view android/AndroidManifest.xml @ 987:1f09994e92c5

Initial stab at implementing address error exceptions. Need to fill in the value of IR, undefined bits of last stack frame word and properly deal with address errors that occur during exception processing.
author Michael Pavone <pavone@retrodev.com>
date Tue, 26 Apr 2016 23:13:37 -0700
parents 4f46b4cd5035
children
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<?xml version="1.0" encoding="utf-8"?>
<!-- Replace org.libsdl.app with the identifier of your game below, e.g.
     com.gamemaker.game
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
      package="com.retrodev.blastem"
      android:versionCode="1"
      android:versionName="1.0"
      android:installLocation="auto">

    <!-- Create a Java class extending SDLActivity and place it in a
         directory under src matching the package, e.g.
         	src/com/gamemaker/game/MyGame.java

         then replace "SDLActivity" with the name of your class (e.g. "MyGame")
         in the XML below.

         An example Java class can be found in README-android.txt
    -->
    <application android:label="@string/app_name"
                 android:icon="@drawable/ic_launcher"
				 android:banner="@drawable/ic_launcher"
                 android:allowBackup="true"
                 android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
                 android:hardwareAccelerated="true"
				 android:isGame="true"
				 android:debuggable="true">
        <activity android:name="BlastEmActivity"
                  android:label="@string/app_name"
                  android:configChanges="keyboardHidden|orientation"
                  >
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
			<intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LEANBACK_LAUNCHER" />
            </intent-filter>
        </activity>
    </application>

    <!-- Android 4.1.1 -->
    <uses-sdk android:minSdkVersion="16" android:targetSdkVersion="23" />

    <!-- OpenGL ES 2.0 -->
    <uses-feature android:glEsVersion="0x00020000" />
	
	<uses-feature android:name="android.hardware.gamepad" android:required="false" />
	<uses-feature android:name="android.software.leanback" android:required="false" />
	<uses-feature android:name="android.hardware.touchscreen" android:required="false" />

    <!-- Allow writing to external storage -->
    <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" /> 
</manifest>