view shaders/default.v.glsl @ 987:1f09994e92c5

Initial stab at implementing address error exceptions. Need to fill in the value of IR, undefined bits of last stack frame word and properly deal with address errors that occur during exception processing.
author Michael Pavone <pavone@retrodev.com>
date Tue, 26 Apr 2016 23:13:37 -0700
parents b7b7a1cab44a
children b1147418254a
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#version 110

attribute vec2 pos;
varying vec2 texcoord;
uniform float width;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0);
}