Mercurial > repos > blastem
view shaders/default.v.glsl @ 821:21a69dfb6ee7
Implement half carry for a couple of the trivial cases
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 01 Aug 2015 17:05:51 -0700 |
parents | b7b7a1cab44a |
children | b1147418254a |
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#version 110 attribute vec2 pos; varying vec2 texcoord; uniform float width; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0); }