Mercurial > repos > blastem
view shaders/default.v.glsl @ 987:1f09994e92c5
Initial stab at implementing address error exceptions. Need to fill in the value of IR, undefined bits of last stack frame word and properly deal with address errors that occur during exception processing.
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 26 Apr 2016 23:13:37 -0700 |
parents | b7b7a1cab44a |
children | b1147418254a |
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#version 110 attribute vec2 pos; varying vec2 texcoord; uniform float width; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0); }