	load_buffer8(buf, context->volume, 4);
	uint8_t output_state = load_int8(buf);
	context->output_state[0] = output_state >> 3 & 1;
	context->output_state[1] = output_state >> 2 & 1;
	context->output_state[2] = output_state >> 1 & 1;
	context->output_state[3] = output_state & 1;
	context->noise_use_tone = output_state >> 4 & 1;
	context->noise_type = load_int8(buf);
	context->latch = load_int8(buf);
	context->cycles = load_int32(buf);
}