view shaders/default.f.glsl @ 987:1f09994e92c5

Initial stab at implementing address error exceptions. Need to fill in the value of IR, undefined bits of last stack frame word and properly deal with address errors that occur during exception processing.
author Michael Pavone <pavone@retrodev.com>
date Tue, 26 Apr 2016 23:13:37 -0700
parents 0820a71b80f3
children b1147418254a
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#version 110

uniform sampler2D textures[2];

varying vec2 texcoord;

void main()
{
	gl_FragColor = mix(
		texture2D(textures[0], texcoord),
		texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/512.0)),
		sin((texcoord.y * 512.0 - 0.75) * 3.14159265359) / 2.0 + 0.5
	);
}