view controller_info.h @ 1599:1fc61c844ec5

Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
author Michael Pavone <pavone@retrodev.com>
date Fri, 27 Jul 2018 22:40:56 -0700
parents 437e80a700aa
children 7f39c40b4b25
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#ifndef CONTROLLER_INFO_H_
#define CONTROLLER_INFO_H_
#include <stdint.h>

enum {
	TYPE_UNKNOWN,
	TYPE_GENERIC_MAPPING,
	TYPE_XBOX,
	TYPE_PSX,
	TYPE_NINTENDO,
	TYPE_SEGA
};

enum {
	SUBTYPE_UNKNOWN,
	SUBTYPE_XBOX,
	SUBTYPE_X360,
	SUBTYPE_XBONE,
	SUBTYPE_PS2,
	SUBTYPE_PS3,
	SUBTYPE_PS4,
	SUBTYPE_WIIU,
	SUBTYPE_SWITCH,
	SUBTYPE_GENESIS,
	SUBTYPE_SATURN,
	SUBTYPE_NUM
};

enum {
	VARIANT_NORMAL,
	VARIANT_6B_BUMPERS, //C and Z positions are RB and LB respectively
	VARIANT_6B_RIGHT, //C and Z positions are RT and RB respectively
	VARIANT_NUM
};

typedef struct {
	char const *name;
	uint8_t    type;
	uint8_t    subtype;
	uint8_t    variant;
} controller_info;

controller_info get_controller_info(int index);
const char *get_button_label(controller_info *info, int button);
const char *get_axis_label(controller_info *info, int axis);
void save_controller_info(int joystick, controller_info *info);

#endif //CONTROLLER_INFO_H_